Player Matchup

Artemis
Artemis
Phil_solid
Artemis
Level 157
God Stats
81W - 68L
1,553 SR
Queue Stats
213W - 207L
1,457 Elo+
Party 1
Chaac
Chaac
Styrofaom
Chaac
Level 142
God Stats
0W - 1L
1,766 SR
Queue Stats
85W - 82L
1,503 Elo+
Party 1
Geb
Geb
SukunaNS
Geb
Level 114
God Stats
3W - 3L
1,490 SR
Queue Stats
77W - 60L
1,596 Elo+
Solo
Camazotz
Camazotz
T W I Z T I D X
Camazotz
Level 245
God Stats
0W - 2L
1,296 SR
Queue Stats
142W - 213L
1,357 Elo+
Solo
Nu Wa
Nu Wa
TheBlueEagle84
Nu Wa
Level 145
God Stats
0W - 3L
1,193 SR
Queue Stats
50W - 38L
1,590 Elo+
Party 1
Team Averages
Level 161
1,460 SR
1,500 Elo+

VS

Team Averages
Level 112
1,553 SR
1,538 Elo+
Neith
Neith
Angel DKO
Neith
Level 71
God Stats
280W - 216L
1,550 SR
Queue Stats
396W - 357L
1,456 Elo+
Party 3
Da Ji
Da Ji
HelloUwU
Da Ji
Level 122
God Stats
1W - 0L
1,764 SR
Queue Stats
33W - 24L
1,613 Elo+
Party 2
Vulcan
Vulcan
Muameka
Vulcan
Level 119
God Stats
2W - 0L
1,585 SR
Queue Stats
13W - 7L
1,599 Elo+
Party 2
Cthulhu
Cthulhu
Wankasaurus
Cthulhu
Level 151
God Stats
1W - 0L
1,231 SR
Queue Stats
8W - 6L
1,476 Elo+
Party 2
Mulan
Mulan
xELPRIMO XDx
Mulan
Level 95
God Stats
234W - 184L
1,635 SR
Queue Stats
471W - 435L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Phil_solid
Artemis
12
2 / 5 / 5
7,098
507
8,753
8,838
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chaac
Styrofaom
Chaac
12
1 / 4 / 0
6,737
481
4,027
16,309
13,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
3 / 5 / 5
6,967
498
6,599
13,026
7,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Camazotz
13
2 / 2 / 4
7,147
511
4,976
10,396
3,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 2 / 5
6,841
489
5,789
6,523
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Angel DKO
Neith
15
5 / 3 / 4
8,883
635
6,774
10,957
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Da Ji
HelloUwU
Da Ji
14
3 / 2 / 10
8,141
582
5,672
11,953
4,034
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Vulcan
Muameka
Vulcan
15
2 / 0 / 5
8,573
612
7,802
5,154
1,581
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Wankasaurus
Cthulhu
16
3 / 0 / 1
9,763
697
9,014
8,636
7,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
5 / 4 / 8
7,654
547
11,357
12,727
11,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
46
9
Kills
18
18
Deaths
9
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
Angel DKO
Neith
5
3
4
2.33
W
Da Ji
HelloUwU
Da Ji
3
2
10
4
W
Vulcan
Muameka
Vulcan
2
0
5
4.5
L
Artemis
Phil_solid
Artemis
2
5
5
0.9
L
Chaac
Styrofaom
Chaac
1
4
0
0.25
L
3
5
5
1.1
L
Camazotz
2
2
4
2
L
1
2
5
1.75
W
Cthulhu
Wankasaurus
Cthulhu
3
0
1
3.5
W
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,144
Damage
40,619
55,092
Taken
49,427
29,705
Mitigated
27,997
15,478
Healing
15,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Angel DKO
Neith
6,774
3,711
0
4,737
10,957
3,392
1,958
1,423
9,534
0
63,936
W
Da Ji
HelloUwU
Da Ji
5,672
1,709
0
5,276
11,953
4,034
78
2,741
9,212
0
50,490
W
Vulcan
Muameka
Vulcan
7,802
191
0
1,554
5,154
1,581
137
2,748
2,406
69,645
2,093
L
Artemis
Phil_solid
Artemis
8,753
2,658
0
1,834
8,838
2,517
0
931
7,631
0
52,866
L
Chaac
Styrofaom
Chaac
4,027
548
0
6,124
16,309
13,750
0
7,590
7,963
0
39,972
L
6,599
1,099
0
2,645
13,026
7,991
0
4,108
8,406
19,269
803
L
Camazotz
4,976
954
0
3,835
10,396
3,494
0
1,856
8,325
0
56,072
L
5,789
961
0
1,040
6,523
1,953
0
3,353
3,083
44,921
0
W
Cthulhu
Wankasaurus
Cthulhu
9,014
1,016
0
2,098
8,636
7,261
38
787
7,849
69,963
3,841
W
11,357
795
0
2,330
12,727
11,729
326
4,537
8,190
5,033
22,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,790
Gold Earned
43,014
357
Minions Killed
499
0
Camps Cleared
0
1,423,248
Distance Traveled
1,476,066
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,883
635
113
8
0
273,347
0
W
Da Ji
8,141
582
85
6
0
325,880
1
W
Vulcan
8,573
612
125
9
0
297,512
4
L
Artemis
7,098
507
79
6
0
281,370
4
L
Chaac
6,737
481
82
6
0
255,144
0
L
Geb
6,967
498
33
2
0
290,280
6
L
Camazotz
7,147
511
96
7
0
344,182
1
L
Nu Wa
6,841
489
67
5
0
252,272
4
W
Cthulhu
9,763
697
142
10
0
279,732
0
W
Mulan
7,654
547
34
2
0
299,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role