Player Matchup

Mercury
Mercury
Silver III
 
Mercury
Silver III
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Bronze III
DrCheese09
Janus
Bronze III
Level 103
God Stats
2W - 2L
1,576 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Gold III
KIN9PIN3309
Erlang Shen
Gold III
Level 152
God Stats
75W - 58L
1,653 SR
Queue Stats
157W - 166L
1,516 MMR
Solo
Cerberus
Cerberus
Gold III
ShioÑo
Cerberus
Gold III
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 42L
1,465 MMR
Party 1
Izanami
Izanami
Gold IV
dasdsadasfdsf
Izanami
Gold IV
Level 149
God Stats
4W - 2L
1,416 SR
Queue Stats
84W - 81L
1,513 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 131
1,529 SR
1,499 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,462 SR
1,507 MMR
Danzaburou
Danzaburou
Gold I
Tw1stInFate
Danzaburou
Gold I
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
306W - 310L
1,600 MMR
Party 2
Skadi
Skadi
Platinum V
blcccc
Skadi
Platinum V
Level 108
God Stats
87W - 72L
1,663 SR
Queue Stats
124W - 125L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
bobacoco
Merlin
Gold IV
Level 127
God Stats
2W - 6L
1,265 SR
Queue Stats
195W - 212L
1,417 MMR
Party 2
Jormungandr
Jormungandr
Bronze III
liveedi
Jormungandr
Bronze III
Level 214
God Stats
9W - 12L
1,315 SR
Queue Stats
340W - 352L
1,508 MMR
Solo
Chaac
Chaac
Gold III
shinkukun_sama
Chaac
Gold III
Level 173
God Stats
111W - 95L
1,566 SR
Queue Stats
289W - 300L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
5
0 / 1 / 1
3,564
594
1,480
4,757
1,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
8
0 / 0 / 0
4,141
690
453
1,480
346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Erlang Shen
KIN9PIN3309
Erlang Shen
7
1 / 1 / 0
4,473
746
2,685
4,070
1,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cerberus
ShioÑo
Cerberus
6
0 / 1 / 0
3,959
660
1,981
5,685
3,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
9
1 / 0 / 0
4,679
780
2,738
3,296
934
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
MulanCharonVulcanCliodhnaKuzenbo

VS

Bans
ArtioArachneThorAo KuangBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Tw1stInFate
Danzaburou
8
1 / 1 / 0
4,038
673
3,969
4,047
952
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Skadi
blcccc
Skadi
7
0 / 1 / 1
3,781
630
1,410
3,969
1,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
bobacoco
Merlin
8
0 / 0 / 0
4,238
706
607
1,294
323
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jormungandr
liveedi
Jormungandr
7
0 / 0 / 1
4,031
672
2,365
4,523
1,559
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

7
1 / 0 / 0
4,234
706
2,364
4,713
1,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
2
Kills
2
3
Deaths
2
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
1
1
0.5
W
Janus
0
0
0
0
W
Erlang Shen
KIN9PIN3309
Erlang Shen
1
1
0
1
W
Cerberus
ShioÑo
Cerberus
0
1
0
0
L
Danzaburou
Tw1stInFate
Danzaburou
1
1
0
1
L
Skadi
blcccc
Skadi
0
1
1
0.5
L
Merlin
bobacoco
Merlin
0
0
0
0
W
Izanami
1
0
0
1
L
Jormungandr
liveedi
Jormungandr
0
0
1
0.5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,337
Damage
10,715
19,288
Taken
18,546
7,366
Mitigated
5,473
6,740
Healing
6,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,480
665
0
437
4,757
1,275
0
162
4,595
0
19,151
W
Janus
453
53
0
393
1,480
346
0
535
939
21,942
455
W
Erlang Shen
KIN9PIN3309
Erlang Shen
2,685
1,441
0
1,901
4,070
1,754
0
0
4,070
0
21,672
W
Cerberus
ShioÑo
Cerberus
1,981
34
0
2,314
5,685
3,057
0
1,453
4,227
8,272
1,563
L
Danzaburou
Tw1stInFate
Danzaburou
3,969
2,128
0
1,888
4,047
952
0
562
3,485
0
25,102
L
Skadi
blcccc
Skadi
1,410
939
0
460
3,969
1,071
0
139
3,758
0
23,184
L
Merlin
bobacoco
Merlin
607
0
0
633
1,294
323
0
272
1,022
21,479
0
W
Izanami
2,738
1,900
0
1,695
3,296
934
0
811
2,485
0
37,096
L
Jormungandr
liveedi
Jormungandr
2,365
414
0
1,991
4,523
1,559
0
1,346
3,135
15,932
0
L
2,364
608
0
1,928
4,713
1,568
0
0
4,467
0
16,922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,816
Gold Earned
20,322
208
Minions Killed
199
0
Camps Cleared
0
708,396
Distance Traveled
661,659
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
3,564
594
30
5
0
172,759
0
W
Janus
4,141
690
49
8
0
135,263
0
W
Erlang Shen
4,473
746
33
6
0
125,460
0
W
Cerberus
3,959
660
13
2
0
148,754
5
L
Danzaburou
4,038
673
37
6
0
131,999
0
L
Skadi
3,781
630
42
7
0
141,527
0
L
Merlin
4,238
706
51
9
0
124,445
0
W
Izanami
4,679
780
83
14
0
126,160
1
L
Jormungandr
4,031
672
32
5
0
139,401
4
L
Chaac
4,234
706
37
6
0
124,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role