Player Matchup

Surtr
Surtr
 
Surtr
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Luke-060219
Ra
Level 117
God Stats
1W - 1L
1,754 SR
Queue Stats
67W - 67L
1,442 Elo+
Party 1
Chaac
Chaac
Parachini
Chaac
Level 108
God Stats
6W - 7L
1,583 SR
Queue Stats
37W - 36L
1,472 Elo+
Solo
Ishtar
Ishtar
andermontoya2761
Ishtar
Level 72
God Stats
5W - 4L
1,531 SR
Queue Stats
51W - 55L
1,454 Elo+
Party 1
Loki
Loki
cesarn627
Loki
Level 57
God Stats
7W - 13L
1,439 SR
Queue Stats
69W - 67L
1,467 Elo+
Solo
Team Averages
Level 90
1,561 SR
1,467 Elo+

VS

Team Averages
Level 96
1,593 SR
1,456 Elo+
Horus
Horus
Audiomental
Horus
Level 144
God Stats
6W - 3L
1,622 SR
Queue Stats
282W - 272L
1,403 Elo+
Solo
Nu Wa
Nu Wa
JuliooKapp
Nu Wa
Level 108
God Stats
77W - 73L
1,455 SR
Queue Stats
118W - 105L
1,437 Elo+
Solo
Zhong Kui
Zhong Kui
Magnifastard
Zhong Kui
Level 95
God Stats
2W - 1L
1,744 SR
Queue Stats
179W - 157L
1,528 Elo+
Solo
Vamana
Vamana
itsalexisxo_
Vamana
Level 74
God Stats
11W - 7L
1,529 SR
Queue Stats
128W - 117L
1,482 Elo+
Solo
Danzaburou
Danzaburou
shadowmonky11
Danzaburou
Level 61
God Stats
9W - 7L
1,617 SR
Queue Stats
135W - 134L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
7
0 / 4 / 0
4,466
447
1,938
6,841
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
0 / 2 / 1
5,237
524
817
3,997
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Chaac
Parachini
Chaac
10
0 / 2 / 0
4,925
493
3,068
7,321
3,208
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 1 / 0
5,797
580
1,596
5,373
1,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
10
1 / 3 / 0
5,236
524
1,918
8,296
2,408
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 1 / 3
4,917
492
2,747
5,283
3,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
11
3 / 0 / 3
6,021
602
4,242
2,575
893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Zhong Kui
Magnifastard
Zhong Kui
11
1 / 0 / 3
6,115
612
5,711
5,247
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Vamana
11
2 / 0 / 1
6,511
651
4,072
6,427
4,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
shadowmonky11
Danzaburou
9
2 / 1 / 0
5,361
536
1,370
3,309
1,032
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
20
2
Kills
10
12
Deaths
2
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
4
0
0
W
2
1
3
3.5
W
Nu Wa
3
0
3
4.5
L
0
2
1
0.25
W
Zhong Kui
Magnifastard
Zhong Kui
1
0
3
2.5
L
Chaac
Parachini
Chaac
0
2
0
0
L
1
1
0
1
L
Loki
1
3
0
0.33
W
Vamana
2
0
1
2.5
W
Danzaburou
shadowmonky11
Danzaburou
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,337
Damage
18,142
31,828
Taken
22,841
10,564
Mitigated
13,510
8,795
Healing
9,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
1,938
504
0
681
6,841
2,589
2
2,317
4,412
503
21,147
W
2,747
1,161
378
1,418
5,283
3,296
105
261
5,022
0
13,148
W
Nu Wa
4,242
823
27
678
2,575
893
0
0
2,575
41,892
126
L
817
157
168
1,106
3,997
1,099
0
2,109
1,808
28,303
507
W
Zhong Kui
Magnifastard
Zhong Kui
5,711
1,879
0
2,613
5,247
3,561
752
542
4,705
42,712
11,340
L
Chaac
Parachini
Chaac
3,068
444
0
2,790
7,321
3,208
0
581
6,740
0
26,045
L
1,596
927
0
1,610
5,373
1,260
681
1,644
3,627
0
35,146
L
Loki
1,918
430
0
2,440
8,296
2,408
0
2,866
5,359
0
33,552
W
Vamana
4,072
1,517
0
3,962
6,427
4,728
37
41
6,386
0
44,259
W
Danzaburou
shadowmonky11
Danzaburou
1,370
452
0
655
3,309
1,032
14
0
3,309
0
21,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,661
Gold Earned
28,925
286
Minions Killed
313
0
Camps Cleared
0
940,230
Distance Traveled
943,288
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,466
447
38
4
0
189,254
0
W
Horus
4,917
492
17
2
0
224,540
2
W
Nu Wa
6,021
602
77
8
0
226,020
3
L
Ra
5,237
524
53
5
0
178,815
3
W
Zhong Kui
6,115
612
102
10
0
180,326
0
L
Chaac
4,925
493
52
5
0
184,215
0
L
Ishtar
5,797
580
75
8
0
170,885
2
L
Loki
5,236
524
68
7
0
217,061
0
W
Vamana
6,511
651
71
7
0
170,379
0
W
Danzaburou
5,361
536
46
5
0
142,023
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role