Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
AngelicOwl
Kali
Level 104
God Stats
8W - 9L
1,682 SR
Queue Stats
105W - 133L
1,503 Elo+
Solo
Geb
Geb
DixiNormus131
Geb
Level 106
God Stats
10W - 7L
1,709 SR
Queue Stats
143W - 149L
1,543 Elo+
Party 1
King Arthur
King Arthur
Evalyian
King Arthur
Level 68
God Stats
3W - 3L
1,663 SR
Queue Stats
71W - 59L
1,507 Elo+
Solo
Poseidon
Poseidon
rzew
Poseidon
Level 85
God Stats
5W - 1L
1,567 SR
Queue Stats
118W - 119L
1,541 Elo+
Solo
Team Averages
Level 91
1,624 SR
1,519 Elo+

VS

Team Averages
Level 84
1,485 SR
1,506 Elo+
Morgan Le Fay
Morgan Le Fay
Genghis__Shaun
Morgan Le Fay
Level 105
God Stats
12W - 4L
1,698 SR
Queue Stats
229W - 192L
1,574 Elo+
Solo
Horus
Horus
Haxxed
Horus
Level 34
God Stats
4W - 3L
1,435 SR
Queue Stats
128W - 115L
1,485 Elo+
Solo
Yu Huang
Yu Huang
JimmytheDog21
Yu Huang
Level 118
God Stats
3W - 1L
1,472 SR
Queue Stats
171W - 194L
1,445 Elo+
Party 2
Cernunnos
Cernunnos
shino1283
Cernunnos
Level 61
God Stats
10W - 5L
1,643 SR
Queue Stats
38W - 29L
1,618 Elo+
Solo
He Bo
He Bo
ツFadedツ
He Bo
Level 101
God Stats
2W - 3L
1,176 SR
Queue Stats
175W - 197L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
2 / 1 / 1
7,819
559
5,965
10,938
3,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 5 / 6
7,704
550
6,506
14,228
4,993
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
3 / 0 / 2
7,482
534
4,556
9,543
5,742
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

King Arthur
Evalyian
King Arthur
13
2 / 3 / 3
7,895
564
12,600
19,447
13,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Poseidon
rzew
Poseidon
10
1 / 5 / 2
6,433
460
3,168
7,359
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Genghis__Shaun
Morgan Le Fay
15
5 / 1 / 0
8,844
632
12,506
7,210
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Horus
Haxxed
Horus
15
4 / 2 / 3
9,053
647
12,401
18,428
13,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Yu Huang
JimmytheDog21
Yu Huang
13
1 / 3 / 1
7,298
521
5,275
7,779
2,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Cernunnos
shino1283
Cernunnos
12
2 / 2 / 0
7,484
535
7,156
8,820
3,085
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
2 / 4 / 4
7,440
531
5,863
8,846
2,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
22
12
Kills
14
14
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
2
1
1
2.5
L
4
5
6
1.4
L
3
0
2
4
L
King Arthur
Evalyian
King Arthur
2
3
3
1.17
W
Morgan Le Fay
Genghis__Shaun
Morgan Le Fay
5
1
0
5
W
Horus
Haxxed
Horus
4
2
3
2.75
W
Yu Huang
JimmytheDog21
Yu Huang
1
3
1
0.5
L
Poseidon
rzew
Poseidon
1
5
2
0.4
W
Cernunnos
shino1283
Cernunnos
2
2
0
1
W
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,795
Damage
43,201
61,515
Taken
51,083
29,137
Mitigated
24,151
20,347
Healing
19,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,965
2,826
0
6,512
10,938
3,599
0
2,738
8,140
0
66,906
L
6,506
3,799
0
4,853
14,228
4,993
0
5,006
8,977
0
59,502
L
4,556
92
0
2,561
9,543
5,742
0
4,463
4,840
22,112
0
L
King Arthur
Evalyian
King Arthur
12,600
1,308
0
4,700
19,447
13,457
0
4,154
14,225
0
57,230
W
Morgan Le Fay
Genghis__Shaun
Morgan Le Fay
12,506
437
0
713
7,210
2,426
65
2,206
4,758
57,445
2,356
W
Horus
Haxxed
Horus
12,401
5,904
300
9,850
18,428
13,507
0
663
17,745
52
64,472
W
Yu Huang
JimmytheDog21
Yu Huang
5,275
1,003
0
2,293
7,779
2,720
184
1,715
6,024
40,196
10,303
L
Poseidon
rzew
Poseidon
3,168
568
0
1,721
7,359
1,346
0
5,864
915
28,260
603
W
Cernunnos
shino1283
Cernunnos
7,156
2,947
0
2,369
8,820
3,085
0
1,334
7,486
0
50,431
W
5,863
474
0
3,751
8,846
2,413
0
1,471
7,235
41,331
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,333
Gold Earned
40,119
407
Minions Killed
476
0
Camps Cleared
0
1,419,991
Distance Traveled
1,444,976
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,819
559
119
9
0
282,345
3
L
Kali
7,704
550
90
6
0
316,736
0
L
Geb
7,482
534
32
2
0
329,497
2
L
King Arthur
7,895
564
108
8
0
270,829
0
W
Morgan Le Fay
8,844
632
121
9
0
312,908
0
W
Horus
9,053
647
121
9
0
297,278
6
W
Yu Huang
7,298
521
77
6
0
271,622
0
L
Poseidon
6,433
460
58
4
0
220,584
3
W
Cernunnos
7,484
535
88
6
0
259,441
2
W
He Bo
7,440
531
69
5
0
303,727
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role