Player Matchup

Thanatos
Thanatos
AllGood405
Thanatos
Level 159
God Stats
1W - 6L
1,286 SR
Queue Stats
389W - 405L
1,581 Elo+
Party 2
Neith
Neith
DigBingus3604
Neith
Level 97
God Stats
2W - 3L
1,331 SR
Queue Stats
157W - 178L
1,494 Elo+
Solo
Cthulhu
Cthulhu
Donnatelllo
Cthulhu
Level 107
God Stats
0W - 1L
1,598 SR
Queue Stats
14W - 13L
1,571 Elo+
Party 1
Achilles
Achilles
TrulyWilI
Achilles
Level 104
God Stats
0W - 1L
1,673 SR
Queue Stats
52W - 48L
1,579 Elo+
Party 1
Aphrodite
Aphrodite
shamtin
Aphrodite
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 163L
1,578 Elo+
Party 2
Team Averages
Level 122
1,478 SR
1,561 Elo+

VS

Team Averages
Level 115
1,694 SR
1,611 Elo+
Hel
Hel
Astiago
Hel
Level 155
God Stats
3W - 0L
1,878 SR
Queue Stats
125W - 84L
1,642 Elo+
Party 4
Nike
Nike
CuIturalism
Nike
Level 89
God Stats
2W - 0L
1,789 SR
Queue Stats
59W - 44L
1,605 Elo+
Party 3
Thoth
Thoth
DiversePotato
Thoth
Level 123
God Stats
4W - 3L
1,512 SR
Queue Stats
115W - 81L
1,629 Elo+
Party 4
Vulcan
Vulcan
monizzleee
Vulcan
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
105W - 96L
1,538 Elo+
Party 3
Chaac
Chaac
xemper
Chaac
Level 83
God Stats
2W - 0L
1,793 SR
Queue Stats
118W - 79L
1,638 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AllGood405
Thanatos
13
2 / 4 / 3
7,173
717
6,164
10,339
6,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
5 / 4 / 5
8,654
865
10,170
12,776
5,376
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Donnatelllo
Cthulhu
13
0 / 5 / 6
7,253
725
12,767
11,709
8,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
TrulyWilI
Achilles
11
0 / 6 / 5
6,716
672
6,990
16,644
15,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
shamtin
Aphrodite
14
3 / 4 / 3
7,875
788
5,443
11,049
5,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
14
1 / 3 / 18
8,549
855
10,471
9,418
3,604
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 18
8,728
873
13,657
18,180
14,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 2 / 13
9,110
911
10,971
9,946
3,119
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Vulcan
monizzleee
Vulcan
17
9 / 1 / 7
10,381
1,038
12,809
8,940
5,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
xemper
Chaac
16
7 / 3 / 10
9,550
955
12,193
14,009
17,542
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
89
10
Kills
23
23
Deaths
11
22
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AllGood405
Thanatos
2
4
3
0.88
W
Hel
1
3
18
3.33
W
1
2
18
5
L
5
4
5
1.88
W
5
2
13
5.75
L
Cthulhu
Donnatelllo
Cthulhu
0
5
6
0.6
L
Achilles
TrulyWilI
Achilles
0
6
5
0.42
W
Vulcan
monizzleee
Vulcan
9
1
7
12.5
L
Aphrodite
shamtin
Aphrodite
3
4
3
1.13
W
Chaac
xemper
Chaac
7
3
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,534
Damage
60,101
62,517
Taken
60,493
40,920
Mitigated
43,919
26,633
Healing
27,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AllGood405
Thanatos
6,164
466
636
4,024
10,339
6,104
0
4,786
5,236
0
9,761
W
Hel
10,471
54
11,633
4,242
9,418
3,604
1,051
1,845
7,302
16,076
0
W
13,657
422
1,247
5,208
18,180
14,649
926
5,097
12,485
5,017
16,668
L
10,170
1,184
302
4,556
12,776
5,376
0
7,310
5,235
0
28,752
W
10,971
370
0
1,298
9,946
3,119
1,868
2,619
6,975
18,278
483
L
Cthulhu
Donnatelllo
Cthulhu
12,767
110
857
327
11,709
8,496
0
8,041
3,496
28,146
0
L
Achilles
TrulyWilI
Achilles
6,990
899
1,038
1,962
16,644
15,094
0
10,654
5,508
0
7,328
W
Vulcan
monizzleee
Vulcan
12,809
84
1,102
1,830
8,940
5,005
1,269
3,054
5,472
32,554
897
L
Aphrodite
shamtin
Aphrodite
5,443
1,013
7,290
5,641
11,049
5,850
0
6,120
4,798
10,887
0
W
Chaac
xemper
Chaac
12,193
839
0
1,337
14,009
17,542
751
4,035
9,318
117
22,976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,671
Gold Earned
46,318
119
Minions Killed
127
0
Camps Cleared
0
992,464
Distance Traveled
1,089,151
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,173
717
6
1
0
202,574
0
W
Hel
8,549
855
14
1
0
222,742
0
W
Nike
8,728
873
24
2
0
215,955
0
L
Neith
8,654
865
53
5
0
193,420
0
W
Thoth
9,110
911
20
2
0
216,557
0
L
Cthulhu
7,253
725
36
4
0
194,394
0
L
Achilles
6,716
672
1
0
0
208,984
0
W
Vulcan
10,381
1,038
43
4
0
227,976
0
L
Aphrodite
7,875
788
23
2
0
193,092
0
W
Chaac
9,550
955
26
3
0
205,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role