Player Matchup

Hercules
Hercules
 
Hercules
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
EvilSuzyQ
Lancelot
Level 43
God Stats
1W - 1L
1,286 SR
Queue Stats
29W - 42L
1,469 Elo+
Party 2
Nu Wa
Nu Wa
Grandpa2828
Nu Wa
Level 117
God Stats
14W - 20L
1,516 SR
Queue Stats
37W - 56L
1,411 Elo+
Party 1
Charybdis
Charybdis
LambOverRice881
Charybdis
Level 17
God Stats
3W - 3L
1,615 SR
Queue Stats
24W - 39L
1,408 Elo+
Party 1
Kuzenbo
Kuzenbo
MeanestestManMax
Kuzenbo
Level 66
God Stats
2W - 3L
1,405 SR
Queue Stats
145W - 188L
1,558 Elo+
Party 2
Team Averages
Level 64
1,464 SR
1,469 Elo+

VS

Team Averages
Level 90
1,522 SR
1,525 Elo+
Scylla
Scylla
A1_Andy04
Scylla
Level 104
God Stats
0W - 1L
1,604 SR
Queue Stats
35W - 43L
1,479 Elo+
Solo
Da Ji
Da Ji
Apathy7057
Da Ji
Level 83
God Stats
19W - 10L
1,692 SR
Queue Stats
52W - 48L
1,500 Elo+
Solo
King Arthur
King Arthur
Goonsforhire22
King Arthur
Level 106
God Stats
2W - 4L
1,186 SR
Queue Stats
87W - 80L
1,522 Elo+
Solo
Cerberus
Cerberus
Prisonedfurball
Cerberus
Level 119
God Stats
9W - 8L
1,561 SR
Queue Stats
251W - 192L
1,619 Elo+
Party 3
Neith
Neith
mrxmankey
Neith
Level 39
God Stats
62W - 41L
1,565 SR
Queue Stats
92W - 86L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
3 / 0 / 4
9,407
627
10,108
14,996
17,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lancelot
EvilSuzyQ
Lancelot
13
3 / 4 / 6
7,536
502
7,625
12,180
4,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 1 / 9
9,282
619
10,526
5,360
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
LambOverRice881
Charybdis
14
2 / 2 / 2
8,414
561
2,481
8,501
2,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
6 / 1 / 4
8,876
592
6,632
9,393
9,759
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
A1_Andy04
Scylla
13
0 / 3 / 2
7,301
487
2,403
8,655
2,224
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
13
3 / 2 / 3
7,497
500
9,350
12,086
4,290
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
Goonsforhire22
King Arthur
13
2 / 5 / 0
7,230
482
8,724
16,379
11,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
13
1 / 3 / 3
6,872
458
6,461
11,272
8,572
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
mrxmankey
Neith
14
2 / 3 / 1
7,620
508
4,924
7,896
2,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
16
Kills
8
8
Deaths
16
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
4
5
L
Scylla
A1_Andy04
Scylla
0
3
2
0.33
L
Da Ji
3
2
3
2.25
W
Lancelot
EvilSuzyQ
Lancelot
3
4
6
1.5
L
King Arthur
Goonsforhire22
King Arthur
2
5
0
0.4
W
2
1
9
6.5
W
Charybdis
LambOverRice881
Charybdis
2
2
2
1.5
W
6
1
4
8
L
Cerberus
1
3
3
0.83
L
Neith
mrxmankey
Neith
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,372
Damage
31,862
50,430
Taken
56,288
35,988
Mitigated
29,145
14,296
Healing
12,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,108
3,200
0
4,299
14,996
17,187
108
339
13,572
0
69,550
L
Scylla
A1_Andy04
Scylla
2,403
262
0
960
8,655
2,224
105
4,823
3,832
50,993
1,118
L
Da Ji
9,350
3,189
0
2,069
12,086
4,290
0
2,817
9,183
0
61,976
W
Lancelot
EvilSuzyQ
Lancelot
7,625
477
0
3,297
12,180
4,517
0
2,049
10,008
0
51,115
L
King Arthur
Goonsforhire22
King Arthur
8,724
438
0
4,780
16,379
11,498
0
2,309
13,190
1,401
47,886
W
10,526
3,086
0
1,785
5,360
1,543
623
2,514
2,798
77,557
0
W
Charybdis
LambOverRice881
Charybdis
2,481
1,261
0
3,319
8,501
2,982
1,160
1,916
6,585
0
60,831
W
6,632
2,923
0
1,596
9,393
9,759
84
2,432
6,877
25,190
0
L
Cerberus
6,461
910
171
2,574
11,272
8,572
0
5,321
5,906
40,659
1,322
L
Neith
mrxmankey
Neith
4,924
1,997
0
2,204
7,896
2,561
0
1,888
6,008
0
56,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,515
Gold Earned
36,520
497
Minions Killed
481
0
Camps Cleared
0
1,526,488
Distance Traveled
1,485,561
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,407
627
132
9
0
286,841
1
L
Scylla
7,301
487
118
8
0
284,815
0
L
Da Ji
7,497
500
99
7
0
346,799
5
W
Lancelot
7,536
502
73
5
0
343,944
0
L
King Arthur
7,230
482
83
6
0
293,565
0
W
Nu Wa
9,282
619
145
10
0
314,284
0
W
Charybdis
8,414
561
119
8
0
268,428
0
W
Kuzenbo
8,876
592
28
2
0
312,991
4
L
Cerberus
6,872
458
92
6
0
305,884
1
L
Neith
7,620
508
89
6
0
254,498
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role