Player Matchup

Hercules
Hercules
Masters
 
Hercules
Masters
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tyr
Tyr
Masters
Num1DboarrdFan
Tyr
Masters
Level 47
God Stats
5W - 1L
1,858 SR
Queue Stats
72W - 19L
3,045 MMR
Party 2
Janus
Janus
Grandmaster
Wаke
Janus
Grandmaster
Level 161
God Stats
7W - 5L
1,732 SR
Queue Stats
386W - 287L
3,129 MMR
Party 3
Heimdallr
Heimdallr
Grandmaster
donkeysonkey
Heimdallr
Grandmaster
Level 129
God Stats
7W - 9L
1,583 SR
Queue Stats
453W - 433L
3,123 MMR
Solo
Yemoja
Yemoja
Masters
xConno
Yemoja
Masters
Level 158
God Stats
1W - 2L
1,334 SR
Queue Stats
307W - 238L
2,888 MMR
Party 3
Team Averages
Masters
Masters
Average Tier
Level 117
1,601 SR
2,737 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 197
1,604 SR
2,449 MMR
Scylla
Scylla
Grandmaster
 
Scylla
Grandmaster
Level 284
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Achilles
Achilles
Diamond I
 
Achilles
Diamond I
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Mulan
Mulan
Grandmaster
Aztеck
Mulan
Grandmaster
Level 179
God Stats
29W - 26L
1,710 SR
Queue Stats
351W - 310L
3,164 MMR
Solo
Mercury
Mercury
Grandmaster
Weak3n
Mercury
Grandmaster
Level 229
God Stats
11W - 6L
1,811 SR
Queue Stats
175W - 118L
3,213 MMR
Party 1
Tsukuyomi
Tsukuyomi
Masters
urmumsgood
Tsukuyomi
Masters
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 74L
2,870 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
5 / 0 / 5
6,704
609
6,644
7,674
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 2
6,908
628
7,685
10,320
7,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Janus
Wаke
Janus
13
3 / 0 / 2
7,196
654
2,588
3,846
1,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
donkeysonkey
Heimdallr
12
0 / 0 / 6
6,816
620
3,102
4,857
1,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
xConno
Yemoja
10
4 / 1 / 3
6,461
587
4,788
7,869
5,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
HorusLancelotCamazotz

VS

Bans
Ne ZhaThorGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
1 / 0 / 1
6,623
602
4,725
3,817
991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
 
Achilles
8
1 / 4 / 0
4,984
453
3,941
8,658
5,020
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

Mulan
Aztеck
Mulan
10
1 / 3 / 1
5,701
518
5,349
11,021
6,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Weak3n
Mercury
10
0 / 2 / 1
5,320
484
1,818
5,392
1,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Tsukuyomi
urmumsgood
Tsukuyomi
9
0 / 4 / 1
5,229
475
3,055
6,581
2,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
13
Kills
3
3
Deaths
13
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
0
5
7.5
L
Scylla
 
Scylla
1
0
1
1.5
L
Achilles
 
Achilles
1
4
0
0.25
L
Mulan
Aztеck
Mulan
1
3
1
0.5
W
1
2
2
1
L
Mercury
Weak3n
Mercury
0
2
1
0.25
W
Janus
Wаke
Janus
3
0
2
4
W
Heimdallr
donkeysonkey
Heimdallr
0
0
6
3
L
Tsukuyomi
urmumsgood
Tsukuyomi
0
4
1
0.13
W
Yemoja
xConno
Yemoja
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,807
Damage
18,888
34,566
Taken
35,469
19,589
Mitigated
17,041
17,397
Healing
7,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,644
3,255
0
4,653
7,674
3,282
0
793
6,837
0
47,268
L
Scylla
 
Scylla
4,725
628
0
1,250
3,817
991
0
1,458
2,359
54,899
0
L
Achilles
 
Achilles
3,941
993
0
1,280
8,658
5,020
0
2,859
5,689
0
16,425
L
Mulan
Aztеck
Mulan
5,349
921
0
3,866
11,021
6,593
0
530
10,461
0
31,841
W
7,685
859
0
4,283
10,320
7,805
0
578
9,068
0
50,130
L
Mercury
Weak3n
Mercury
1,818
788
0
312
5,392
1,737
0
1,280
4,067
0
40,186
W
Janus
Wаke
Janus
2,588
456
0
1,172
3,846
1,186
13
1,264
2,376
61,633
0
W
Heimdallr
donkeysonkey
Heimdallr
3,102
2,005
0
2,987
4,857
1,864
0
180
4,677
0
54,166
L
Tsukuyomi
urmumsgood
Tsukuyomi
3,055
1,043
0
1,184
6,581
2,700
0
1,064
5,517
0
31,474
W
Yemoja
xConno
Yemoja
4,788
1,212
1,155
3,147
7,869
5,452
47
1,737
6,006
20,240
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,085
Gold Earned
27,857
427
Minions Killed
350
0
Camps Cleared
0
1,165,769
Distance Traveled
1,201,961
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,704
609
73
7
0
274,790
0
L
Scylla
6,623
602
135
12
0
225,651
3
L
Achilles
4,984
453
18
2
0
227,431
0
L
Mulan
5,701
518
66
6
0
219,978
2
W
Tyr
6,908
628
93
8
0
222,183
0
L
Mercury
5,320
484
68
6
0
292,652
1
W
Janus
7,196
654
144
13
0
247,985
0
W
Heimdallr
6,816
620
94
9
0
212,349
2
L
Tsukuyomi
5,229
475
63
6
0
236,249
0
W
Yemoja
6,461
587
23
2
0
208,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role