Player Matchup

Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Bronze III
AbstractStraw8
Sobek
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,417 MMR
Party 2
Tiamat
Tiamat
Bronze III
GTakasu
Tiamat
Bronze III
Level 190
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,417 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 122
1,500 SR
1,445 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,577 SR
1,398 MMR
Osiris
Osiris
Gold III
LetsGetHighBros
Osiris
Gold III
Level 125
God Stats
6W - 4L
1,584 SR
Queue Stats
424W - 393L
1,472 MMR
Party 1
Medusa
Medusa
Gold II
Omusi
Medusa
Gold II
Level 95
God Stats
31W - 31L
1,607 SR
Queue Stats
166W - 152L
1,557 MMR
Party 1
Bacchus
Bacchus
Silver I
bluntiam
Bacchus
Silver I
Level 129
God Stats
36W - 34L
1,540 SR
Queue Stats
529W - 625L
1,164 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 5 / 1
6,306
631
5,875
10,198
5,746
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
2 / 7 / 1
7,737
774
3,101
11,972
10,228
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tiamat
GTakasu
Tiamat
12
0 / 4 / 1
7,018
702
5,084
7,374
3,507
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
CthulhuAtlasAthenaVulcanGeb

VS

Bans
Ne ZhaMerlinXbalanqueChang'eAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 12
8,757
876
4,619
10,893
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Medusa
Omusi
Medusa
15
9 / 0 / 7
9,648
965
12,299
5,938
2,365
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
bluntiam
Bacchus
13
3 / 1 / 13
8,505
851
6,583
8,455
7,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
16
16
Deaths
3
3
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
5
1
0.1
L
2
7
1
0.36
L
Tiamat
GTakasu
Tiamat
0
4
1
0.13
W
4
2
12
5
W
Medusa
Omusi
Medusa
9
0
7
12.5
W
Bacchus
bluntiam
Bacchus
3
1
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,060
Damage
23,501
29,544
Taken
25,286
19,481
Mitigated
19,953
2,439
Healing
7,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,875
1,070
0
761
10,198
5,746
0
1,963
8,112
0
14,496
L
3,101
254
9
620
11,972
10,228
0
3,308
8,373
9,891
0
L
Tiamat
GTakasu
Tiamat
5,084
334
0
1,049
7,374
3,507
0
1,351
5,902
38,098
0
W
4,619
813
0
2,532
10,893
9,812
826
3,709
6,790
0
18,393
W
Medusa
Omusi
Medusa
12,299
4,377
0
2,470
5,938
2,365
1,607
2,153
3,599
0
60,629
W
Bacchus
bluntiam
Bacchus
6,583
615
0
2,283
8,455
7,776
460
2,159
5,852
17,067
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,061
Gold Earned
26,910
106
Minions Killed
140
0
Camps Cleared
0
538,549
Distance Traveled
611,244
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,306
631
13
1
0
195,781
0
L
Sobek
7,737
774
21
2
0
161,621
3
L
Tiamat
7,018
702
72
7
0
181,147
0
W
Osiris
8,757
876
19
2
0
210,086
0
W
Medusa
9,648
965
99
10
0
197,622
1
W
Bacchus
8,505
851
22
2
0
203,536
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role