Player Matchup

Kumbhakarna
Kumbhakarna
Silver II
Uh Yeer
Kumbhakarna
Silver II
Level 144
God Stats
2W - 0L
1,802 SR
Queue Stats
16W - 21L
1,463 MMR
Party 1
Ra
Ra
Gold II
Zenlis
Ra
Gold II
Level 158
God Stats
3W - 2L
1,311 SR
Queue Stats
85W - 77L
1,598 MMR
Party 1
King Arthur
King Arthur
Gold III
amato132
King Arthur
Gold III
Level 105
God Stats
15W - 12L
1,633 SR
Queue Stats
42W - 37L
1,516 MMR
Solo
Ravana
Ravana
Platinum V
l3Kam
Ravana
Platinum V
Level 127
God Stats
3W - 0L
1,735 SR
Queue Stats
133W - 127L
1,519 MMR
Solo
Cupid
Cupid
Gold II
Èℓchapo
Cupid
Gold II
Level 148
God Stats
2W - 1L
1,703 SR
Queue Stats
76W - 81L
1,515 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 136
1,637 SR
1,522 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 147
1,480 SR
1,526 MMR
Janus
Janus
Gold II
Berserker378
Janus
Gold II
Level 152
God Stats
1W - 2L
1,449 SR
Queue Stats
21W - 23L
1,514 MMR
Solo
Hun Batz
Hun Batz
Gold IV
Billthecreeper
Hun Batz
Gold IV
Level 105
God Stats
8W - 12L
1,576 SR
Queue Stats
211W - 220L
1,528 MMR
Solo
Nox
Nox
Bronze V
StardustEvie
Nox
Bronze V
Level 149
God Stats
0W - 1L
1,506 SR
Queue Stats
1W - 2L
1,546 MMR
Solo
Ishtar
Ishtar
Gold II
TheMoooseIsLoose
Ishtar
Gold II
Level 205
God Stats
13W - 15L
1,487 SR
Queue Stats
156W - 166L
1,526 MMR
Solo
Cu Chulainn
Cu Chulainn
Silver I
sebas3940
Cu Chulainn
Silver I
Level 124
God Stats
0W - 4L
1,381 SR
Queue Stats
15W - 16L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Uh Yeer
Kumbhakarna
12
1 / 4 / 10
9,148
508
4,890
20,406
17,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ra
17
10 / 3 / 10
11,516
640
15,802
12,827
5,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
amato132
King Arthur
16
6 / 1 / 5
10,919
607
15,171
16,800
16,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ravana
l3Kam
Ravana
18
11 / 0 / 9
11,884
660
15,597
7,497
3,350
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cupid
18
5 / 1 / 10
11,838
658
11,073
9,391
3,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
OsirisArachneThanatosThor

VS

Bans
Morgan Le FayAphroditeJormungandrKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
8,771
487
10,026
10,258
2,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hun Batz
14
4 / 8 / 5
8,758
487
8,442
16,811
5,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
1 / 9 / 3
7,299
406
4,652
16,488
14,574
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 6 / 5
8,923
496
7,858
13,140
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
sebas3940
Cu Chulainn
14
0 / 6 / 3
8,668
482
10,220
22,717
18,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
33
Kills
9
9
Deaths
33
44
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
4
4
1.5
L
Hun Batz
4
8
5
0.81
L
1
9
3
0.28
L
0
6
5
0.42
W
Kumbhakarna
Uh Yeer
Kumbhakarna
1
4
10
1.5
W
Ra
10
3
10
5
W
King Arthur
amato132
King Arthur
6
1
5
8.5
W
Ravana
l3Kam
Ravana
11
0
9
15.5
L
Cu Chulainn
sebas3940
Cu Chulainn
0
6
3
0.25
W
Cupid
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,533
Damage
41,198
66,921
Taken
79,414
46,592
Mitigated
45,864
25,133
Healing
12,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,026
691
221
1,094
10,258
2,678
0
4,172
5,721
45,814
0
L
Hun Batz
8,442
3,217
0
3,701
16,811
5,652
0
3,689
12,876
0
53,267
L
4,652
1,013
0
1,034
16,488
14,574
0
5,116
10,836
16,710
0
L
7,858
5,190
0
3,380
13,140
4,068
792
2,331
10,542
0
74,666
W
Kumbhakarna
Uh Yeer
Kumbhakarna
4,890
641
0
3,307
20,406
17,112
0
7,111
12,851
18,948
2,364
W
Ra
15,802
1,330
3,112
6,096
12,827
5,378
1,911
3,458
9,099
69,298
2,201
W
King Arthur
amato132
King Arthur
15,171
1,225
0
2,689
16,800
16,968
606
3,176
13,515
541
67,692
W
Ravana
l3Kam
Ravana
15,597
5,761
0
3,730
7,497
3,350
637
1,515
5,868
0
106,428
L
Cu Chulainn
sebas3940
Cu Chulainn
10,220
1,338
0
3,194
22,717
18,892
0
3,356
19,127
755
65,276
W
Cupid
11,073
6,795
1,380
4,819
9,391
3,784
4,155
1,065
8,326
0
100,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,305
Gold Earned
42,419
572
Minions Killed
425
0
Camps Cleared
0
1,916,886
Distance Traveled
1,834,391
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,771
487
96
5
0
441,324
3
L
Hun Batz
8,758
487
76
4
0
383,905
1
L
Nox
7,299
406
20
1
0
355,214
7
L
Ishtar
8,923
496
126
7
0
318,696
14
W
Kumbhakarna
9,148
508
21
1
0
362,068
3
W
Ra
11,516
640
123
7
0
404,004
1
W
King Arthur
10,919
607
116
6
0
349,916
3
W
Ravana
11,884
660
149
8
0
423,855
4
L
Cu Chulainn
8,668
482
107
6
0
335,252
1
W
Cupid
11,838
658
163
9
0
377,043
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role