Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
 
Nu Wa
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
RandomHero69
Loki
Level 158
God Stats
3W - 5L
1,405 SR
Queue Stats
211W - 197L
1,494 Elo+
Party 3
Izanami
Izanami
RekoSuav
Izanami
Level 122
God Stats
1W - 1L
1,334 SR
Queue Stats
2W - 4L
1,235 Elo+
Party 3
Artio
Artio
Uylbabi_MMF
Artio
Level 148
God Stats
2W - 0L
1,825 SR
Queue Stats
77W - 77L
1,487 Elo+
Party 1
Team Averages
Level 140
1,513 SR
1,443 Elo+

VS

Team Averages
Level 101
1,497 SR
1,462 Elo+
Jormungandr
Jormungandr
AvidTowerDiver
Jormungandr
Level 81
God Stats
3W - 5L
1,528 SR
Queue Stats
113W - 112L
1,463 Elo+
Party 2
Thor
Thor
Mini otaku3074
Thor
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 183L
1,379 Elo+
Solo
Nu Wa
Nu Wa
ShadeofGrim
Nu Wa
Level 146
God Stats
16W - 14L
1,588 SR
Queue Stats
108W - 104L
1,477 Elo+
Party 2
King Arthur
King Arthur
TheBigaFig
King Arthur
Level 85
God Stats
67W - 70L
1,517 SR
Queue Stats
172W - 139L
1,476 Elo+
Solo
Anhur
Anhur
aggreser
Anhur
Level 107
God Stats
3W - 7L
1,351 SR
Queue Stats
149W - 138L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
4 / 1 / 3
6,362
636
4,045
8,689
4,358
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nu Wa
 
Nu Wa
8
0 / 2 / 1
5,004
500
1,147
3,660
920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
4 / 2 / 1
6,293
629
5,409
8,997
2,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
RekoSuav
Izanami
8
3 / 1 / 2
5,589
559
3,508
4,786
1,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 0 / 0
5,868
587
6,071
10,080
5,709
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AvidTowerDiver
Jormungandr
7
0 / 3 / 1
4,492
449
1,786
7,387
4,866
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 2 / 1
5,548
555
3,035
7,752
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 1 / 1
6,018
602
5,183
3,083
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
TheBigaFig
King Arthur
10
1 / 1 / 0
5,416
542
5,436
9,620
5,001
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
aggreser
Anhur
8
1 / 5 / 1
4,873
487
4,830
6,924
1,873
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
12
Kills
6
6
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
4
1
3
5.5
W
Nu Wa
 
Nu Wa
0
2
1
0.25
L
Jormungandr
AvidTowerDiver
Jormungandr
0
3
1
0.17
L
2
2
1
1.25
W
4
2
1
2.25
W
Izanami
RekoSuav
Izanami
3
1
2
4
L
2
1
1
2.5
L
King Arthur
TheBigaFig
King Arthur
1
1
0
1
W
1
0
0
1
L
Anhur
aggreser
Anhur
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,180
Damage
20,270
36,212
Taken
34,766
14,761
Mitigated
15,423
13,807
Healing
7,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,045
968
0
1,784
8,689
4,358
0
1,193
7,496
0
16,440
W
Nu Wa
 
Nu Wa
1,147
442
0
1,062
3,660
920
0
2,586
1,074
19,511
1,308
L
Jormungandr
AvidTowerDiver
Jormungandr
1,786
788
0
1,197
7,387
4,866
0
71
7,316
19,233
0
L
3,035
393
0
439
7,752
2,898
0
306
7,446
0
32,992
W
5,409
1,169
0
4,975
8,997
2,682
0
2,063
6,934
0
51,250
W
Izanami
RekoSuav
Izanami
3,508
2,486
0
1,398
4,786
1,092
0
786
4,000
0
24,438
L
5,183
1,061
0
869
3,083
785
0
452
2,631
42,709
1,064
L
King Arthur
TheBigaFig
King Arthur
5,436
1,372
0
2,908
9,620
5,001
0
4,764
3,605
0
27,857
W
6,071
334
0
4,588
10,080
5,709
0
302
9,778
32,100
1,092
L
Anhur
aggreser
Anhur
4,830
2,024
0
1,919
6,924
1,873
0
94
6,830
0
20,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,116
Gold Earned
26,347
259
Minions Killed
232
0
Camps Cleared
0
977,761
Distance Traveled
974,634
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
6,362
636
26
3
0
213,351
0
W
Nu Wa
5,004
500
44
4
0
134,695
0
L
Jormungandr
4,492
449
29
3
0
171,446
0
L
Thor
5,548
555
61
6
0
234,785
0
W
Loki
6,293
629
93
9
0
240,748
0
W
Izanami
5,589
559
45
5
0
217,551
0
L
Nu Wa
6,018
602
70
7
0
205,336
4
L
King Arthur
5,416
542
43
4
0
192,938
0
W
Artio
5,868
587
51
5
0
171,416
0
L
Anhur
4,873
487
29
3
0
170,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role