Player Matchup

Chernobog
Chernobog
Silver III
BouncingSushi
Chernobog
Silver III
Level 104
God Stats
4W - 6L
1,632 SR
Queue Stats
14W - 20L
1,407 MMR
Solo
Aphrodite
Aphrodite
Gold I
DamnedPoet
Aphrodite
Gold I
Level 141
God Stats
7W - 6L
1,614 SR
Queue Stats
175W - 178L
1,489 MMR
Solo
Surtr
Surtr
Gold V
El Mighty Baldo
Surtr
Gold V
Level 147
God Stats
111W - 86L
1,647 SR
Queue Stats
227W - 234L
1,322 MMR
Solo
Scylla
Scylla
Gold V
I-Am-IVIclovin
Scylla
Gold V
Level 149
God Stats
18W - 20L
1,580 SR
Queue Stats
225W - 233L
1,381 MMR
Solo
Thor
Thor
Silver III
Walkdaddy22
Thor
Silver III
Level 131
God Stats
0W - 1L
1,566 SR
Queue Stats
31W - 35L
1,366 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,608 SR
1,393 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,510 SR
1,429 MMR
Pele
Pele
Silver I
 
Pele
Silver I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Gold V
Frangeki
Freya
Gold V
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 24L
1,462 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
H F1NaL
Danzaburou
Gold IV
Level 106
God Stats
33W - 23L
1,622 SR
Queue Stats
53W - 55L
1,457 MMR
Solo
Bacchus
Bacchus
Gold II
SamBam21
Bacchus
Gold II
Level 149
God Stats
31W - 17L
1,736 SR
Queue Stats
359W - 359L
1,441 MMR
Solo
Horus
Horus
Gold V
Unidtfidblkmale
Horus
Gold V
Level 148
God Stats
1W - 1L
1,193 SR
Queue Stats
49W - 61L
1,286 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BouncingSushi
Chernobog
13
2 / 7 / 1
7,572
541
6,124
11,829
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
DamnedPoet
Aphrodite
10
1 / 4 / 2
6,475
463
2,225
5,707
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 6 / 1
8,294
592
11,636
16,435
11,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 2
8,654
618
4,901
6,066
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 7 / 2
7,163
512
4,790
12,117
4,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
FafnirArachneThanatosAo KuangDa Ji

VS

Bans
AchillesAwilixMulanGilgameshLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
12 / 4 / 7
9,499
679
13,229
12,022
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Freya
Frangeki
Freya
13
2 / 1 / 7
7,697
550
5,201
7,786
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Danzaburou
H F1NaL
Danzaburou
16
3 / 1 / 5
8,873
634
7,227
7,146
2,501
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
SamBam21
Bacchus
13
6 / 3 / 11
8,771
627
4,639
12,711
11,642
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 2 / 3
7,904
565
6,901
13,308
12,036
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
60
10
Kills
27
27
Deaths
11
8
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
12
4
7
3.88
L
Chernobog
BouncingSushi
Chernobog
2
7
1
0.36
L
Aphrodite
DamnedPoet
Aphrodite
1
4
2
0.5
L
3
6
1
0.58
W
Freya
Frangeki
Freya
2
1
7
5.5
W
Danzaburou
H F1NaL
Danzaburou
3
1
5
5.5
L
3
3
2
1.33
W
Bacchus
SamBam21
Bacchus
6
3
11
3.83
W
4
2
3
2.75
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,676
Damage
37,197
52,154
Taken
52,973
22,813
Mitigated
32,590
10,878
Healing
18,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
13,229
3,763
0
4,272
12,022
3,789
0
2,069
9,743
0
69,406
L
Chernobog
BouncingSushi
Chernobog
6,124
3,508
0
1,826
11,829
3,716
0
1,757
10,032
0
49,366
L
Aphrodite
DamnedPoet
Aphrodite
2,225
369
1,115
1,801
5,707
1,659
240
585
5,122
25,290
767
L
11,636
3,964
0
4,603
16,435
11,177
126
1,327
14,355
1,758
58,369
W
Freya
Frangeki
Freya
5,201
1,591
0
2,441
7,786
2,622
0
2,951
4,835
49,709
0
W
Danzaburou
H F1NaL
Danzaburou
7,227
2,561
0
3,416
7,146
2,501
1,885
771
6,375
0
79,326
L
4,901
383
0
500
6,066
1,899
0
3,344
2,722
46,967
1,194
W
Bacchus
SamBam21
Bacchus
4,639
648
0
2,931
12,711
11,642
0
2,795
9,897
23,751
1,032
W
6,901
2,771
290
5,236
13,308
12,036
0
632
11,915
2,291
39,778
L
4,790
500
0
1,033
12,117
4,362
0
3,259
8,817
0
53,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
42,744
414
Minions Killed
409
0
Camps Cleared
0
1,247,026
Distance Traveled
1,448,502
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,499
679
102
7
0
329,951
1
L
Chernobog
7,572
541
96
7
0
269,765
0
L
Aphrodite
6,475
463
46
3
0
221,549
1
L
Surtr
8,294
592
95
7
0
215,114
0
W
Freya
7,697
550
98
7
0
293,896
4
W
Danzaburou
8,873
634
124
9
0
269,966
0
L
Scylla
8,654
618
98
7
0
266,817
2
W
Bacchus
8,771
627
28
2
0
294,548
0
W
Horus
7,904
565
57
4
0
260,141
0
L
Thor
7,163
512
79
6
0
273,781
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role