Player Matchup

Thor
Thor
LooseGoose69Mee
Thor
Level 98
God Stats
1W - 3L
1,495 SR
Queue Stats
5W - 9L
1,266 Elo+
Solo
Achilles
Achilles
VladxThexInhaler
Achilles
Level 128
God Stats
4W - 7L
1,526 SR
Queue Stats
139W - 159L
1,463 Elo+
Party 2
Raijin
Raijin
da doornob1302
Raijin
Level 30
God Stats
4W - 6L
1,500 SR
Queue Stats
229W - 244L
1,522 Elo+
Party 2
Team Averages
Level 85
1,507 SR
1,417 Elo+

VS

Team Averages
Level 111
1,481 SR
1,395 Elo+
Horus
Horus
Bennistan
Horus
Level 120
God Stats
2W - 3L
1,444 SR
Queue Stats
115W - 115L
1,382 Elo+
Party 1
Zeus
Zeus
QuinnToast
Zeus
Level 107
God Stats
6W - 9L
1,329 SR
Queue Stats
139W - 127L
1,404 Elo+
Solo
Medusa
Medusa
TheWallabop
Medusa
Level 106
God Stats
5W - 3L
1,671 SR
Queue Stats
98W - 102L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 1
6,306
631
4,608
8,453
2,368
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 5 / 0
6,183
618
3,679
11,460
10,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 6 / 0
6,926
693
9,072
8,687
2,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bennistan
Horus
14
9 / 0 / 8
9,145
915
5,370
12,178
10,479
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
2 / 0 / 14
8,255
826
9,743
5,763
1,734
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
8 / 1 / 7
8,853
885
8,172
8,404
3,494
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
48
1
Kills
19
19
Deaths
1
1
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Horus
Bennistan
Horus
9
0
8
13
L
0
8
1
0.06
W
2
0
14
9
W
Medusa
8
1
7
11.5
L
0
5
0
0
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,359
Damage
23,285
28,600
Taken
26,345
15,889
Mitigated
15,707
1,627
Healing
10,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bennistan
Horus
5,370
2,165
3,536
5,217
12,178
10,479
245
2,520
9,658
0
17,406
L
4,608
483
81
129
8,453
2,368
0
2,923
5,530
0
12,595
W
9,743
683
0
2,169
5,763
1,734
861
1,685
4,078
27,633
0
W
Medusa
8,172
3,686
0
0
8,404
3,494
605
4,687
3,717
0
28,909
L
3,679
57
0
1,417
11,460
10,540
0
3,676
7,784
55
14,428
L
9,072
585
0
0
8,687
2,981
0
3,220
5,467
29,963
944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,415
Gold Earned
26,253
91
Minions Killed
116
0
Camps Cleared
0
493,299
Distance Traveled
569,078
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,145
915
19
2
0
208,066
6
L
Thor
6,306
631
20
2
0
140,408
0
W
Zeus
8,255
826
55
6
0
174,459
0
W
Medusa
8,853
885
42
4
0
186,553
0
L
Achilles
6,183
618
15
2
0
186,360
0
L
Raijin
6,926
693
56
6
0
166,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role