Player Matchup

Thanatos
Thanatos
DRAKO122
Thanatos
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,409 Elo+
Party 1
Nut
Nut
HESOHANSUM
Nut
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
7W - 3L
1,489 Elo+
Party 1
Agni
Agni
Heavi26
Agni
Level 157
God Stats
3W - 1L
1,495 SR
Queue Stats
92W - 93L
1,523 Elo+
Solo
Tsukuyomi
Tsukuyomi
xXTooDeliciousXx
Tsukuyomi
Level 159
God Stats
3W - 2L
1,455 SR
Queue Stats
101W - 94L
1,484 Elo+
Solo
Kuzenbo
Kuzenbo
yosemitesam77
Kuzenbo
Level 171
God Stats
2W - 4L
1,422 SR
Queue Stats
31W - 38L
1,406 Elo+
Solo
Team Averages
Level 134
1,474 SR
1,462 Elo+

VS

Team Averages
Level 125
1,577 SR
1,457 Elo+
Nox
Nox
 
Nox
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Darcktemplary
Yemoja
Level 123
God Stats
2W - 2L
1,601 SR
Queue Stats
19W - 24L
1,412 Elo+
Party 2
Fenrir
Fenrir
Foxcold87
Fenrir
Level 93
God Stats
0W - 4L
1,206 SR
Queue Stats
7W - 7L
1,419 Elo+
Party 3
Apollo
Apollo
Mangax506x
Apollo
Level 129
God Stats
5W - 4L
1,690 SR
Queue Stats
22W - 22L
1,494 Elo+
Solo
Zhong Kui
Zhong Kui
sebmar11
Zhong Kui
Level 126
God Stats
3W - 1L
1,884 SR
Queue Stats
44W - 47L
1,459 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DRAKO122
Thanatos
15
7 / 2 / 1
9,101
607
10,060
15,288
7,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 3 / 2
6,709
447
5,623
8,711
2,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Agni
Heavi26
Agni
16
3 / 0 / 4
8,890
593
11,127
5,909
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
14
5 / 2 / 3
8,126
542
7,951
11,965
4,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
11
1 / 0 / 3
7,561
504
4,306
10,020
8,194
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 3 / 0
6,786
452
2,038
9,088
3,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 3 / 2
7,889
526
6,440
13,588
7,943
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Foxcold87
Fenrir
12
2 / 4 / 2
7,298
487
3,940
10,246
3,997
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Apollo
Mangax506x
Apollo
11
1 / 2 / 3
6,561
437
6,450
11,281
3,513
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
sebmar11
Zhong Kui
14
2 / 5 / 2
8,411
561
8,686
12,358
8,239
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
17
Kills
7
7
Deaths
17
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
3
0
0
W
Thanatos
DRAKO122
Thanatos
7
2
1
3.75
L
2
3
2
1
L
Fenrir
Foxcold87
Fenrir
2
4
2
0.75
W
1
3
2
0.67
W
Agni
Heavi26
Agni
3
0
4
5
L
Apollo
Mangax506x
Apollo
1
2
3
1.25
L
Zhong Kui
sebmar11
Zhong Kui
2
5
2
0.6
W
Tsukuyomi
5
2
3
3.25
W
Kuzenbo
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,067
Damage
27,554
51,893
Taken
56,561
24,714
Mitigated
26,797
24,387
Healing
13,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
2,038
119
0
40
9,088
3,105
0
5,676
3,412
45,230
510
W
Thanatos
DRAKO122
Thanatos
10,060
3,348
0
10,309
15,288
7,791
0
6,041
9,247
0
59,505
L
6,440
979
2,217
2,430
13,588
7,943
0
4,981
8,607
33,681
2,380
L
Fenrir
Foxcold87
Fenrir
3,940
986
0
830
10,246
3,997
0
653
9,593
0
45,378
W
5,623
3,620
0
3,267
8,711
2,552
457
2,704
6,007
0
43,630
W
Agni
Heavi26
Agni
11,127
385
90
2,023
5,909
1,915
0
2,161
3,748
70,266
1,208
L
Apollo
Mangax506x
Apollo
6,450
4,360
0
2,753
11,281
3,513
0
3,158
8,123
0
39,754
L
Zhong Kui
sebmar11
Zhong Kui
8,686
582
0
5,348
12,358
8,239
0
704
11,654
48,762
3,444
W
Tsukuyomi
7,951
1,565
0
4,221
11,965
4,262
0
2,922
9,043
0
60,441
W
Kuzenbo
4,306
1,903
287
4,190
10,020
8,194
603
2,350
7,670
22,665
1,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,387
Gold Earned
36,945
427
Minions Killed
344
0
Camps Cleared
0
1,514,438
Distance Traveled
1,380,455
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,786
452
75
5
0
302,588
3
W
Thanatos
9,101
607
99
7
0
314,040
1
L
Yemoja
7,889
526
55
4
0
259,600
2
L
Fenrir
7,298
487
77
5
0
285,042
0
W
Nut
6,709
447
80
5
0
265,420
0
W
Agni
8,890
593
133
9
0
293,157
1
L
Apollo
6,561
437
62
4
0
259,941
0
L
Zhong Kui
8,411
561
75
5
0
273,284
0
W
Tsukuyomi
8,126
542
86
6
0
359,764
1
W
Kuzenbo
7,561
504
29
2
0
282,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role