Player Matchup

Poseidon
Poseidon
 
Poseidon
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
DeafWithin-
Thor
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,122 Elo+
Party 1
Cerberus
Cerberus
Itz Bolbert
Cerberus
Level 91
God Stats
0W - 4L
1,500 SR
Queue Stats
94W - 84L
1,431 Elo+
Solo
Rama
Rama
SauceyTomato570
Rama
Level 77
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 51L
1,371 Elo+
Party 2
Lancelot
Lancelot
SirGrim--
Lancelot
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,122 Elo+
Party 1
Team Averages
Level 58
1,500 SR
1,309 Elo+

VS

Team Averages
Level 112
1,440 SR
1,433 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FN PrawnKiller
Danzaburou
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
159W - 145L
1,505 Elo+
Solo
Nemesis
Nemesis
McPippington
Nemesis
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
324W - 315L
1,396 Elo+
Solo
Kuzenbo
Kuzenbo
Natttron
Kuzenbo
Level 46
God Stats
2W - 3L
1,201 SR
Queue Stats
187W - 192L
1,418 Elo+
Solo
Rama
Rama
Skilled KilIa
Rama
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 98L
1,344 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
17
11 / 4 / 3
10,031
1,115
17,402
6,606
2,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 1
5,575
619
0
434
78
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
Itz Bolbert
Cerberus
16
5 / 1 / 12
8,748
972
8,465
13,218
14,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 4 / 9
7,825
869
7,932
7,311
2,779
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
SirGrim--
Lancelot
5
0 / 0 / 1
5,575
619
0
434
78
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 5 / 2
7,804
867
5,868
7,328
2,210
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
FN PrawnKiller
Danzaburou
15
1 / 2 / 3
8,434
937
4,300
6,078
2,492
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nemesis
McPippington
Nemesis
13
0 / 4 / 5
8,171
908
2,774
9,374
6,907
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Kuzenbo
Natttron
Kuzenbo
14
1 / 5 / 3
8,920
991
5,209
13,413
13,774
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
7 / 5 / 0
10,418
1,158
6,174
9,284
3,778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
22
19
Kills
9
9
Deaths
21
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
11
4
3
3.13
W
Nu Wa
 
Nu Wa
0
5
2
0.2
L
0
0
1
0.5
W
Danzaburou
FN PrawnKiller
Danzaburou
1
2
3
1.25
L
Cerberus
Itz Bolbert
Cerberus
5
1
12
11
W
Nemesis
McPippington
Nemesis
0
4
5
0.63
W
Kuzenbo
Natttron
Kuzenbo
1
5
3
0.5
L
3
4
9
1.88
L
Lancelot
SirGrim--
Lancelot
0
0
1
0.5
W
7
5
0
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,799
Damage
24,325
28,003
Taken
45,477
19,620
Mitigated
29,161
7,819
Healing
11,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
17,402
2,765
0
0
6,606
2,661
0
2,468
4,138
41,966
434
W
Nu Wa
 
Nu Wa
5,868
1,585
165
434
7,328
2,210
1,115
5,505
1,823
17,626
0
L
0
0
0
0
434
78
0
434
0
0
0
W
Danzaburou
FN PrawnKiller
Danzaburou
4,300
1,690
106
1,560
6,078
2,492
2,004
3,197
2,881
0
20,719
L
Cerberus
Itz Bolbert
Cerberus
8,465
226
730
6,004
13,218
14,024
0
5,538
7,680
20,925
857
W
Nemesis
McPippington
Nemesis
2,774
464
278
2,183
9,374
6,907
1,786
6,182
3,192
0
10,466
W
Kuzenbo
Natttron
Kuzenbo
5,209
1,887
1,554
2,445
13,413
13,774
281
5,773
6,391
9,247
0
L
7,932
5,601
0
1,085
7,311
2,779
0
2,203
5,108
0
18,625
L
Lancelot
SirGrim--
Lancelot
0
0
0
0
434
78
0
434
0
0
0
W
6,174
4,287
1,044
1,689
9,284
3,778
2,406
4,510
4,774
0
18,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,754
Gold Earned
43,747
110
Minions Killed
100
0
Camps Cleared
0
494,195
Distance Traveled
853,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
10,031
1,115
55
6
0
146,071
0
W
Nu Wa
7,804
867
23
3
0
148,644
0
L
Thor
5,575
619
0
0
0
675
0
W
Danzaburou
8,434
937
30
3
0
177,680
0
L
Cerberus
8,748
972
35
4
0
201,292
0
W
Nemesis
8,171
908
9
1
0
190,078
0
W
Kuzenbo
8,920
991
7
1
0
170,451
0
L
Rama
7,825
869
20
2
0
145,286
0
L
Lancelot
5,575
619
0
0
0
871
0
W
Rama
10,418
1,158
31
3
0
166,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role