Player Matchup

Medusa
Medusa
 
Medusa
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
KokoLatteXD
Eset
Level 42
God Stats
6W - 7L
1,655 SR
Queue Stats
32W - 38L
1,477 Elo+
Solo
King Arthur
King Arthur
Stokul
King Arthur
Level 147
God Stats
3W - 10L
1,504 SR
Queue Stats
380W - 366L
1,538 Elo+
Party 1
Ne Zha
Ne Zha
ZombieJesus47
Ne Zha
Level 124
God Stats
8W - 8L
1,500 SR
Queue Stats
139W - 136L
1,562 Elo+
Party 1
Sobek
Sobek
victack
Sobek
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 2L
1,664 Elo+
Solo
Team Averages
Level 97
1,532 SR
1,548 Elo+

VS

Team Averages
Level 101
1,509 SR
1,526 Elo+
Hera
Hera
AndresGS10
Hera
Level 62
God Stats
2W - 0L
1,160 SR
Queue Stats
102W - 84L
1,548 Elo+
Solo
Tyr
Tyr
Blackfox09
Tyr
Level 159
God Stats
1W - 1L
1,326 SR
Queue Stats
70W - 71L
1,534 Elo+
Party 2
Thor
Thor
Danxx46
Thor
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 38L
1,525 Elo+
Solo
Izanami
Izanami
KriiLunAuss
Izanami
Level 33
God Stats
16W - 10L
1,961 SR
Queue Stats
153W - 155L
1,451 Elo+
Solo
Sylvanus
Sylvanus
Yodas2001Civic
Sylvanus
Level 102
God Stats
17W - 14L
1,599 SR
Queue Stats
199W - 161L
1,570 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 1 / 0
2,928
586
2,798
2,270
479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

1
0 / 0 / 0
2,409
482
0
0
0
King Arthur
Stokul
King Arthur
6
1 / 1 / 0
3,683
737
2,811
4,476
2,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

6
0 / 2 / 1
3,170
634
1,084
3,848
986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
victack
Sobek
4
0 / 0 / 0
3,020
604
1,772
4,811
2,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,310
662
1,469
1,850
663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
1 / 1 / 1
3,186
637
1,221
3,542
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thor
Danxx46
Thor
6
1 / 1 / 0
3,884
777
2,742
4,318
1,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Izanami
KriiLunAuss
Izanami
6
1 / 0 / 0
3,301
660
2,209
2,838
637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
7
1 / 0 / 1
3,985
797
1,353
2,142
891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
7
1
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
0
0
W
0
0
1
0.5
W
1
1
1
1.5
W
Thor
Danxx46
Thor
1
1
0
1
L
0
0
0
0
W
Izanami
KriiLunAuss
Izanami
1
0
0
1
L
King Arthur
Stokul
King Arthur
1
1
0
1
W
Sylvanus
1
0
1
1.5
L
0
2
1
0.25
L
Sobek
victack
Sobek
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,465
Damage
8,994
15,405
Taken
14,690
6,793
Mitigated
4,486
6,862
Healing
5,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,798
931
0
508
2,270
479
0
382
1,888
0
16,303
W
1,469
255
0
924
1,850
663
33
682
1,168
8,916
0
W
1,221
152
0
1,696
3,542
1,170
0
501
3,041
0
9,107
W
Thor
Danxx46
Thor
2,742
1,300
0
1,290
4,318
1,125
0
0
4,318
0
18,359
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
KriiLunAuss
Izanami
2,209
1,735
0
463
2,838
637
0
528
2,310
0
18,655
L
King Arthur
Stokul
King Arthur
2,811
501
0
1,670
4,476
2,603
0
0
4,476
0
20,070
W
Sylvanus
1,353
347
80
1,156
2,142
891
0
61
2,081
17,342
5,295
L
1,084
301
0
1,867
3,848
986
0
1,007
2,841
0
12,507
L
Sobek
victack
Sobek
1,772
223
0
2,817
4,811
2,725
0
1,377
3,434
7,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,210
Gold Earned
17,666
104
Minions Killed
146
0
Camps Cleared
0
418,700
Distance Traveled
482,597
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
2,928
586
31
6
0
95,345
0
W
Hera
3,310
662
9
2
0
81,885
0
W
Tyr
3,186
637
18
4
0
113,318
0
W
Thor
3,884
777
38
8
0
92,535
0
L
Eset
2,409
482
0
0
0
0
0
W
Izanami
3,301
660
38
8
0
99,218
0
L
King Arthur
3,683
737
41
8
0
98,012
0
W
Sylvanus
3,985
797
43
9
0
95,641
0
L
Ne Zha
3,170
634
27
5
0
118,471
0
L
Sobek
3,020
604
5
1
0
106,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role