Player Matchup

Janus
Janus
 
Janus
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
DerProktologe
Chaac
Level 155
God Stats
70W - 46L
1,474 SR
Queue Stats
557W - 552L
1,491 Elo+
Solo
Hachiman
Hachiman
MadMelena
Hachiman
Level 66
God Stats
11W - 12L
1,428 SR
Queue Stats
65W - 72L
1,439 Elo+
Party 3
Ares
Ares
RentoGarcia
Ares
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 61L
1,298 Elo+
Solo
Lancelot
Lancelot
Trafalgar_D_Kory
Lancelot
Level 115
God Stats
9W - 15L
1,282 SR
Queue Stats
427W - 411L
1,451 Elo+
Solo
Team Averages
Level 86
1,437 SR
1,436 Elo+

VS

Team Averages
Level 75
1,572 SR
1,441 Elo+
Anubis
Anubis
K1DAZU
Anubis
Level 52
God Stats
46W - 34L
1,616 SR
Queue Stats
93W - 102L
1,427 Elo+
Party 1
Horus
Horus
Pessoasinha
Horus
Level 88
God Stats
17W - 10L
1,685 SR
Queue Stats
88W - 76L
1,454 Elo+
Party 2
Medusa
Medusa
Smxrtehh
Medusa
Level 25
God Stats
5W - 9L
1,479 SR
Queue Stats
13W - 21L
1,381 Elo+
Party 1
Charon
Charon
UnW_FROQ
Charon
Level 105
God Stats
3W - 2L
1,617 SR
Queue Stats
93W - 81L
1,471 Elo+
Party 2
Serqet
Serqet
UnW_Vilela
Serqet
Level 107
God Stats
10W - 9L
1,465 SR
Queue Stats
93W - 81L
1,471 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
0 / 5 / 0
7,087
506
2,534
7,118
1,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 5 / 2
8,703
622
12,300
14,670
10,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hachiman
MadMelena
Hachiman
12
2 / 3 / 0
7,116
508
5,254
8,469
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

10
0 / 6 / 0
6,482
463
5,014
15,440
10,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 4 / 2
7,647
546
4,927
10,663
3,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
K1DAZU
Anubis
16
7 / 1 / 1
9,514
680
9,523
6,180
2,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

12
1 / 0 / 10
7,481
534
5,605
9,836
7,504
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Medusa
Smxrtehh
Medusa
12
3 / 3 / 2
7,146
510
5,490
9,058
3,292
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
UnW_FROQ
Charon
13
2 / 3 / 5
7,584
542
6,129
11,462
6,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
UnW_Vilela
Serqet
15
10 / 0 / 5
8,815
630
9,837
10,426
4,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
7
Kills
23
23
Deaths
7
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
0
0
L
2
5
2
0.6
W
Anubis
K1DAZU
Anubis
7
1
1
7.5
L
Hachiman
MadMelena
Hachiman
2
3
0
0.67
W
1
0
10
6
L
0
6
0
0
W
Medusa
Smxrtehh
Medusa
3
3
2
1.33
L
3
4
2
1
W
Charon
UnW_FROQ
Charon
2
3
5
1.5
W
Serqet
UnW_Vilela
Serqet
10
0
5
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,029
Damage
36,584
56,360
Taken
46,962
28,364
Mitigated
25,092
14,997
Healing
18,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
2,534
0
0
1,100
7,118
1,449
0
4,026
2,833
48,111
473
L
12,300
1,815
0
6,316
14,670
10,359
335
3,690
9,339
0
62,841
W
Anubis
K1DAZU
Anubis
9,523
361
77
3,186
6,180
2,876
142
2,561
3,318
85,339
1,310
L
Hachiman
MadMelena
Hachiman
5,254
2,713
0
3,319
8,469
2,333
0
261
8,146
0
47,756
W
5,605
2,561
2,070
5,187
9,836
7,504
0
2,709
6,970
0
20,851
L
5,014
241
0
2,949
15,440
10,992
0
2,204
12,829
19,350
0
W
Medusa
Smxrtehh
Medusa
5,490
2,277
0
2,723
9,058
3,292
119
1,542
7,421
0
47,345
L
4,927
254
0
1,313
10,663
3,231
11
3,605
6,667
0
49,038
W
Charon
UnW_FROQ
Charon
6,129
1,301
0
3,706
11,462
6,765
0
176
10,432
41,449
655
W
Serqet
UnW_Vilela
Serqet
9,837
2,143
0
1,775
10,426
4,655
0
450
9,827
0
61,841

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,035
Gold Earned
40,540
397
Minions Killed
437
0
Camps Cleared
0
1,411,144
Distance Traveled
1,468,080
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,087
506
113
8
0
259,438
2
L
Chaac
8,703
622
98
7
0
269,352
1
W
Anubis
9,514
680
163
12
0
276,632
6
L
Hachiman
7,116
508
83
6
0
278,124
3
W
Horus
7,481
534
26
2
0
314,936
6
L
Ares
6,482
463
28
2
0
264,394
1
W
Medusa
7,146
510
77
6
0
267,700
0
L
Lancelot
7,647
546
75
5
0
339,836
0
W
Charon
7,584
542
73
5
0
261,764
0
W
Serqet
8,815
630
98
7
0
347,048
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role