Player Matchup

Gilgamesh
Gilgamesh
Shadow ghost653
Gilgamesh
Level 96
God Stats
28W - 23L
1,651 SR
Queue Stats
492W - 489L
1,491 Elo+
Solo
Nemesis
Nemesis
im sry slime
Nemesis
Level 123
God Stats
0W - 3L
1,500 SR
Queue Stats
148W - 144L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
skiddlydoobop
Kuzenbo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,073 Elo+
Solo
Team Averages
Level 88
1,550 SR
1,384 Elo+

VS

Team Averages
Level 142
1,528 SR
1,574 Elo+
Sol
Sol
BERLLAN909
Sol
Level 137
God Stats
4W - 0L
1,500 SR
Queue Stats
65W - 61L
1,564 Elo+
Solo
Sun Wukong
Sun Wukong
DukeJukes
Sun Wukong
Level 201
God Stats
1W - 1L
1,505 SR
Queue Stats
27W - 24L
1,631 Elo+
Party 1
Ne Zha
Ne Zha
InsaneAsianBoy
Ne Zha
Level 89
God Stats
17W - 14L
1,578 SR
Queue Stats
65W - 68L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Shadow ghost653
Gilgamesh
8
0 / 4 / 0
5,928
593
2,274
8,103
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
im sry slime
Nemesis
12
0 / 1 / 1
6,870
687
6,156
8,459
2,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
10
1 / 1 / 0
6,104
610
2,580
6,275
5,015
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 3
8,208
821
9,272
6,659
1,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
DukeJukes
Sun Wukong
12
1 / 0 / 2
7,232
723
5,778
7,520
6,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
2 / 1 / 4
8,011
801
3,474
5,937
3,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
15
1
Kills
6
6
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Sun Wukong
DukeJukes
Sun Wukong
1
0
2
2
W
2
1
4
4
L
Gilgamesh
Shadow ghost653
Gilgamesh
0
4
0
0
L
Nemesis
im sry slime
Nemesis
0
1
1
0.5
L
Kuzenbo
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,010
Damage
18,524
22,837
Taken
20,116
11,362
Mitigated
11,592
4,000
Healing
6,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,272
3,305
0
3,180
6,659
1,873
2,108
829
5,830
41,202
321
W
Sun Wukong
DukeJukes
Sun Wukong
5,778
384
0
2,408
7,520
6,021
277
799
6,721
0
22,939
W
3,474
768
0
1,380
5,937
3,698
0
1,040
4,897
0
28,521
L
Gilgamesh
Shadow ghost653
Gilgamesh
2,274
487
0
1,168
8,103
3,654
0
2,735
5,013
0
14,169
L
Nemesis
im sry slime
Nemesis
6,156
869
0
2,328
8,459
2,693
0
3,980
4,191
0
24,776
L
Kuzenbo
2,580
1,081
0
504
6,275
5,015
0
2,434
3,600
10,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,902
Gold Earned
23,451
88
Minions Killed
136
0
Camps Cleared
0
481,771
Distance Traveled
542,947
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,208
821
61
6
0
179,305
0
W
Sun Wukong
7,232
723
27
3
0
173,946
0
W
Ne Zha
8,011
801
48
5
0
189,696
0
L
Gilgamesh
5,928
593
20
2
0
131,409
0
L
Nemesis
6,870
687
61
6
0
197,687
1
L
Kuzenbo
6,104
610
7
1
0
152,675
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role