Player Matchup

Ares
Ares
 
Ares
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BabyPuncher4
Izanami
Level 42
God Stats
5W - 6L
1,448 SR
Queue Stats
204W - 179L
1,408 Elo+
Party 1
Nu Wa
Nu Wa
Ryanbabb0525
Nu Wa
Level 110
God Stats
16W - 14L
1,563 SR
Queue Stats
74W - 88L
1,369 Elo+
Solo
Ah Puch
Ah Puch
godslayersPOC
Ah Puch
Level 100
God Stats
10W - 7L
1,453 SR
Queue Stats
421W - 418L
1,474 Elo+
Party 2
Mercury
Mercury
mrgetiton22
Mercury
Level 148
God Stats
17W - 12L
1,534 SR
Queue Stats
330W - 320L
1,462 Elo+
Party 2
Team Averages
Level 101
1,500 SR
1,442 Elo+

VS

Team Averages
Level 87
1,561 SR
1,438 Elo+
Cthulhu
Cthulhu
Jackson_Harrys53
Cthulhu
Level 75
God Stats
10W - 4L
1,703 SR
Queue Stats
270W - 258L
1,466 Elo+
Solo
Merlin
Merlin
KX Bigshot
Merlin
Level 88
God Stats
18W - 14L
1,577 SR
Queue Stats
160W - 166L
1,375 Elo+
Solo
Sol
Sol
SmoothTryMyDude
Sol
Level 88
God Stats
9W - 8L
1,567 SR
Queue Stats
84W - 68L
1,518 Elo+
Party 3
Achilles
Achilles
Tanker9036
Achilles
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 108L
1,457 Elo+
Solo
Arachne
Arachne
VultikzZ
Arachne
Level 100
God Stats
5W - 2L
1,456 SR
Queue Stats
24W - 29L
1,375 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
0 / 2 / 3
5,719
520
2,975
8,547
6,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
BabyPuncher4
Izanami
10
0 / 1 / 1
5,512
501
4,968
7,360
2,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 5 / 1
5,602
509
4,368
6,429
1,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
10
2 / 4 / 1
6,347
577
5,682
8,625
2,191
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mercury
mrgetiton22
Mercury
12
5 / 3 / 2
6,820
620
3,910
9,066
3,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 5
6,837
622
8,139
10,363
6,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Merlin
KX Bigshot
Merlin
12
1 / 0 / 4
7,158
651
3,940
3,209
867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

12
3 / 1 / 3
6,745
613
7,087
6,173
1,739
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
Tanker9036
Achilles
11
2 / 2 / 1
6,716
611
3,977
8,862
4,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
VultikzZ
Arachne
11
6 / 1 / 1
6,816
620
4,469
8,450
2,836
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
7
Kills
14
15
Deaths
7
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
3
0.75
L
Izanami
BabyPuncher4
Izanami
0
1
1
0.5
W
2
3
5
1.5
W
Merlin
KX Bigshot
Merlin
1
0
4
3
L
0
5
1
0.1
W
3
1
3
4.5
W
Achilles
Tanker9036
Achilles
2
2
1
1.25
W
Arachne
VultikzZ
Arachne
6
1
1
6.5
L
Ah Puch
2
4
1
0.63
L
Mercury
mrgetiton22
Mercury
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,903
Damage
27,612
40,027
Taken
37,057
16,698
Mitigated
16,545
10,985
Healing
12,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
2,975
717
0
2,039
8,547
6,793
0
6,810
1,737
9,229
0
L
Izanami
BabyPuncher4
Izanami
4,968
2,874
0
3,522
7,360
2,243
0
6,221
1,139
0
44,657
W
8,139
686
149
2,600
10,363
6,467
372
2,221
8,142
30,768
0
W
Merlin
KX Bigshot
Merlin
3,940
91
0
500
3,209
867
51
1,826
1,383
46,650
0
L
4,368
908
0
96
6,429
1,612
15
2,521
3,908
30,418
1,045
W
7,087
3,159
0
3,157
6,173
1,739
1,034
1,254
4,919
47,980
1,807
W
Achilles
Tanker9036
Achilles
3,977
1,074
0
2,283
8,862
4,636
540
4,928
3,934
0
35,687
W
Arachne
VultikzZ
Arachne
4,469
2,817
0
4,141
8,450
2,836
0
2,511
5,939
0
32,834
L
Ah Puch
5,682
577
70
3,999
8,625
2,191
0
1,032
7,593
38,559
883
L
Mercury
mrgetiton22
Mercury
3,910
2,241
109
1,150
9,066
3,859
308
2,579
6,487
0
41,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,000
Gold Earned
34,272
314
Minions Killed
337
0
Camps Cleared
0
1,034,271
Distance Traveled
1,132,478
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,719
520
14
1
0
223,886
2
L
Izanami
5,512
501
89
8
0
210,522
2
W
Cthulhu
6,837
622
39
4
0
220,672
0
W
Merlin
7,158
651
90
8
0
210,251
0
L
Nu Wa
5,602
509
56
5
0
189,639
0
W
Sol
6,745
613
93
8
0
216,446
0
W
Achilles
6,716
611
64
6
0
231,554
6
W
Arachne
6,816
620
51
5
0
253,555
0
L
Ah Puch
6,347
577
87
8
0
159,545
0
L
Mercury
6,820
620
68
6
0
250,679
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role