Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 222
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
JorgePlayer
Anhur
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 118L
1,590 MMR
Party 2
Awilix
Awilix
Platinum V
LordDamian99
Awilix
Platinum V
Level 151
God Stats
3W - 3L
1,694 SR
Queue Stats
94W - 93L
1,751 MMR
Solo
Osiris
Osiris
Platinum III
RaFFaLLe
Osiris
Platinum III
Level 223
God Stats
33W - 26L
1,654 SR
Queue Stats
478W - 445L
1,843 MMR
Solo
Vulcan
Vulcan
Gold II
iFdxss-
Vulcan
Gold II
Level 66
God Stats
2W - 4L
1,407 SR
Queue Stats
66W - 63L
1,699 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 161
1,551 SR
1,677 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 168
1,475 SR
1,707 MMR
Anubis
Anubis
Gold I
lZiuhzl
Anubis
Gold I
Level 197
God Stats
3W - 3L
1,457 SR
Queue Stats
551W - 581L
1,745 MMR
Party 1
Sol
Sol
Gold II
oTrapaceiRõ
Sol
Gold II
Level 180
God Stats
1W - 2L
1,177 SR
Queue Stats
124W - 117L
1,575 MMR
Solo
Ares
Ares
Gold II
tarcio0147
Ares
Gold II
Level 125
God Stats
4W - 1L
1,625 SR
Queue Stats
163W - 160L
1,508 MMR
Solo
Nemesis
Nemesis
Diamond IV
zShinoda
Nemesis
Diamond IV
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 16L
2,242 MMR
Solo
Medusa
Medusa
Gold IV
ßËlµ
Medusa
Gold IV
Level 223
God Stats
9W - 11L
1,615 SR
Queue Stats
258W - 268L
1,463 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
2
0 / 0 / 0
2,568
514
448
436
192
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
1 / 1 / 0
3,480
696
872
3,071
693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Awilix
6
1 / 1 / 0
3,269
654
1,670
3,740
945
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
RaFFaLLe
Osiris
7
1 / 1 / 0
4,275
855
2,669
3,732
2,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vulcan
iFdxss-
Vulcan
6
0 / 1 / 0
3,368
674
726
1,549
284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangAthenaAgniThoth

VS

Bans
BacchusSun WukongThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
lZiuhzl
Anubis
6
0 / 1 / 0
3,431
686
1,087
1,911
686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 1
3,354
671
1,573
3,245
498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
0 / 1 / 1
3,584
717
718
2,878
1,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
zShinoda
Nemesis
7
3 / 0 / 0
3,958
792
1,700
3,316
738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
ßËlµ
Medusa
6
1 / 0 / 0
3,649
730
891
1,478
416
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
6
3
Kills
4
4
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
1
1
0
1
L
Awilix
1
1
0
1
L
Osiris
RaFFaLLe
Osiris
1
1
0
1
L
Vulcan
iFdxss-
Vulcan
0
1
0
0
W
Anubis
lZiuhzl
Anubis
0
1
0
0
W
0
1
1
0.5
W
0
1
1
0.5
W
Nemesis
zShinoda
Nemesis
3
0
0
3
W
Medusa
ßËlµ
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,385
Damage
5,969
12,528
Taken
12,828
4,169
Mitigated
3,885
3,836
Healing
6,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
448
33
0
290
436
192
0
39
397
2,384
36
L
872
540
0
1,567
3,071
693
0
679
2,392
0
18,356
L
Awilix
1,670
720
0
365
3,740
945
0
558
3,100
0
16,718
L
Osiris
RaFFaLLe
Osiris
2,669
557
0
1,144
3,732
2,055
0
1,312
2,420
0
21,396
L
Vulcan
iFdxss-
Vulcan
726
0
0
470
1,549
284
0
342
1,091
12,562
0
W
Anubis
lZiuhzl
Anubis
1,087
42
0
763
1,911
686
0
726
1,185
15,424
305
W
1,573
503
0
1,566
3,245
498
0
0
2,916
11,726
2,986
W
718
0
0
1,015
2,878
1,547
0
147
2,731
8,214
1,417
W
Nemesis
zShinoda
Nemesis
1,700
1,064
0
2,592
3,316
738
0
0
3,316
0
19,803
W
Medusa
ßËlµ
Medusa
891
138
0
360
1,478
416
0
293
1,185
0
20,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,960
Gold Earned
17,976
143
Minions Killed
162
0
Camps Cleared
0
435,375
Distance Traveled
542,484
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
2,568
514
6
1
0
30,760
0
L
Anhur
3,480
696
33
7
0
84,444
0
L
Awilix
3,269
654
31
6
0
121,136
0
L
Osiris
4,275
855
45
9
0
93,666
0
L
Vulcan
3,368
674
28
6
0
105,369
1
W
Anubis
3,431
686
37
7
0
108,346
0
W
Sol
3,354
671
29
6
0
99,749
1
W
Ares
3,584
717
11
2
0
99,868
2
W
Nemesis
3,958
792
41
8
0
130,590
0
W
Medusa
3,649
730
44
9
0
103,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role