Player Matchup

Neith
Neith
ACanOfBeer
Neith
Level 154
God Stats
24W - 18L
1,617 SR
Queue Stats
152W - 143L
1,521 Elo+
Party 2
Izanami
Izanami
Drrosko
Izanami
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,125 Elo+
Party 1
Zhong Kui
Zhong Kui
THsloth
Zhong Kui
Level 147
God Stats
2W - 0L
1,759 SR
Queue Stats
55W - 58L
1,502 Elo+
Party 1
Bellona
Bellona
TwinkyKiller42
Bellona
Level 144
God Stats
7W - 0L
1,958 SR
Queue Stats
175W - 192L
1,495 Elo+
Party 2
Osiris
Osiris
YourHowdy
Osiris
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,738 Elo+
Party 1
Team Averages
Level 139
1,667 SR
1,476 Elo+

VS

Team Averages
Level 132
1,521 SR
1,506 Elo+
Discordia
Discordia
FishMan82568
Discordia
Level 88
God Stats
0W - 1L
1,702 SR
Queue Stats
42W - 35L
1,470 Elo+
Solo
Danzaburou
Danzaburou
IronGoat89
Danzaburou
Level 124
God Stats
2W - 2L
1,508 SR
Queue Stats
64W - 64L
1,512 Elo+
Solo
Cerberus
Cerberus
KuroD4ni
Cerberus
Level 187
God Stats
3W - 6L
1,558 SR
Queue Stats
394W - 334L
1,630 Elo+
Solo
Nu Wa
Nu Wa
Muki_Tensei
Nu Wa
Level 170
God Stats
2W - 2L
1,404 SR
Queue Stats
197W - 202L
1,423 Elo+
Solo
Pele
Pele
ThePrototype0329
Pele
Level 92
God Stats
2W - 4L
1,435 SR
Queue Stats
39W - 45L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
2 / 4 / 5
9,164
539
7,265
13,108
5,720
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Drrosko
Izanami
14
1 / 3 / 4
8,492
500
2,558
8,588
2,848
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Zhong Kui
THsloth
Zhong Kui
17
11 / 1 / 2
11,596
682
14,215
13,818
9,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
2 / 7 / 1
8,500
500
5,388
17,338
9,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Osiris
YourHowdy
Osiris
18
7 / 4 / 4
10,415
613
10,561
16,560
8,905
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FishMan82568
Discordia
13
0 / 5 / 1
7,751
456
3,100
5,753
1,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
IronGoat89
Danzaburou
14
2 / 5 / 2
8,208
483
5,005
11,687
3,964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cerberus
KuroD4ni
Cerberus
19
10 / 1 / 2
12,220
719
16,920
14,400
18,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

14
1 / 4 / 4
8,567
504
8,708
7,986
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 8 / 4
9,621
566
8,963
19,293
6,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
32
23
Kills
19
19
Deaths
23
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Neith
2
4
5
1.13
W
Izanami
Drrosko
Izanami
1
3
4
1
L
Discordia
FishMan82568
Discordia
0
5
1
0.1
L
Danzaburou
IronGoat89
Danzaburou
2
5
2
0.6
L
Cerberus
KuroD4ni
Cerberus
10
1
2
11
L
1
4
4
0.75
W
Zhong Kui
THsloth
Zhong Kui
11
1
2
12
L
6
8
4
1
W
2
7
1
0.36
W
Osiris
YourHowdy
Osiris
7
4
4
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,987
Damage
42,696
69,412
Taken
59,119
36,210
Mitigated
33,353
23,767
Healing
17,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,265
1,830
0
4,087
13,108
5,720
148
5,087
7,659
0
40,882
W
Izanami
Drrosko
Izanami
2,558
1,654
0
2,610
8,588
2,848
270
2,000
6,335
0
62,814
L
Discordia
FishMan82568
Discordia
3,100
96
19
546
5,753
1,831
0
3,356
2,397
41,394
0
L
Danzaburou
IronGoat89
Danzaburou
5,005
2,237
0
3,906
11,687
3,964
677
1,416
10,271
0
48,622
L
Cerberus
KuroD4ni
Cerberus
16,920
758
0
6,676
14,400
18,441
0
492
13,908
100,234
4,080
L
8,708
890
0
658
7,986
2,443
346
2,450
5,536
54,049
803
W
Zhong Kui
THsloth
Zhong Kui
14,215
3,785
0
7,168
13,818
9,573
988
4,631
8,973
79,025
14,375
L
8,963
1,949
0
5,519
19,293
6,674
0
5,802
13,491
0
61,359
W
5,388
1,971
0
4,949
17,338
9,164
0
11,315
5,828
0
46,810
W
Osiris
YourHowdy
Osiris
10,561
3,711
0
4,953
16,560
8,905
0
4,119
12,227
0
100,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,167
Gold Earned
46,367
529
Minions Killed
557
0
Camps Cleared
0
1,631,756
Distance Traveled
1,503,902
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,164
539
71
4
0
306,060
2
W
Izanami
8,492
500
110
6
0
316,088
0
L
Discordia
7,751
456
73
4
0
240,199
2
L
Danzaburou
8,208
483
88
5
0
319,228
0
L
Cerberus
12,220
719
211
12
0
300,843
0
L
Nu Wa
8,567
504
92
5
0
306,906
0
W
Zhong Kui
11,596
682
136
8
0
334,630
3
L
Pele
9,621
566
93
5
0
336,726
0
W
Bellona
8,500
500
80
5
0
316,112
0
W
Osiris
10,415
613
132
8
0
358,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role