Player Matchup

Neith
Neith
IAmSteve15
Neith
Level 88
God Stats
1W - 3L
1,463 SR
Queue Stats
21W - 22L
1,454 Elo+
Party 1
Janus
Janus
Loekgan
Janus
Level 104
God Stats
0W - 2L
1,297 SR
Queue Stats
96W - 89L
1,466 Elo+
Solo
Nemesis
Nemesis
MrTigerson
Nemesis
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 32L
1,434 Elo+
Party 1
Horus
Horus
Panarabbit
Horus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 28L
1,451 Elo+
Party 1
Sobek
Sobek
SFTGAROCK
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,678 Elo+
Party 1
Team Averages
Level 56
1,452 SR
1,497 Elo+

VS

Team Averages
Level 88
1,533 SR
1,515 Elo+
Mercury
Mercury
 
Mercury
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
CyanMod
Ullr
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 23L
1,588 Elo+
Party 3
Horus
Horus
SpaghettiJim
Horus
Level 108
God Stats
1W - 0L
1,642 SR
Queue Stats
4W - 1L
1,527 Elo+
Party 3
King Arthur
King Arthur
TheDuelyant
King Arthur
Level 63
God Stats
16W - 10L
1,651 SR
Queue Stats
111W - 97L
1,534 Elo+
Solo
Nu Wa
Nu Wa
XxSkinnyMidarixX
Nu Wa
Level 56
God Stats
18W - 9L
1,371 SR
Queue Stats
229W - 228L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
8
0 / 4 / 1
4,768
477
4,325
6,531
1,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Janus
Loekgan
Janus
10
1 / 1 / 0
5,046
505
3,846
3,909
915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
MrTigerson
Nemesis
10
0 / 2 / 0
5,138
514
2,436
7,717
2,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
9
0 / 1 / 1
5,123
512
2,883
5,161
3,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
SFTGAROCK
Sobek
7
0 / 5 / 0
4,288
429
1,231
7,678
5,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
0 / 1 / 3
5,033
503
1,399
4,903
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
CyanMod
Ullr
11
5 / 0 / 6
6,326
633
7,494
7,311
2,358
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

10
4 / 0 / 4
6,488
649
2,851
6,435
4,579
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
TheDuelyant
King Arthur
10
0 / 0 / 4
5,970
597
2,316
6,983
3,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

11
4 / 0 / 2
6,345
635
5,370
5,234
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
1
Kills
13
13
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
0
1
3
1.5
W
Ullr
CyanMod
Ullr
5
0
6
8
L
Neith
0
4
1
0.13
L
Janus
Loekgan
Janus
1
1
0
1
L
Nemesis
MrTigerson
Nemesis
0
2
0
0
L
Horus
0
1
1
0.5
L
Sobek
SFTGAROCK
Sobek
0
5
0
0
W
4
0
4
6
W
King Arthur
TheDuelyant
King Arthur
0
0
4
2
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,721
Damage
19,430
30,996
Taken
30,866
13,451
Mitigated
13,318
5,576
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,399
0
0
315
4,903
1,512
0
468
4,391
0
33,348
W
Ullr
CyanMod
Ullr
7,494
2,585
0
1,662
7,311
2,358
28
1,070
6,241
0
42,248
L
Neith
4,325
1,559
0
935
6,531
1,658
0
256
6,243
0
29,006
L
Janus
Loekgan
Janus
3,846
83
0
1,250
3,909
915
0
1,207
2,542
33,965
0
L
Nemesis
MrTigerson
Nemesis
2,436
655
0
960
7,717
2,464
0
2,020
5,567
0
45,050
L
Horus
2,883
934
76
1,055
5,161
3,232
0
566
4,542
0
23,762
L
Sobek
SFTGAROCK
Sobek
1,231
181
0
1,300
7,678
5,182
0
752
6,846
7,842
0
W
2,851
1,258
1,197
3,258
6,435
4,579
0
631
5,804
0
14,573
W
King Arthur
TheDuelyant
King Arthur
2,316
0
0
789
6,983
3,791
401
784
5,988
0
35,990
W
5,370
722
0
2,058
5,234
1,078
0
2,165
3,069
35,575
784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
30,162
239
Minions Killed
269
0
Camps Cleared
0
1,075,276
Distance Traveled
1,120,253
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,033
503
60
6
0
266,841
0
W
Ullr
6,326
633
66
7
0
205,658
0
L
Neith
4,768
477
51
5
0
197,078
3
L
Janus
5,046
505
53
5
0
224,847
3
L
Nemesis
5,138
514
82
8
0
252,537
0
L
Horus
5,123
512
45
5
0
181,731
0
L
Sobek
4,288
429
8
1
0
219,083
0
W
Horus
6,488
649
20
2
0
242,591
0
W
King Arthur
5,970
597
58
6
0
213,720
0
W
Nu Wa
6,345
635
65
7
0
191,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role