Player Matchup

King Arthur
King Arthur
DrDumbbell
King Arthur
Level 103
God Stats
2W - 1L
1,551 SR
Queue Stats
30W - 42L
1,373 Elo+
Party 1
Ymir
Ymir
JrxRoman
Ymir
Level 84
God Stats
6W - 4L
1,480 SR
Queue Stats
68W - 88L
1,418 Elo+
Party 3
Rama
Rama
R3coveryy
Rama
Level 44
God Stats
11W - 6L
1,680 SR
Queue Stats
113W - 112L
1,520 Elo+
Party 1
Hun Batz
Hun Batz
Xz_JoSeMy_zX
Hun Batz
Level 107
God Stats
6W - 5L
1,467 SR
Queue Stats
87W - 107L
1,447 Elo+
Party 3
Anubis
Anubis
nicoviey
Anubis
Level 29
God Stats
1W - 2L
1,330 SR
Queue Stats
46W - 51L
1,470 Elo+
Party 3
Team Averages
Level 73
1,502 SR
1,446 Elo+

VS

Team Averages
Level 55
1,454 SR
1,443 Elo+
Bakasura
Bakasura
ToafToaf
Bakasura
Level 29
God Stats
1W - 1L
1,737 SR
Queue Stats
41W - 46L
1,464 Elo+
Party 2
Bellona
Bellona
Violekage_
Bellona
Level 34
God Stats
0W - 2L
1,283 SR
Queue Stats
5W - 11L
1,090 Elo+
Solo
Discordia
Discordia
XBenBoyX
Discordia
Level 125
God Stats
0W - 1L
1,308 SR
Queue Stats
58W - 45L
1,570 Elo+
Party 4
Medusa
Medusa
animefanguy
Medusa
Level 29
God Stats
1W - 6L
1,437 SR
Queue Stats
44W - 34L
1,536 Elo+
Party 4
Artio
Artio
flashback512
Artio
Level 56
God Stats
15W - 15L
1,505 SR
Queue Stats
92W - 85L
1,556 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DrDumbbell
King Arthur
16
5 / 0 / 1
9,872
658
9,780
9,752
9,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
14
1 / 0 / 6
8,090
539
3,823
11,467
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Rama
15
5 / 2 / 1
8,743
583
6,083
7,960
2,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Hun Batz
Xz_JoSeMy_zX
Hun Batz
14
2 / 0 / 4
7,757
517
5,863
10,201
4,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
nicoviey
Anubis
15
2 / 1 / 1
9,013
601
5,957
9,605
4,067
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ToafToaf
Bakasura
13
1 / 4 / 0
7,085
472
5,628
15,680
6,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Violekage_
Bellona
11
0 / 5 / 0
6,467
431
3,376
11,026
5,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
XBenBoyX
Discordia
14
0 / 0 / 1
7,532
502
7,343
4,780
1,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
12
0 / 3 / 1
7,115
474
9,915
7,383
2,224
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

11
1 / 3 / 0
6,754
450
4,025
12,246
8,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
15
Kills
2
3
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DrDumbbell
King Arthur
5
0
1
5.5
W
Ymir
1
0
6
4
W
Rama
5
2
1
2.75
L
Bakasura
ToafToaf
Bakasura
1
4
0
0.25
L
Bellona
Violekage_
Bellona
0
5
0
0
L
Discordia
XBenBoyX
Discordia
0
0
1
0.5
W
Hun Batz
Xz_JoSeMy_zX
Hun Batz
2
0
4
4
L
Medusa
0
3
1
0.17
L
1
3
0
0.33
W
Anubis
nicoviey
Anubis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,506
Damage
30,287
48,985
Taken
51,115
28,997
Mitigated
24,195
17,486
Healing
16,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DrDumbbell
King Arthur
9,780
673
0
2,029
9,752
9,864
103
489
8,801
474
75,027
W
Ymir
3,823
709
0
3,651
11,467
8,315
0
2,987
8,221
33,414
0
W
Rama
6,083
4,841
0
3,421
7,960
2,698
3,089
516
7,444
0
67,900
L
Bakasura
ToafToaf
Bakasura
5,628
3,851
0
4,398
15,680
6,558
15
2,687
12,993
0
40,912
L
Bellona
Violekage_
Bellona
3,376
1,336
0
3,341
11,026
5,493
0
165
10,861
0
34,494
L
Discordia
XBenBoyX
Discordia
7,343
51
0
1,417
4,780
1,210
0
2,120
2,660
58,811
0
W
Hun Batz
Xz_JoSeMy_zX
Hun Batz
5,863
1,223
0
3,245
10,201
4,053
0
1,472
8,508
0
65,815
L
Medusa
9,915
3,238
0
1,111
7,383
2,224
718
1,433
5,950
0
67,975
L
4,025
257
982
5,221
12,246
8,710
56
3,567
8,679
20,730
0
W
Anubis
nicoviey
Anubis
5,957
0
0
5,140
9,605
4,067
539
5,904
3,561
73,174
1,316

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,475
Gold Earned
34,953
536
Minions Killed
415
0
Camps Cleared
0
1,444,640
Distance Traveled
1,516,284
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,872
658
118
8
0
278,198
0
W
Ymir
8,090
539
44
3
0
311,613
0
W
Rama
8,743
583
123
8
0
274,512
0
L
Bakasura
7,085
472
86
6
0
350,071
0
L
Bellona
6,467
431
53
4
0
242,932
0
L
Discordia
7,532
502
126
8
0
302,458
3
W
Hun Batz
7,757
517
107
7
0
316,303
0
L
Medusa
7,115
474
109
7
0
295,991
0
L
Artio
6,754
450
41
3
0
324,832
6
W
Anubis
9,013
601
144
10
0
264,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role