Player Matchup

Ymir
Ymir
Gold IV
AshKashsToes
Ymir
Gold IV
Level 86
God Stats
1W - 2L
1,438 SR
Queue Stats
40W - 41L
1,676 MMR
Solo
Hercules
Hercules
Platinum V
B14cK B3AsT
Hercules
Platinum V
Level 122
God Stats
1W - 3L
1,710 SR
Queue Stats
53W - 60L
1,670 MMR
Solo
Nut
Nut
Gold I
Geibõy
Nut
Gold I
Level 188
God Stats
0W - 1L
1,500 SR
Queue Stats
326W - 322L
1,732 MMR
Party 1
Da Ji
Da Ji
Gold II
HoldYoNecc
Da Ji
Gold II
Level 155
God Stats
0W - 2L
1,295 SR
Queue Stats
155W - 151L
1,642 MMR
Party 1
Chronos
Chronos
Gold II
ZIZIFO
Chronos
Gold II
Level 156
God Stats
2W - 5L
1,635 SR
Queue Stats
74W - 84L
1,683 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,516 SR
1,681 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 163
1,587 SR
1,680 MMR
Charybdis
Charybdis
Platinum V
Flakie22
Charybdis
Platinum V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 147L
1,661 MMR
Solo
Cthulhu
Cthulhu
Gold I
ITheRookii
Cthulhu
Gold I
Level 153
God Stats
20W - 17L
1,759 SR
Queue Stats
85W - 88L
1,819 MMR
Party 2
Surtr
Surtr
Platinum III
fasinehdadolphin
Surtr
Platinum III
Level 213
God Stats
93W - 86L
1,573 SR
Queue Stats
490W - 475L
1,689 MMR
Solo
Awilix
Awilix
Gold IV
iAlphaNine
Awilix
Gold IV
Level 145
God Stats
8W - 9L
1,605 SR
Queue Stats
106W - 103L
1,562 MMR
Party 2
Discordia
Discordia
Gold I
shavon7u7
Discordia
Gold I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 196L
1,672 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
4,263
533
2,522
5,739
3,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
B14cK B3AsT
Hercules
7
0 / 5 / 0
4,273
534
1,486
8,830
3,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Nut
7
0 / 2 / 0
3,966
496
2,307
3,756
921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Da Ji
7
1 / 4 / 0
4,345
543
2,444
5,854
1,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
ZIZIFO
Chronos
9
0 / 2 / 1
4,507
563
1,299
5,410
1,208
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
AthenaAgniLokiMulan

VS

Bans
JanusAo KuangBastetPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Flakie22
Charybdis
9
4 / 0 / 0
5,201
650
3,587
4,533
1,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
ITheRookii
Cthulhu
8
0 / 0 / 2
4,799
600
2,023
5,372
2,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 0 / 2
5,955
744
5,675
5,792
2,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Awilix
iAlphaNine
Awilix
10
5 / 0 / 6
5,824
728
6,363
4,549
1,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Discordia
shavon7u7
Discordia
11
4 / 1 / 3
6,220
778
3,085
2,739
807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
15
15
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Hercules
B14cK B3AsT
Hercules
0
5
0
0
W
Charybdis
Flakie22
Charybdis
4
0
0
4
L
Nut
0
2
0
0
L
Da Ji
1
4
0
0.25
W
Cthulhu
ITheRookii
Cthulhu
0
0
2
1
L
Chronos
ZIZIFO
Chronos
0
2
1
0.25
W
2
0
2
3
W
Awilix
iAlphaNine
Awilix
5
0
6
8
W
Discordia
shavon7u7
Discordia
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,058
Damage
20,733
29,589
Taken
22,985
11,122
Mitigated
9,024
8,043
Healing
9,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,522
1,090
0
2,475
5,739
3,288
0
1,311
4,428
14,948
0
L
Hercules
B14cK B3AsT
Hercules
1,486
544
0
2,142
8,830
3,811
0
770
7,489
0
20,470
W
Charybdis
Flakie22
Charybdis
3,587
1,794
0
2,969
4,533
1,186
380
1,172
3,361
0
35,447
L
Nut
2,307
1,441
0
875
3,756
921
0
431
3,325
0
21,260
L
Da Ji
2,444
474
0
457
5,854
1,894
0
858
4,964
0
17,885
W
Cthulhu
ITheRookii
Cthulhu
2,023
241
0
1,769
5,372
2,751
0
1,187
4,185
13,045
0
L
Chronos
ZIZIFO
Chronos
1,299
275
0
2,094
5,410
1,208
0
1,930
3,160
30,889
0
W
5,675
1,713
0
3,549
5,792
2,718
104
0
5,792
1,622
34,454
W
Awilix
iAlphaNine
Awilix
6,363
2,260
0
940
4,549
1,562
0
383
4,166
0
31,791
W
Discordia
shavon7u7
Discordia
3,085
666
0
467
2,739
807
0
1,079
1,660
37,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,354
Gold Earned
27,999
201
Minions Killed
278
0
Camps Cleared
0
722,310
Distance Traveled
839,633
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,263
533
17
2
0
154,760
1
L
Hercules
4,273
534
40
5
0
135,604
0
W
Charybdis
5,201
650
67
8
0
147,553
0
L
Nut
3,966
496
41
5
0
114,481
0
L
Da Ji
4,345
543
42
5
0
166,047
0
W
Cthulhu
4,799
600
18
2
0
165,440
4
L
Chronos
4,507
563
61
8
0
151,418
0
W
Surtr
5,955
744
59
7
0
147,158
0
W
Awilix
5,824
728
48
6
0
203,275
0
W
Discordia
6,220
778
86
11
0
176,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role