Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Corkenoob
Thanatos
Level 189
God Stats
4W - 9L
1,037 SR
Queue Stats
141W - 153L
1,458 Elo+
Party 2
Zeus
Zeus
NetInstantanee
Zeus
Level 125
God Stats
2W - 2L
1,427 SR
Queue Stats
263W - 266L
1,454 Elo+
Solo
Medusa
Medusa
hughesb0t
Medusa
Level 187
God Stats
1W - 2L
1,504 SR
Queue Stats
124W - 145L
1,478 Elo+
Party 2
Ymir
Ymir
ibrahimic jr
Ymir
Level 60
God Stats
1W - 1L
1,245 SR
Queue Stats
30W - 32L
1,390 Elo+
Solo
Team Averages
Level 144
1,342 SR
1,456 Elo+

VS

Team Averages
Level 61
1,525 SR
1,535 Elo+
Ra
Ra
Adiminished7th
Ra
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
194W - 198L
1,446 Elo+
Solo
Artio
Artio
BeeScoopPt2
Artio
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,721 Elo+
Party 1
Cliodhna
Cliodhna
MurderousKirby
Cliodhna
Level 102
God Stats
2W - 1L
1,623 SR
Queue Stats
249W - 221L
1,515 Elo+
Party 1
Sobek
Sobek
WeaZyF
Sobek
Level 35
God Stats
1W - 5L
1,500 SR
Queue Stats
20W - 22L
1,629 Elo+
Solo
Charybdis
Charybdis
iDiablo11
Charybdis
Level 34
God Stats
3W - 3L
1,500 SR
Queue Stats
81W - 102L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
5 / 0 / 4
6,726
673
4,703
6,612
2,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Corkenoob
Thanatos
12
5 / 2 / 0
7,114
711
4,658
11,917
5,544
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 0 / 0
6,687
669
2,676
3,668
1,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
hughesb0t
Medusa
12
6 / 1 / 4
7,013
701
9,108
5,336
1,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 0 / 6
6,069
607
1,446
4,083
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,098
610
1,902
4,098
1,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 1
6,139
614
6,379
9,740
6,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
10
1 / 3 / 1
5,469
547
2,291
7,276
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
WeaZyF
Sobek
9
1 / 5 / 0
5,360
536
1,682
9,267
6,415
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
iDiablo11
Charybdis
9
0 / 4 / 1
4,713
471
2,516
7,785
1,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
18
Kills
3
3
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
0
4
7
L
0
2
0
0
L
1
4
1
0.38
W
Thanatos
Corkenoob
Thanatos
5
2
0
2.5
L
Cliodhna
1
3
1
0.5
W
2
0
0
2
L
Sobek
WeaZyF
Sobek
1
5
0
0.2
W
Medusa
hughesb0t
Medusa
6
1
4
8
L
Charybdis
iDiablo11
Charybdis
0
4
1
0.13
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,591
Damage
14,770
31,616
Taken
38,166
13,092
Mitigated
18,235
18,293
Healing
11,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,703
796
0
5,413
6,612
2,386
0
163
6,409
0
55,381
L
1,902
290
48
911
4,098
1,225
0
2,426
1,422
45,939
1,375
L
6,379
488
29
1,788
9,740
6,794
0
0
9,740
29,863
1,370
W
Thanatos
Corkenoob
Thanatos
4,658
1,874
0
8,284
11,917
5,544
0
5,211
5,874
0
41,016
L
Cliodhna
2,291
54
0
3,200
7,276
1,981
0
69
7,207
0
32,276
W
2,676
467
0
1,491
3,668
1,010
0
1,902
1,766
35,204
0
L
Sobek
WeaZyF
Sobek
1,682
322
0
2,768
9,267
6,415
0
1,025
8,242
15,387
0
W
Medusa
hughesb0t
Medusa
9,108
3,642
0
1,681
5,336
1,750
326
1,083
4,253
0
46,836
L
Charybdis
iDiablo11
Charybdis
2,516
1,253
0
2,454
7,785
1,820
0
80
7,705
0
25,955
W
1,446
112
0
1,424
4,083
2,402
294
599
3,484
18,413
2,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,609
Gold Earned
27,779
395
Minions Killed
276
0
Camps Cleared
0
1,027,432
Distance Traveled
1,087,337
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,726
673
97
10
0
249,800
0
L
Ra
6,098
610
85
9
0
204,288
5
L
Artio
6,139
614
68
7
0
231,325
2
W
Thanatos
7,114
711
87
9
0
193,261
1
L
Cliodhna
5,469
547
58
6
0
250,666
0
W
Zeus
6,687
669
97
10
0
198,645
3
L
Sobek
5,360
536
23
2
0
203,079
2
W
Medusa
7,013
701
80
8
0
201,465
1
L
Charybdis
4,713
471
42
4
0
197,979
0
W
Ymir
6,069
607
34
3
0
184,261
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role