Player Matchup

Fenrir
Fenrir
AthleticReaper
Fenrir
Level 124
God Stats
1W - 6L
1,201 SR
Queue Stats
183W - 184L
1,457 Elo+
Party 3
Ra
Ra
Frizflow
Ra
Level 156
God Stats
9W - 9L
1,776 SR
Queue Stats
312W - 336L
1,558 Elo+
Party 1
Osiris
Osiris
Oddroommate
Osiris
Level 85
God Stats
0W - 3L
1,186 SR
Queue Stats
19W - 25L
1,477 Elo+
Party 1
Hou Yi
Hou Yi
TL Rebellion
Hou Yi
Level 140
God Stats
4W - 3L
1,839 SR
Queue Stats
108W - 126L
1,512 Elo+
Party 1
Hades
Hades
abstractwall_21
Hades
Level 128
God Stats
5W - 2L
1,712 SR
Queue Stats
179W - 181L
1,448 Elo+
Party 3
Team Averages
Level 127
1,543 SR
1,490 Elo+

VS

Team Averages
Level 119
1,519 SR
1,462 Elo+
Hachiman
Hachiman
Jeffnology
Hachiman
Level 142
God Stats
3W - 2L
1,734 SR
Queue Stats
72W - 80L
1,421 Elo+
Party 2
Thanatos
Thanatos
Molina2463
Thanatos
Level 114
God Stats
15W - 19L
1,409 SR
Queue Stats
74W - 78L
1,455 Elo+
Party 2
King Arthur
King Arthur
geran1702
King Arthur
Level 104
God Stats
41W - 28L
1,759 SR
Queue Stats
245W - 206L
1,435 Elo+
Solo
Ra
Ra
gratscot
Ra
Level 129
God Stats
2W - 6L
1,142 SR
Queue Stats
16W - 23L
1,399 Elo+
Party 2
Anubis
Anubis
nukestrocist
Anubis
Level 106
God Stats
1W - 2L
1,551 SR
Queue Stats
9W - 6L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 0
6,699
479
5,931
10,310
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 2
6,626
473
3,451
7,788
4,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
12
1 / 2 / 0
7,427
531
6,734
15,539
15,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
12
1 / 3 / 1
6,443
460
3,322
9,074
2,697
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
0 / 4 / 1
6,046
432
2,125
8,291
3,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Jeffnology
Hachiman
13
4 / 2 / 4
7,514
537
6,896
8,143
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Thanatos
Molina2463
Thanatos
14
6 / 2 / 1
7,631
545
3,618
9,005
2,736
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

King Arthur
geran1702
King Arthur
14
0 / 0 / 1
8,197
586
10,101
12,576
10,484
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 1 / 3
8,950
639
4,836
5,740
1,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
12
0 / 2 / 7
6,592
471
5,101
8,196
3,235
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
6
Kills
13
14
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
1
2
2
1
W
Hachiman
Jeffnology
Hachiman
4
2
4
3
W
Thanatos
Molina2463
Thanatos
6
2
1
3.25
L
Osiris
1
2
0
0.5
L
Hou Yi
1
3
1
0.5
L
0
4
1
0.13
W
King Arthur
geran1702
King Arthur
0
0
1
0.5
W
3
1
3
4.5
W
Anubis
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,563
Damage
30,552
51,002
Taken
43,660
29,655
Mitigated
20,731
15,296
Healing
22,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,931
1,235
0
1,919
10,310
4,394
77
1,966
8,344
0
47,030
L
3,451
313
1,108
3,726
7,788
4,007
0
2,096
5,692
45,199
0
W
Hachiman
Jeffnology
Hachiman
6,896
3,690
0
2,554
8,143
2,434
766
1,492
6,599
0
53,140
W
Thanatos
Molina2463
Thanatos
3,618
930
0
8,784
9,005
2,736
0
919
8,086
0
39,256
L
Osiris
6,734
3,240
0
5,415
15,539
15,245
0
0
15,539
0
52,603
L
Hou Yi
3,322
1,305
0
1,622
9,074
2,697
120
2,644
6,430
0
38,449
L
2,125
38
20
1,486
8,291
3,312
0
3,090
5,201
31,304
0
W
King Arthur
geran1702
King Arthur
10,101
1,352
0
3,784
12,576
10,484
0
0
12,576
0
67,614
W
4,836
114
794
3,030
5,740
1,842
0
1,717
4,023
65,710
595
W
Anubis
5,101
397
177
3,050
8,196
3,235
386
1,298
6,800
35,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,241
Gold Earned
38,884
391
Minions Killed
450
0
Camps Cleared
0
1,329,688
Distance Traveled
1,386,200
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,699
479
76
5
0
292,677
0
L
Ra
6,626
473
66
5
0
270,053
0
W
Hachiman
7,514
537
84
6
0
254,024
0
W
Thanatos
7,631
545
68
5
0
281,725
0
L
Osiris
7,427
531
112
8
0
244,729
0
L
Hou Yi
6,443
460
75
5
0
257,742
0
L
Hades
6,046
432
62
4
0
264,487
0
W
King Arthur
8,197
586
127
9
0
266,076
2
W
Ra
8,950
639
120
9
0
320,714
1
W
Anubis
6,592
471
51
4
0
263,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role