Player Matchup

Medusa
Medusa
Silver I
Chrch
Medusa
Silver I
Level 186
God Stats
4W - 6L
1,500 SR
Queue Stats
325W - 346L
1,067 MMR
Solo
Cthulhu
Cthulhu
Silver II
JVR_NGL
Cthulhu
Silver II
Level 107
God Stats
24W - 13L
1,594 SR
Queue Stats
67W - 75L
1,076 MMR
Solo
Sol
Sol
Silver II
SmoothTryMyDude
Sol
Silver II
Level 88
God Stats
12W - 11L
1,601 SR
Queue Stats
168W - 175L
1,018 MMR
Solo
Gilgamesh
Gilgamesh
Bronze IV
kymyhag
Gilgamesh
Bronze IV
Level 61
God Stats
1W - 1L
1,314 SR
Queue Stats
25W - 38L
1,034 MMR
Solo
Ymir
Ymir
Silver II
ogothorn
Ymir
Silver II
Level 127
God Stats
3W - 9L
1,167 SR
Queue Stats
115W - 121L
1,065 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,435 SR
1,052 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 147
1,494 SR
1,216 MMR
Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Silver II
 
Anhur
Silver II
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver IV
Justynthegod
Aphrodite
Silver IV
Level 69
God Stats
23W - 25L
1,502 SR
Queue Stats
116W - 129L
1,042 MMR
Solo
Cliodhna
Cliodhna
Silver III
ShamanChavo
Cliodhna
Silver III
Level 364
God Stats
5W - 5L
1,469 SR
Queue Stats
549W - 640L
962 MMR
Solo
Janus
Janus
Silver II
soldier76z_
Janus
Silver II
Level 69
God Stats
7W - 18L
1,497 SR
Queue Stats
200W - 214L
1,077 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Chrch
Medusa
11
0 / 1 / 3
5,886
589
3,961
4,503
1,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
JVR_NGL
Cthulhu
12
1 / 0 / 0
6,773
677
5,925
4,922
3,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 0 / 3
5,823
582
4,484
3,771
927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilgamesh
kymyhag
Gilgamesh
9
0 / 0 / 2
4,698
470
1,787
7,258
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Ymir
11
5 / 0 / 0
6,396
640
2,501
6,251
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bans
BellonaArachneShiva

VS

Bans
AgniSerqetAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
9
0 / 1 / 0
5,213
521
1,952
10,003
3,867
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anhur
 
Anhur
7
0 / 4 / 0
4,492
449
3,128
6,890
2,244
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Aphrodite
Justynthegod
Aphrodite
7
0 / 0 / 0
4,774
477
2,492
4,324
2,627
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Cliodhna
ShamanChavo
Cliodhna
11
1 / 0 / 0
5,493
549
1,414
7,015
2,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

9
0 / 2 / 1
5,081
508
3,129
4,699
1,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
2
7
Kills
1
1
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
L
Anhur
 
Anhur
0
4
0
0
W
Medusa
Chrch
Medusa
0
1
3
1.5
W
Cthulhu
JVR_NGL
Cthulhu
1
0
0
1
L
Aphrodite
Justynthegod
Aphrodite
0
0
0
0
L
Cliodhna
ShamanChavo
Cliodhna
1
0
0
1
W
1
0
3
2.5
W
Gilgamesh
kymyhag
Gilgamesh
0
0
2
1
W
Ymir
5
0
0
5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,658
Damage
12,115
26,705
Taken
32,931
12,685
Mitigated
12,228
11,110
Healing
15,412
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
1,952
947
0
5,452
10,003
3,867
0
5,805
4,198
0
30,836
L
Anhur
 
Anhur
3,128
1,205
0
1,405
6,890
2,244
0
4,273
2,617
0
24,634
W
Medusa
Chrch
Medusa
3,961
622
0
891
4,503
1,481
0
1,598
2,720
0
50,616
W
Cthulhu
JVR_NGL
Cthulhu
5,925
1,801
0
1,616
4,922
3,897
0
0
4,922
47,353
1,429
L
Aphrodite
Justynthegod
Aphrodite
2,492
132
1,658
2,841
4,324
2,627
0
1,797
2,527
10,630
0
L
Cliodhna
ShamanChavo
Cliodhna
1,414
50
0
3,055
7,015
2,168
0
223
6,792
0
40,262
W
4,484
1,991
0
2,792
3,771
927
645
1,297
2,474
42,735
3,938
W
Gilgamesh
kymyhag
Gilgamesh
1,787
335
0
3,464
7,258
2,543
0
556
6,624
0
26,789
W
Ymir
2,501
117
236
2,111
6,251
3,837
0
1,825
4,344
17,978
0
L
3,129
0
0
1,001
4,699
1,322
0
662
4,037
26,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,576
Gold Earned
25,053
351
Minions Killed
265
0
Camps Cleared
0
986,355
Distance Traveled
927,650
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,213
521
66
7
0
181,515
0
L
Anhur
4,492
449
42
4
0
168,652
0
W
Medusa
5,886
589
90
9
0
186,785
0
W
Cthulhu
6,773
677
103
10
0
168,149
1
L
Aphrodite
4,774
477
20
2
0
193,884
1
L
Cliodhna
5,493
549
78
8
0
194,880
0
W
Sol
5,823
582
84
8
0
194,891
0
W
Gilgamesh
4,698
470
47
5
0
228,831
0
W
Ymir
6,396
640
27
3
0
207,699
8
L
Janus
5,081
508
59
6
0
188,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role