Player Matchup

Hercules
Hercules
 
Hercules
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
AverrageGamerr
Chang'e
Level 69
God Stats
5W - 0L
1,825 SR
Queue Stats
69W - 42L
1,515 Elo+
Solo
Ganesha
Ganesha
CBT Hunter
Ganesha
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 5L
1,223 Elo+
Solo
Neith
Neith
DeathAngelSoul0
Neith
Level 49
God Stats
13W - 15L
1,455 SR
Queue Stats
228W - 260L
1,419 Elo+
Solo
Chaac
Chaac
Parachini
Chaac
Level 108
God Stats
6W - 7L
1,459 SR
Queue Stats
37W - 36L
1,460 Elo+
Solo
Team Averages
Level 67
1,548 SR
1,423 Elo+

VS

Team Averages
Level 86
1,535 SR
1,434 Elo+
Ne Zha
Ne Zha
BuddyPlays20
Ne Zha
Level 80
God Stats
1W - 3L
1,500 SR
Queue Stats
156W - 143L
1,248 Elo+
Solo
Nu Wa
Nu Wa
Ejay104
Nu Wa
Level 119
God Stats
48W - 22L
1,633 SR
Queue Stats
460W - 443L
1,467 Elo+
Solo
Jing Wei
Jing Wei
SilverSouls888
Jing Wei
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
199W - 235L
1,390 Elo+
Solo
Vulcan
Vulcan
drewdanko
Vulcan
Level 87
God Stats
167W - 126L
1,540 SR
Queue Stats
364W - 353L
1,428 Elo+
Solo
Bacchus
Bacchus
ginnyasif
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
5 / 1 / 1
8,331
595
7,020
12,480
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 0 / 1
9,444
675
7,477
7,429
2,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ganesha
CBT Hunter
Ganesha
14
1 / 1 / 11
8,419
601
5,830
9,514
8,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 2 / 9
7,781
556
7,505
9,528
3,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Parachini
Chaac
14
7 / 1 / 1
8,188
585
8,230
11,020
4,654
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
2 / 4 / 0
6,308
451
5,126
11,050
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
Ejay104
Nu Wa
11
0 / 3 / 1
6,844
489
11,126
8,918
2,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jing Wei
10
1 / 7 / 2
6,358
454
6,678
11,747
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
drewdanko
Vulcan
12
0 / 6 / 2
6,688
478
3,352
8,708
2,119
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
ginnyasif
Bacchus
10
2 / 3 / 1
7,288
521
4,050
11,478
9,165
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
22
Kills
5
5
Deaths
23
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
1
1
5.5
W
5
0
1
5.5
L
Ne Zha
2
4
0
0.5
W
Ganesha
CBT Hunter
Ganesha
1
1
11
6.5
W
4
2
9
4.25
L
Nu Wa
Ejay104
Nu Wa
0
3
1
0.17
W
Chaac
Parachini
Chaac
7
1
1
7.5
L
Jing Wei
1
7
2
0.29
L
Vulcan
drewdanko
Vulcan
0
6
2
0.17
L
Bacchus
ginnyasif
Bacchus
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,062
Damage
30,332
49,971
Taken
51,901
24,810
Mitigated
22,013
23,759
Healing
10,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,020
1,145
0
7,574
12,480
6,461
0
6,195
5,683
0
63,339
W
7,477
664
80
3,618
7,429
2,010
194
3,670
3,641
68,252
3,759
L
Ne Zha
5,126
1,099
0
4,144
11,050
4,253
0
2,359
8,552
0
39,362
W
Ganesha
CBT Hunter
Ganesha
5,830
447
0
3,506
9,514
8,332
1,090
1,817
7,579
26,395
0
W
7,505
1,240
370
3,173
9,528
3,353
1,007
2,291
7,103
0
42,319
L
Nu Wa
Ejay104
Nu Wa
11,126
4,877
0
2,070
8,918
2,447
0
0
8,579
43,209
2,289
W
Chaac
Parachini
Chaac
8,230
2,440
0
5,438
11,020
4,654
434
3,283
7,585
0
52,916
L
Jing Wei
6,678
4,520
0
2,295
11,747
4,029
0
2,494
9,253
0
47,766
L
Vulcan
drewdanko
Vulcan
3,352
133
0
0
8,708
2,119
0
5,509
3,199
46,449
0
L
Bacchus
ginnyasif
Bacchus
4,050
599
0
1,694
11,478
9,165
0
2,751
8,680
9,120
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,163
Gold Earned
33,486
444
Minions Killed
293
0
Camps Cleared
0
1,427,339
Distance Traveled
1,306,534
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,331
595
110
8
0
287,571
0
W
Chang'e
9,444
675
137
10
0
284,154
0
L
Ne Zha
6,308
451
65
5
0
294,980
3
W
Ganesha
8,419
601
4
0
0
284,215
0
W
Neith
7,781
556
83
6
0
280,347
2
L
Nu Wa
6,844
489
67
5
0
225,320
0
W
Chaac
8,188
585
110
8
0
291,052
0
L
Jing Wei
6,358
454
73
5
0
239,124
0
L
Vulcan
6,688
478
79
6
0
269,914
0
L
Bacchus
7,288
521
9
1
0
277,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role