Player Matchup

Baron Samedi
Baron Samedi
AverrageGamerr
Baron Samedi
Level 69
God Stats
2W - 0L
1,672 SR
Queue Stats
69W - 42L
1,510 Elo+
Solo
Ishtar
Ishtar
Big_ol_Cheese
Ishtar
Level 147
God Stats
9W - 9L
1,500 SR
Queue Stats
419W - 425L
1,411 Elo+
Solo
Nu Wa
Nu Wa
Ejay104
Nu Wa
Level 119
God Stats
50W - 23L
1,628 SR
Queue Stats
486W - 470L
1,467 Elo+
Solo
Anubis
Anubis
ElianSwag27
Anubis
Level 78
God Stats
19W - 13L
1,555 SR
Queue Stats
255W - 234L
1,474 Elo+
Solo
Cthulhu
Cthulhu
Lamonte_Games
Cthulhu
Level 83
God Stats
20W - 18L
1,555 SR
Queue Stats
364W - 338L
1,481 Elo+
Solo
Team Averages
Level 99
1,582 SR
1,469 Elo+

VS

Team Averages
Level 85
1,546 SR
1,561 Elo+
Fenrir
Fenrir
CheekyBooty
Fenrir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 21L
1,565 Elo+
Party 1
Surtr
Surtr
Genten38
Surtr
Level 145
God Stats
5W - 5L
1,272 SR
Queue Stats
32W - 30L
1,457 Elo+
Solo
Ix Chel
Ix Chel
Milamd
Ix Chel
Level 96
God Stats
7W - 8L
1,500 SR
Queue Stats
315W - 284L
1,436 Elo+
Solo
Kukulkan
Kukulkan
QuilmesOne
Kukulkan
Level 49
God Stats
1W - 1L
1,762 SR
Queue Stats
1W - 4L
1,662 Elo+
Solo
Nut
Nut
TBMbryyy
Nut
Level 26
God Stats
2W - 1L
1,698 SR
Queue Stats
19W - 11L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AverrageGamerr
Baron Samedi
8
3 / 1 / 0
5,718
572
3,202
5,914
4,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
1 / 1 / 3
5,373
537
4,627
5,948
1,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
Ejay104
Nu Wa
11
2 / 1 / 5
6,105
611
4,695
3,694
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
11
2 / 2 / 1
6,334
633
3,160
6,545
2,565
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
11
5 / 1 / 0
6,684
668
4,610
8,074
7,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
0 / 5 / 0
5,255
526
3,129
8,997
5,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Surtr
Genten38
Surtr
8
1 / 3 / 3
5,550
555
4,333
8,895
4,010
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
Milamd
Ix Chel
12
3 / 0 / 1
5,788
579
4,355
6,249
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kukulkan
QuilmesOne
Kukulkan
8
0 / 4 / 1
4,756
476
960
3,628
681
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
2 / 1 / 1
5,496
550
4,483
5,525
1,476
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
13
Kills
6
6
Deaths
13
9
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AverrageGamerr
Baron Samedi
3
1
0
3
W
1
1
3
2.5
L
Fenrir
0
5
0
0
W
Nu Wa
Ejay104
Nu Wa
2
1
5
4.5
W
Anubis
2
2
1
1.25
L
Surtr
Genten38
Surtr
1
3
3
0.83
W
Cthulhu
5
1
0
5
L
Ix Chel
Milamd
Ix Chel
3
0
1
3.5
L
Kukulkan
QuilmesOne
Kukulkan
0
4
1
0.13
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,294
Damage
17,260
30,175
Taken
33,294
17,717
Mitigated
13,016
8,740
Healing
9,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AverrageGamerr
Baron Samedi
3,202
36
294
1,821
5,914
4,887
234
215
5,699
15,162
0
W
4,627
3,320
0
2,295
5,948
1,670
805
482
5,466
0
34,496
L
Fenrir
3,129
812
0
2,248
8,997
5,117
0
3,969
4,416
0
26,205
W
Nu Wa
Ejay104
Nu Wa
4,695
1,470
39
161
3,694
918
72
365
3,329
33,663
1,200
W
Anubis
3,160
49
0
2,880
6,545
2,565
174
3,201
3,344
45,067
144
L
Surtr
Genten38
Surtr
4,333
1,547
173
2,019
8,895
4,010
0
3,313
5,582
548
21,320
W
Cthulhu
4,610
423
0
1,250
8,074
7,677
51
1,233
6,841
28,471
0
L
Ix Chel
Milamd
Ix Chel
4,355
417
370
2,294
6,249
1,732
0
2,440
3,763
35,396
707
L
Kukulkan
QuilmesOne
Kukulkan
960
213
0
0
3,628
681
40
2,955
673
14,828
560
L
4,483
2,837
0
1,940
5,525
1,476
0
2,327
3,198
0
24,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
26,845
293
Minions Killed
203
0
Camps Cleared
0
971,874
Distance Traveled
1,016,232
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,718
572
27
3
0
199,761
0
W
Ishtar
5,373
537
73
7
0
203,169
2
L
Fenrir
5,255
526
45
5
0
191,103
1
W
Nu Wa
6,105
611
61
6
0
176,404
0
W
Anubis
6,334
633
78
8
0
192,634
2
L
Surtr
5,550
555
26
3
0
196,623
3
W
Cthulhu
6,684
668
54
5
0
199,906
0
L
Ix Chel
5,788
579
53
5
0
238,379
0
L
Kukulkan
4,756
476
34
3
0
165,831
0
L
Nut
5,496
550
45
5
0
224,296
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role