Player Matchup

Ah Muzen Cab
Ah Muzen Cab
IncendoPhasmatis
Ah Muzen Cab
Level 145
God Stats
5W - 5L
1,393 SR
Queue Stats
228W - 232L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
Skye1013
Jormungandr
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
147W - 132L
1,486 Elo+
Party 1
Nike
Nike
Squirthulhu
Nike
Level 160
God Stats
3W - 0L
1,855 SR
Queue Stats
72W - 72L
1,569 Elo+
Solo
Achilles
Achilles
Thoddish
Achilles
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 56L
1,522 Elo+
Solo
Kuzenbo
Kuzenbo
sgtjackson
Kuzenbo
Level 156
God Stats
11W - 6L
1,598 SR
Queue Stats
637W - 670L
1,562 Elo+
Solo
Team Averages
Level 148
1,569 SR
1,528 Elo+

VS

Team Averages
Level 157
1,623 SR
1,528 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Cãmazotz
Cernunnos
Level 198
God Stats
0W - 1L
1,772 SR
Queue Stats
17W - 11L
1,677 Elo+
Solo
Medusa
Medusa
ExParte14
Medusa
Level 155
God Stats
2W - 6L
1,711 SR
Queue Stats
181W - 201L
1,540 Elo+
Solo
Thoth
Thoth
dreams1161
Thoth
Level 147
God Stats
1W - 1L
1,733 SR
Queue Stats
97W - 110L
1,478 Elo+
Solo
Janus
Janus
ijiji
Janus
Level 157
God Stats
5W - 7L
1,398 SR
Queue Stats
305W - 340L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
IncendoPhasmatis
Ah Muzen Cab
15
2 / 1 / 9
8,529
853
5,281
7,592
3,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
Skye1013
Jormungandr
14
4 / 3 / 8
8,641
864
5,315
9,097
8,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
4 / 2 / 11
8,524
852
8,351
10,397
9,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
Thoddish
Achilles
14
3 / 2 / 8
8,180
818
7,372
11,763
9,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
sgtjackson
Kuzenbo
16
6 / 2 / 8
8,737
874
8,189
11,032
12,745
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
3 / 4 / 4
8,006
801
10,570
7,526
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Cãmazotz
Cernunnos
14
1 / 2 / 3
7,765
777
7,658
7,617
2,718
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
ExParte14
Medusa
13
4 / 4 / 2
7,585
759
11,082
8,222
3,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Thoth
11
0 / 6 / 3
6,609
661
3,232
8,744
2,922
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
ijiji
Janus
12
1 / 3 / 1
7,181
718
2,786
4,074
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
22
19
Kills
9
10
Deaths
19
44
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
4
4
1.25
L
Cernunnos
Cãmazotz
Cernunnos
1
2
3
1.25
L
Medusa
ExParte14
Medusa
4
4
2
1.25
W
Ah Muzen Cab
IncendoPhasmatis
Ah Muzen Cab
2
1
9
6.5
W
Jormungandr
Skye1013
Jormungandr
4
3
8
2.67
W
4
2
11
4.75
W
Achilles
Thoddish
Achilles
3
2
8
3.5
L
Thoth
0
6
3
0.25
L
Janus
ijiji
Janus
1
3
1
0.5
W
Kuzenbo
sgtjackson
Kuzenbo
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,508
Damage
35,328
49,881
Taken
36,183
43,418
Mitigated
12,855
12,348
Healing
6,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,570
80
551
1,441
7,526
2,815
0
2,301
4,788
15,634
0
L
Cernunnos
Cãmazotz
Cernunnos
7,658
2,612
524
1,949
7,617
2,718
0
2,783
4,565
0
20,449
L
Medusa
ExParte14
Medusa
11,082
2,832
182
732
8,222
3,312
0
2,502
5,657
0
22,234
W
Ah Muzen Cab
IncendoPhasmatis
Ah Muzen Cab
5,281
817
1,140
1,675
7,592
3,868
1,461
1,745
5,571
0
23,935
W
Jormungandr
Skye1013
Jormungandr
5,315
344
1,174
545
9,097
8,059
576
2,653
6,004
15,098
1,685
W
8,351
0
357
288
10,397
9,005
190
2,423
7,616
0
13,342
W
Achilles
Thoddish
Achilles
7,372
895
1,405
1,751
11,763
9,741
10
3,417
8,042
318
15,922
L
Thoth
3,232
308
298
173
8,744
2,922
0
3,384
5,245
8,275
281
L
Janus
ijiji
Janus
2,786
0
417
328
4,074
1,088
0
1,287
2,748
11,994
0
W
Kuzenbo
sgtjackson
Kuzenbo
8,189
1,611
745
3,268
11,032
12,745
51
4,348
6,066
14,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,611
Gold Earned
37,146
122
Minions Killed
129
0
Camps Cleared
0
1,052,934
Distance Traveled
869,159
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,006
801
16
2
0
162,664
0
L
Cernunnos
7,765
777
40
4
0
207,974
0
L
Medusa
7,585
759
29
3
0
181,990
0
W
Ah Muzen Cab
8,529
853
44
4
0
199,500
0
W
Jormungandr
8,641
864
33
3
0
214,259
0
W
Nike
8,524
852
8
1
0
228,883
0
W
Achilles
8,180
818
18
2
0
207,631
0
L
Thoth
6,609
661
12
1
0
158,392
0
L
Janus
7,181
718
32
3
0
158,139
0
W
Kuzenbo
8,737
874
19
2
0
202,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role