Player Matchup

Cerberus
Cerberus
GToesWorld
Cerberus
Level 57
God Stats
2W - 2L
1,341 SR
Queue Stats
35W - 33L
1,462 Elo+
Party 2
Baron Samedi
Baron Samedi
xXDonDSwaggXx
Baron Samedi
Level 108
God Stats
221W - 215L
1,528 SR
Queue Stats
226W - 224L
1,501 Elo+
Solo
Hun Batz
Hun Batz
zerxyii
Hun Batz
Level 48
God Stats
1W - 0L
1,384 SR
Queue Stats
74W - 85L
1,423 Elo+
Party 2
Team Averages
Level 71
1,417 SR
1,462 Elo+

VS

Team Averages
Level 63
1,659 SR
1,530 Elo+
Fenrir
Fenrir
HalloweenMom
Fenrir
Level 103
God Stats
2W - 2L
1,596 SR
Queue Stats
113W - 115L
1,462 Elo+
Party 1
Cerberus
Cerberus
YoungNatedogg36
Cerberus
Level 46
God Stats
1W - 1L
1,880 SR
Queue Stats
21W - 14L
1,653 Elo+
Solo
Olorun
Olorun
camotarheel54
Olorun
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 75L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GToesWorld
Cerberus
15
2 / 0 / 16
9,176
765
9,028
7,290
5,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
xXDonDSwaggXx
Baron Samedi
15
9 / 2 / 8
10,191
849
10,504
7,722
4,177
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
zerxyii
Hun Batz
15
7 / 2 / 6
9,616
801
6,944
7,920
3,356
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
2 / 7 / 2
8,491
708
4,584
10,137
5,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
13
1 / 4 / 2
8,176
681
3,190
11,604
7,498
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 7 / 3
8,203
684
6,113
12,366
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
18
Kills
4
4
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cerberus
GToesWorld
Cerberus
2
0
16
10
L
Fenrir
2
7
2
0.43
L
Cerberus
1
4
2
0.5
L
1
7
3
0.36
W
Baron Samedi
xXDonDSwaggXx
Baron Samedi
9
2
8
6.5
W
Hun Batz
zerxyii
Hun Batz
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,476
Damage
13,887
22,932
Taken
34,107
12,828
Mitigated
15,394
5,184
Healing
4,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
GToesWorld
Cerberus
9,028
391
0
2,557
7,290
5,295
0
3,350
3,498
16,628
866
L
Fenrir
4,584
786
0
829
10,137
5,128
0
5,810
4,261
0
16,773
L
Cerberus
3,190
84
133
1,275
11,604
7,498
0
6,195
5,352
26,997
304
L
6,113
1,169
92
2,406
12,366
2,768
0
7,288
5,056
25,424
0
W
Baron Samedi
xXDonDSwaggXx
Baron Samedi
10,504
91
843
757
7,722
4,177
0
3,010
4,324
50,415
0
W
Hun Batz
zerxyii
Hun Batz
6,944
872
0
1,027
7,920
3,356
0
2,212
5,215
0
27,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,983
Gold Earned
24,870
166
Minions Killed
144
0
Camps Cleared
0
662,223
Distance Traveled
587,874
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,176
765
39
3
0
234,213
3
L
Fenrir
8,491
708
28
2
0
207,490
1
L
Cerberus
8,176
681
66
6
0
200,390
0
L
Olorun
8,203
684
50
4
0
179,994
0
W
Baron Samedi
10,191
849
80
7
0
187,134
0
W
Hun Batz
9,616
801
47
4
0
240,876
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role