Player Matchup

Tiamat
Tiamat
Croawest
Tiamat
Level 95
God Stats
1W - 1L
1,347 SR
Queue Stats
45W - 46L
1,456 Elo+
Solo
Vamana
Vamana
SWANS3649
Vamana
Level 66
God Stats
16W - 13L
1,396 SR
Queue Stats
26W - 21L
1,379 Elo+
Solo
Medusa
Medusa
UchihaXxQueen
Medusa
Level 88
God Stats
37W - 42L
1,419 SR
Queue Stats
380W - 400L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Zepirox
Cthulhu
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
145W - 157L
1,422 Elo+
Solo
Nu Wa
Nu Wa
xParallel_Jamesx
Nu Wa
Level 52
God Stats
22W - 26L
1,375 SR
Queue Stats
101W - 118L
1,368 Elo+
Solo
Team Averages
Level 82
1,407 SR
1,407 Elo+

VS

Team Averages
Level 57
1,473 SR
1,351 Elo+
Cerberus
Cerberus
FallenDawn_8
Cerberus
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 13L
1,284 Elo+
Party 1
Arachne
Arachne
TaurusCanis
Arachne
Level 57
God Stats
15W - 10L
1,628 SR
Queue Stats
30W - 27L
1,440 Elo+
Solo
Anubis
Anubis
Vi_Nelson2
Anubis
Level 40
God Stats
1W - 3L
1,180 SR
Queue Stats
40W - 62L
1,316 Elo+
Solo
Hou Yi
Hou Yi
YourScooby
Hou Yi
Level 83
God Stats
4W - 7L
1,558 SR
Queue Stats
26W - 36L
1,306 Elo+
Party 1
Surtr
Surtr
juanitorosito
Surtr
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 111L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Croawest
Tiamat
12
1 / 0 / 0
6,953
632
1,929
2,793
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Vamana
SWANS3649
Vamana
13
1 / 1 / 1
7,203
655
6,115
9,810
9,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

10
4 / 3 / 4
6,277
571
5,508
6,769
1,896
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Zepirox
Cthulhu
9
1 / 3 / 6
6,204
564
3,224
8,915
4,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
8 / 1 / 5
7,752
705
8,422
6,397
1,637
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FallenDawn_8
Cerberus
8
1 / 5 / 3
5,479
498
2,094
9,336
6,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
TaurusCanis
Arachne
7
2 / 1 / 0
5,044
459
795
3,860
1,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
Vi_Nelson2
Anubis
12
0 / 1 / 0
6,076
552
1,331
3,765
1,598
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
YourScooby
Hou Yi
8
4 / 7 / 0
5,468
497
7,334
9,701
2,317
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
1 / 1 / 0
6,628
603
6,763
11,283
8,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
11
15
Kills
8
8
Deaths
15
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Croawest
Tiamat
1
0
0
1
L
Cerberus
FallenDawn_8
Cerberus
1
5
3
0.5
W
Vamana
SWANS3649
Vamana
1
1
1
1.5
L
Arachne
TaurusCanis
Arachne
2
1
0
2
W
4
3
4
2
L
Anubis
Vi_Nelson2
Anubis
0
1
0
0
L
Hou Yi
YourScooby
Hou Yi
4
7
0
0.57
W
Cthulhu
Zepirox
Cthulhu
1
3
6
1.33
L
1
1
0
1
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,198
Damage
18,317
34,684
Taken
37,945
18,731
Mitigated
19,831
10,893
Healing
8,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Croawest
Tiamat
1,929
20
0
1,868
2,793
802
439
662
2,131
44,463
1,568
L
Cerberus
FallenDawn_8
Cerberus
2,094
234
0
1,137
9,336
6,266
0
3,937
5,399
14,216
914
W
Vamana
SWANS3649
Vamana
6,115
2,996
0
2,147
9,810
9,632
0
327
8,804
0
49,370
L
Arachne
TaurusCanis
Arachne
795
592
0
1,820
3,860
1,019
0
586
3,274
0
20,698
W
5,508
2,467
0
1,676
6,769
1,896
1,874
405
6,364
0
28,744
L
Anubis
Vi_Nelson2
Anubis
1,331
0
0
740
3,765
1,598
0
2,596
1,169
47,245
903
L
Hou Yi
YourScooby
Hou Yi
7,334
3,330
146
1,666
9,701
2,317
0
6,064
3,637
0
22,850
W
Cthulhu
Zepirox
Cthulhu
3,224
455
0
1,936
8,915
4,764
423
1,342
7,573
13,882
0
L
6,763
2,630
0
3,474
11,283
8,631
0
324
10,060
581
45,480
W
8,422
1,853
0
3,266
6,397
1,637
1,173
899
5,498
47,152
1,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,389
Gold Earned
28,695
350
Minions Killed
290
0
Camps Cleared
0
1,030,147
Distance Traveled
908,105
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,953
632
85
8
0
222,385
0
L
Cerberus
5,479
498
29
3
0
164,668
0
W
Vamana
7,203
655
119
11
0
203,029
0
L
Arachne
5,044
459
46
4
0
142,501
2
W
Medusa
6,277
571
41
4
0
190,012
0
L
Anubis
6,076
552
99
9
0
210,374
0
L
Hou Yi
5,468
497
29
3
0
186,257
0
W
Cthulhu
6,204
564
26
2
0
199,479
2
L
Surtr
6,628
603
87
8
0
204,305
0
W
Nu Wa
7,752
705
79
7
0
215,242
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role