Player Matchup

Danzaburou
Danzaburou
FatsSensei
Danzaburou
Level 124
God Stats
19W - 20L
1,251 SR
Queue Stats
145W - 152L
1,386 Elo+
Solo
Cthulhu
Cthulhu
IsAyWaSsA9143
Cthulhu
Level 159
God Stats
110W - 93L
1,557 SR
Queue Stats
390W - 403L
1,506 Elo+
Solo
Vulcan
Vulcan
drewdanko
Vulcan
Level 87
God Stats
167W - 126L
1,519 SR
Queue Stats
364W - 353L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
pepe_pena2
Baron Samedi
Level 68
God Stats
23W - 15L
1,603 SR
Queue Stats
189W - 147L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
ronaldokury
Tsukuyomi
Level 68
God Stats
8W - 1L
1,760 SR
Queue Stats
22W - 25L
1,381 Elo+
Solo
Team Averages
Level 101
1,538 SR
1,419 Elo+

VS

Team Averages
Level 114
1,493 SR
1,467 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
THE m1ckey6801
Bellona
Level 66
God Stats
14W - 9L
1,624 SR
Queue Stats
343W - 320L
1,399 Elo+
Solo
Sol
Sol
Theus_Gerrard
Sol
Level 122
God Stats
24W - 24L
1,459 SR
Queue Stats
107W - 97L
1,527 Elo+
Solo
Arachne
Arachne
caras43xd
Arachne
Level 121
God Stats
13W - 21L
1,380 SR
Queue Stats
237W - 231L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FatsSensei
Danzaburou
11
4 / 1 / 2
6,648
604
3,888
6,064
1,826
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
11
2 / 0 / 5
6,595
600
3,789
5,621
3,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Vulcan
drewdanko
Vulcan
10
0 / 1 / 1
6,139
558
2,687
3,033
817
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Baron Samedi
pepe_pena2
Baron Samedi
11
2 / 1 / 2
6,389
581
3,926
5,404
3,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
ronaldokury
Tsukuyomi
11
4 / 2 / 0
6,488
590
3,607
6,262
1,968
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 2 / 0
4,169
379
1,567
4,317
2,929
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ra
 
Ra
1
0 / 0 / 0
3,489
317
0
0
0
8
1 / 4 / 1
5,375
489
3,197
10,336
6,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

9
0 / 3 / 0
4,768
433
1,330
6,572
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
caras43xd
Arachne
9
3 / 4 / 0
5,459
496
3,082
8,104
2,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
5
12
Kills
4
5
Deaths
13
10
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
0
0
L
Ra
 
Ra
0
0
0
0
W
Danzaburou
FatsSensei
Danzaburou
4
1
2
5
W
Cthulhu
2
0
5
4.5
L
1
4
1
0.38
L
0
3
0
0
L
Arachne
caras43xd
Arachne
3
4
0
0.75
W
Vulcan
drewdanko
Vulcan
0
1
1
0.5
W
Baron Samedi
pepe_pena2
Baron Samedi
2
1
2
3
W
Tsukuyomi
ronaldokury
Tsukuyomi
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,897
Damage
9,176
26,384
Taken
29,329
12,050
Mitigated
12,955
9,394
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
1,567
87
0
0
4,317
2,929
0
1,335
2,982
11,634
211
L
Ra
 
Ra
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
FatsSensei
Danzaburou
3,888
2,066
0
2,946
6,064
1,826
1,152
1,320
4,744
0
40,573
W
Cthulhu
3,789
146
149
1,391
5,621
3,660
0
1,159
4,462
28,879
479
L
3,197
1,220
0
3,266
10,336
6,511
0
4,061
6,275
0
25,476
L
1,330
614
0
1,908
6,572
1,443
0
2,424
4,148
23,308
3,311
L
Arachne
caras43xd
Arachne
3,082
2,131
0
2,057
8,104
2,072
0
2,299
5,805
0
23,154
W
Vulcan
drewdanko
Vulcan
2,687
0
0
0
3,033
817
455
270
2,763
35,356
1,169
W
Baron Samedi
pepe_pena2
Baron Samedi
3,926
539
190
1,787
5,404
3,779
0
0
5,404
32,671
1,242
W
Tsukuyomi
ronaldokury
Tsukuyomi
3,607
1,412
0
2,931
6,262
1,968
0
0
6,262
0
36,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,259
Gold Earned
23,260
303
Minions Killed
155
0
Camps Cleared
0
1,031,795
Distance Traveled
713,045
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,169
379
14
1
0
146,947
0
L
Ra
3,489
317
0
0
0
0
0
W
Danzaburou
6,648
604
84
8
0
191,596
2
W
Cthulhu
6,595
600
34
3
0
227,261
0
L
Bellona
5,375
489
53
5
0
163,439
0
L
Sol
4,768
433
53
5
0
193,951
2
L
Arachne
5,459
496
35
3
0
208,708
2
W
Vulcan
6,139
558
67
6
0
204,456
0
W
Baron Samedi
6,389
581
57
5
0
190,314
0
W
Tsukuyomi
6,488
590
61
6
0
218,168
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role