Player Matchup

Geb
Geb
Box_Full_Of_Guts
Geb
Level 168
God Stats
13W - 9L
1,667 SR
Queue Stats
353W - 376L
1,497 Elo+
Party 2
Janus
Janus
CreedSteel
Janus
Level 29
God Stats
54W - 51L
1,517 SR
Queue Stats
92W - 111L
1,433 Elo+
Party 2
Kali
Kali
LosTownGamerOG
Kali
Level 27
God Stats
10W - 14L
1,534 SR
Queue Stats
78W - 91L
1,546 Elo+
Party 2
Team Averages
Level 75
1,573 SR
1,492 Elo+

VS

Team Averages
Level 133
1,573 SR
1,498 Elo+
Fenrir
Fenrir
Andree_Cibrian
Fenrir
Level 149
God Stats
16W - 3L
1,832 SR
Queue Stats
436W - 434L
1,573 Elo+
Solo
Raijin
Raijin
Drrosko
Raijin
Level 103
God Stats
3W - 1L
1,488 SR
Queue Stats
21W - 20L
1,422 Elo+
Party 1
Surtr
Surtr
THsloth
Surtr
Level 147
God Stats
3W - 6L
1,401 SR
Queue Stats
46W - 41L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 3
6,437
644
6,303
8,647
6,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
11
0 / 2 / 3
6,525
653
5,505
4,265
1,302
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 5 / 1
7,880
788
8,072
12,977
5,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 6
7,937
794
6,325
9,614
6,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
Drrosko
Raijin
12
3 / 4 / 7
7,527
753
3,686
6,145
1,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
THsloth
Surtr
13
5 / 1 / 7
8,149
815
11,115
9,816
3,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
6
Kills
12
12
Deaths
6
7
Assists
20
Player
Kills
Deaths
Assists
KDA
W
4
1
6
7
L
1
5
3
0.5
L
Janus
0
2
3
0.75
W
Raijin
Drrosko
Raijin
3
4
7
1.63
L
5
5
1
1.1
W
Surtr
THsloth
Surtr
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,880
Damage
21,126
25,889
Taken
25,575
13,943
Mitigated
11,474
3,387
Healing
3,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,325
1,302
0
1,496
9,614
6,011
369
3,534
5,617
0
24,300
L
6,303
574
0
90
8,647
6,693
0
948
7,388
15,747
0
L
Janus
5,505
203
0
0
4,265
1,302
0
664
3,277
26,453
0
W
Raijin
Drrosko
Raijin
3,686
494
0
1,000
6,145
1,614
296
2,916
2,767
12,160
1,480
L
8,072
3,122
0
3,297
12,977
5,948
0
1,967
10,385
0
18,108
W
Surtr
THsloth
Surtr
11,115
5,591
0
1,260
9,816
3,849
734
4,540
4,699
811
30,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,842
Gold Earned
23,613
93
Minions Killed
102
0
Camps Cleared
0
534,706
Distance Traveled
573,006
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,937
794
34
3
0
206,536
0
L
Geb
6,437
644
29
3
0
178,602
2
L
Janus
6,525
653
47
5
0
182,569
0
W
Raijin
7,527
753
23
2
0
160,019
0
L
Kali
7,880
788
17
2
0
173,535
0
W
Surtr
8,149
815
45
5
0
206,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role