Player Matchup

Janus
Janus
Gold II
 
Janus
Gold II
Level 264
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver III
 
Sun Wukong
Silver III
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Sol
Sol
Gold IV
 
Sol
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Horus
Horus
Gold V
Kadam
Horus
Gold V
Level 156
God Stats
36W - 32L
1,577 SR
Queue Stats
177W - 194L
1,349 MMR
Party 3
Loki
Loki
Silver II
Xalabaia-BR
Loki
Silver II
Level 159
God Stats
7W - 6L
1,524 SR
Queue Stats
53W - 52L
1,487 MMR
Party 4
Team Averages
Gold V
Gold V
Average Tier
Level 187
1,520 SR
1,467 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 163
1,448 SR
1,380 MMR
Agni
Agni
Gold IV
 
Agni
Gold IV
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold V
Jesu_S4uo
Chang'e
Gold V
Level 152
God Stats
6W - 5L
1,501 SR
Queue Stats
271W - 276L
1,311 MMR
Party 2
Erlang Shen
Erlang Shen
Gold V
Moshou02Py
Erlang Shen
Gold V
Level 145
God Stats
2W - 4L
1,203 SR
Queue Stats
368W - 373L
1,326 MMR
Party 2
Izanami
Izanami
Gold V
SantiiSCH
Izanami
Gold V
Level 158
God Stats
1W - 2L
1,664 SR
Queue Stats
121W - 114L
1,385 MMR
Party 1
Artio
Artio
Gold IV
blimblimboy
Artio
Gold IV
Level 214
God Stats
2W - 4L
1,371 SR
Queue Stats
710W - 724L
1,377 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
5 / 0 / 4
7,915
720
3,739
5,325
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
 
Sun Wukong
12
7 / 0 / 4
7,414
674
8,489
10,825
6,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sol
 
Sol
11
3 / 2 / 3
6,776
616
8,143
6,793
1,756
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Horus
Kadam
Horus
11
3 / 3 / 6
6,142
558
5,203
9,915
3,977
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

11
7 / 1 / 8
6,969
634
5,134
6,943
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bans
MulanGebAthena

VS

Bans
KuzenboThorAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 5 / 1
5,638
513
2,980
6,038
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chang'e
Jesu_S4uo
Chang'e
9
0 / 7 / 1
5,461
496
5,348
9,132
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
Moshou02Py
Erlang Shen
10
4 / 5 / 0
6,089
554
4,793
10,347
4,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Izanami
SantiiSCH
Izanami
12
1 / 3 / 4
6,527
593
5,375
6,362
1,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

9
1 / 5 / 3
6,058
551
3,496
11,084
7,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
25
Kills
6
6
Deaths
25
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
5
0
4
7
W
Sun Wukong
 
Sun Wukong
7
0
4
9
W
Sol
 
Sol
3
2
3
2.25
L
Agni
 
Agni
0
5
1
0.1
L
Chang'e
Jesu_S4uo
Chang'e
0
7
1
0.07
W
Horus
Kadam
Horus
3
3
6
2
L
Erlang Shen
Moshou02Py
Erlang Shen
4
5
0
0.8
L
Izanami
SantiiSCH
Izanami
1
3
4
1
W
7
1
8
11
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,708
Damage
21,992
39,801
Taken
42,963
15,808
Mitigated
16,597
15,520
Healing
9,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,739
558
0
1,877
5,325
1,666
52
2,508
2,773
53,671
2,503
W
Sun Wukong
 
Sun Wukong
8,489
2,148
0
4,779
10,825
6,384
463
3,792
6,437
0
40,512
W
Sol
 
Sol
8,143
5,060
0
3,054
6,793
1,756
1,525
1,355
5,438
51,676
339
L
Agni
 
Agni
2,980
82
0
493
6,038
1,426
0
1,334
4,619
39,727
0
L
Chang'e
Jesu_S4uo
Chang'e
5,348
131
160
1,667
9,132
2,222
0
76
8,581
27,957
672
W
Horus
Kadam
Horus
5,203
2,521
511
2,133
9,915
3,977
0
1,610
8,305
0
28,927
L
Erlang Shen
Moshou02Py
Erlang Shen
4,793
2,604
0
2,052
10,347
4,103
0
1,915
8,182
0
31,017
L
Izanami
SantiiSCH
Izanami
5,375
3,225
0
1,866
6,362
1,747
0
2,921
3,441
0
51,221
W
5,134
1,488
0
3,166
6,943
2,025
0
1,479
5,406
0
32,327
L
3,496
306
331
2,977
11,084
7,099
0
5,164
5,758
9,781
305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,216
Gold Earned
29,773
373
Minions Killed
323
0
Camps Cleared
0
1,161,898
Distance Traveled
1,142,120
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,915
720
116
11
0
249,370
4
W
Sun Wukong
7,414
674
62
6
0
216,409
2
W
Sol
6,776
616
89
8
0
205,913
0
L
Agni
5,638
513
105
10
0
225,016
0
L
Chang'e
5,461
496
61
6
0
199,711
0
W
Horus
6,142
558
47
4
0
227,138
0
L
Erlang Shen
6,089
554
46
4
0
251,463
0
L
Izanami
6,527
593
104
9
0
222,730
2
W
Loki
6,969
634
59
5
0
263,068
0
L
Artio
6,058
551
7
1
0
243,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role