Player Matchup

Kali
Kali
Araquasiki
Kali
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 15L
1,568 Elo+
Solo
Jing Wei
Jing Wei
Jovitobi
Jing Wei
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 70L
1,459 Elo+
Solo
Sobek
Sobek
MACDAWGS
Sobek
Level 175
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 140L
1,491 Elo+
Solo
Chernobog
Chernobog
TaiKooo
Chernobog
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,196 Elo+
Solo
Izanami
Izanami
grandejugo67
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
128W - 143L
1,514 Elo+
Solo
Team Averages
Level 74
1,500 SR
1,446 Elo+

VS

Team Averages
Level 111
1,393 SR
1,542 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Alenon15
Thoth
Level 45
God Stats
3W - 3L
1,182 SR
Queue Stats
245W - 247L
1,548 Elo+
Solo
Yu Huang
Yu Huang
Dirtylovemaking
Yu Huang
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 14L
1,653 Elo+
Solo
Danzaburou
Danzaburou
IncendoPhasmatis
Danzaburou
Level 145
God Stats
2W - 3L
1,285 SR
Queue Stats
200W - 203L
1,512 Elo+
Party 1
Ishtar
Ishtar
Skye1013
Ishtar
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 113L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 5
7,889
789
7,223
10,791
4,270
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jing Wei
Jovitobi
Jing Wei
16
1 / 2 / 4
7,892
789
5,373
6,474
2,223
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
MACDAWGS
Sobek
15
4 / 5 / 2
8,672
867
4,154
13,310
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chernobog
TaiKooo
Chernobog
13
0 / 4 / 5
7,041
704
4,482
7,280
2,593
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
grandejugo67
Izanami
12
1 / 5 / 3
7,139
714
3,173
7,991
2,697
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
3 / 3 / 8
8,516
852
4,121
8,356
9,826
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thoth
Alenon15
Thoth
15
5 / 2 / 9
8,497
850
9,998
4,834
1,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yu Huang
15
4 / 1 / 12
8,572
857
8,979
3,050
1,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
IncendoPhasmatis
Danzaburou
16
4 / 0 / 13
9,182
918
10,120
6,097
2,745
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ishtar
Skye1013
Ishtar
15
6 / 2 / 13
8,908
891
8,517
7,684
3,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
77
8
Kills
22
22
Deaths
8
19
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
3
8
2.33
W
Thoth
Alenon15
Thoth
5
2
9
4.75
L
2
6
5
0.75
W
Yu Huang
4
1
12
10
W
Danzaburou
IncendoPhasmatis
Danzaburou
4
0
13
10.5
L
Jing Wei
Jovitobi
Jing Wei
1
2
4
1.5
L
Sobek
MACDAWGS
Sobek
4
5
2
1
W
Ishtar
Skye1013
Ishtar
6
2
13
6.25
L
Chernobog
TaiKooo
Chernobog
0
4
5
0.63
L
Izanami
grandejugo67
Izanami
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,405
Damage
41,735
45,846
Taken
30,021
26,896
Mitigated
18,814
10,148
Healing
14,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,121
478
1,033
1,685
8,356
9,826
378
931
7,425
476
11,997
W
Thoth
Alenon15
Thoth
9,998
1,332
537
870
4,834
1,714
547
445
4,389
15,611
0
L
7,223
2,446
708
3,114
10,791
4,270
0
3,973
6,818
0
12,855
W
Yu Huang
8,979
433
186
550
3,050
1,269
93
804
2,246
16,045
549
W
Danzaburou
IncendoPhasmatis
Danzaburou
10,120
2,473
2,420
3,692
6,097
2,745
565
1,031
5,066
0
27,930
L
Jing Wei
Jovitobi
Jing Wei
5,373
4,586
447
1,246
6,474
2,223
0
2,500
3,974
0
15,617
L
Sobek
MACDAWGS
Sobek
4,154
104
350
2,438
13,310
15,113
0
4,980
8,330
11,534
0
W
Ishtar
Skye1013
Ishtar
8,517
4,833
993
2,344
7,684
3,260
1,233
943
6,741
0
20,389
L
Chernobog
TaiKooo
Chernobog
4,482
1,742
0
832
7,280
2,593
0
3,731
3,549
0
15,329
L
Izanami
grandejugo67
Izanami
3,173
1,501
246
767
7,991
2,697
0
3,659
4,332
0
15,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,633
Gold Earned
43,675
98
Minions Killed
118
0
Camps Cleared
0
874,573
Distance Traveled
912,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,516
852
9
1
0
202,283
0
W
Thoth
8,497
850
23
2
0
182,923
0
L
Kali
7,889
789
6
1
0
197,858
0
W
Yu Huang
8,572
857
12
1
0
164,130
0
W
Danzaburou
9,182
918
31
3
0
197,770
0
L
Jing Wei
7,892
789
35
4
0
179,623
0
L
Sobek
8,672
867
5
1
0
172,351
0
W
Ishtar
8,908
891
43
4
0
165,707
0
L
Chernobog
7,041
704
28
3
0
170,917
0
L
Izanami
7,139
714
24
2
0
153,824
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role