Player Matchup

Thor
Thor
DoctorLapp
Thor
Level 129
God Stats
7W - 2L
1,888 SR
Queue Stats
492W - 457L
1,529 Elo+
Party 3
Ymir
Ymir
EmilZy
Ymir
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 12L
1,970 Elo+
Party 2
Sun Wukong
Sun Wukong
LipppM
Sun Wukong
Level 61
God Stats
3W - 4L
1,543 SR
Queue Stats
363W - 363L
1,527 Elo+
Party 3
Yu Huang
Yu Huang
eirawyn
Yu Huang
Level 121
God Stats
1W - 1L
1,220 SR
Queue Stats
119W - 113L
1,514 Elo+
Solo
Hachiman
Hachiman
p1king
Hachiman
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 45L
1,756 Elo+
Party 2
Team Averages
Level 121
1,530 SR
1,659 Elo+

VS

Team Averages
Level 114
1,490 SR
1,465 Elo+
Hera
Hera
JAMMYOUS24
Hera
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 99L
1,502 Elo+
Party 1
Medusa
Medusa
Kirayung
Medusa
Level 108
God Stats
1W - 2L
1,649 SR
Queue Stats
117W - 143L
1,506 Elo+
Party 1
King Arthur
King Arthur
Nalite1304
King Arthur
Level 129
God Stats
19W - 19L
1,528 SR
Queue Stats
206W - 227L
1,532 Elo+
Party 1
Sylvanus
Sylvanus
OldHoxton
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 31L
1,376 Elo+
Party 1
Thanatos
Thanatos
dyslexic_sloth
Thanatos
Level 109
God Stats
0W - 2L
1,273 SR
Queue Stats
10W - 16L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 1
9,401
522
4,778
13,340
5,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
EmilZy
Ymir
15
3 / 0 / 7
10,345
575
9,119
14,762
11,792
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Sun Wukong
LipppM
Sun Wukong
15
0 / 2 / 0
8,966
498
5,595
15,517
21,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
eirawyn
Yu Huang
17
3 / 1 / 4
10,057
559
10,993
7,586
2,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
p1king
Hachiman
18
6 / 2 / 3
10,756
598
11,358
12,603
4,911
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 1
8,877
493
5,013
7,935
2,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Kirayung
Medusa
14
1 / 5 / 0
8,530
474
7,391
12,236
5,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
Nalite1304
King Arthur
17
3 / 0 / 0
10,139
563
14,376
14,620
15,370
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
OldHoxton
Sylvanus
12
0 / 4 / 2
7,897
439
4,563
14,059
11,096
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
13
1 / 3 / 2
7,766
431
3,496
14,345
4,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
15
Kills
7
7
Deaths
15
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
W
Ymir
EmilZy
Ymir
3
0
7
6.5
L
2
3
1
0.83
L
Medusa
Kirayung
Medusa
1
5
0
0.2
W
Sun Wukong
LipppM
Sun Wukong
0
2
0
0
L
King Arthur
Nalite1304
King Arthur
3
0
0
3
L
Sylvanus
OldHoxton
Sylvanus
0
4
2
0.25
L
Thanatos
1
3
2
0.67
W
Yu Huang
eirawyn
Yu Huang
3
1
4
5
W
Hachiman
p1king
Hachiman
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,843
Damage
34,839
63,808
Taken
63,195
46,719
Mitigated
38,289
15,385
Healing
19,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,778
1,066
0
802
13,340
5,835
0
1,816
11,524
0
93,593
W
Ymir
EmilZy
Ymir
9,119
3,337
2,075
4,679
14,762
11,792
181
3,211
11,551
43,302
3,130
L
5,013
1,346
0
1,055
7,935
2,249
0
4,395
3,290
64,308
0
L
Medusa
Kirayung
Medusa
7,391
2,927
0
3,046
12,236
5,023
926
2,379
9,857
0
71,751
W
Sun Wukong
LipppM
Sun Wukong
5,595
776
0
1,839
15,517
21,690
0
0
15,517
689
61,329
L
King Arthur
Nalite1304
King Arthur
14,376
1,443
0
1,575
14,620
15,370
0
575
13,077
0
78,272
L
Sylvanus
OldHoxton
Sylvanus
4,563
877
2,832
2,658
14,059
11,096
58
7,221
6,540
21,498
2,225
L
Thanatos
3,496
1,002
0
7,898
14,345
4,551
0
4,644
9,473
0
43,233
W
Yu Huang
eirawyn
Yu Huang
10,993
1,226
0
500
7,586
2,491
829
4,021
3,565
76,005
487
W
Hachiman
p1king
Hachiman
11,358
7,362
0
5,490
12,603
4,911
417
876
11,727
0
102,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,525
Gold Earned
43,209
651
Minions Killed
517
0
Camps Cleared
0
1,752,410
Distance Traveled
1,751,068
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,401
522
124
7
0
377,523
0
W
Ymir
10,345
575
58
3
0
360,812
7
L
Hera
8,877
493
131
7
0
326,407
7
L
Medusa
8,530
474
130
7
0
336,856
2
W
Sun Wukong
8,966
498
117
7
0
332,827
0
L
King Arthur
10,139
563
133
7
0
318,422
4
L
Sylvanus
7,897
439
50
3
0
348,883
4
L
Thanatos
7,766
431
73
4
0
420,500
0
W
Yu Huang
10,057
559
168
9
0
343,453
2
W
Hachiman
10,756
598
184
10
0
337,795
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role