Player Matchup

Ix Chel
Ix Chel
BfC_Shrek
Ix Chel
Level 149
God Stats
7W - 7L
1,544 SR
Queue Stats
172W - 162L
1,510 Elo+
Party 3
Fenrir
Fenrir
SoBNykei
Fenrir
Level 147
God Stats
4W - 2L
1,766 SR
Queue Stats
88W - 85L
1,530 Elo+
Party 3
Bastet
Bastet
deco-saiyan
Bastet
Level 125
God Stats
5W - 7L
1,279 SR
Queue Stats
24W - 26L
1,371 Elo+
Party 2
Heimdallr
Heimdallr
smallnuts68
Heimdallr
Level 119
God Stats
17W - 12L
1,636 SR
Queue Stats
92W - 87L
1,527 Elo+
Party 2
Chaac
Chaac
topkillerrrrr10
Chaac
Level 114
God Stats
2W - 1L
1,266 SR
Queue Stats
64W - 62L
1,501 Elo+
Party 3
Team Averages
Level 131
1,498 SR
1,488 Elo+

VS

Team Averages
Level 135
1,601 SR
1,500 Elo+
Scylla
Scylla
 
Scylla
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Anastasia333
Artemis
Level 86
God Stats
6W - 5L
1,637 SR
Queue Stats
260W - 247L
1,486 Elo+
Party 1
Amaterasu
Amaterasu
ORIONPAX009
Amaterasu
Level 158
God Stats
18W - 17L
1,504 SR
Queue Stats
306W - 333L
1,492 Elo+
Solo
Bacchus
Bacchus
TypeExotic
Bacchus
Level 147
God Stats
8W - 5L
1,634 SR
Queue Stats
231W - 213L
1,548 Elo+
Solo
Fenrir
Fenrir
santcards
Fenrir
Level 125
God Stats
8W - 5L
1,731 SR
Queue Stats
235W - 233L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BfC_Shrek
Ix Chel
12
4 / 1 / 1
7,686
591
5,330
5,986
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
SoBNykei
Fenrir
11
1 / 1 / 4
6,816
524
3,514
6,253
3,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
12
1 / 1 / 4
6,944
534
4,056
9,729
3,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
smallnuts68
Heimdallr
14
8 / 2 / 1
8,598
661
10,179
7,861
3,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

12
2 / 0 / 1
7,709
593
6,232
8,146
4,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
1 / 0 / 2
7,137
549
4,976
4,380
1,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Artemis
Anastasia333
Artemis
9
0 / 7 / 3
5,639
434
3,262
10,548
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
ORIONPAX009
Amaterasu
14
3 / 2 / 1
8,141
626
4,304
10,592
4,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
TypeExotic
Bacchus
8
0 / 2 / 1
5,652
435
3,591
7,584
6,751
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
santcards
Fenrir
10
1 / 5 / 1
5,735
441
4,511
11,034
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
13
16
Kills
5
5
Deaths
16
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
0
2
2
L
Artemis
Anastasia333
Artemis
0
7
3
0.21
W
Ix Chel
BfC_Shrek
Ix Chel
4
1
1
4.5
L
Amaterasu
ORIONPAX009
Amaterasu
3
2
1
1.75
W
Fenrir
SoBNykei
Fenrir
1
1
4
3
L
Bacchus
TypeExotic
Bacchus
0
2
1
0.25
W
Bastet
1
1
4
3
L
Fenrir
santcards
Fenrir
1
5
1
0.3
W
Heimdallr
smallnuts68
Heimdallr
8
2
1
4.25
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,311
Damage
20,644
37,975
Taken
44,138
17,765
Mitigated
19,709
13,047
Healing
10,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,976
352
0
605
4,380
1,370
0
800
3,414
54,496
1,628
L
Artemis
Anastasia333
Artemis
3,262
1,461
0
877
10,548
2,418
0
376
10,128
0
21,596
W
Ix Chel
BfC_Shrek
Ix Chel
5,330
439
291
1,437
5,986
2,039
475
3,654
2,332
43,877
0
L
Amaterasu
ORIONPAX009
Amaterasu
4,304
1,584
0
4,785
10,592
4,627
0
1,056
9,346
0
54,778
W
Fenrir
SoBNykei
Fenrir
3,514
850
0
1,494
6,253
3,978
403
1,875
4,378
0
15,864
L
Bacchus
TypeExotic
Bacchus
3,591
805
0
2,270
7,584
6,751
0
1,062
6,277
17,504
0
W
Bastet
4,056
2,059
0
3,482
9,729
3,687
148
538
9,191
0
48,597
L
Fenrir
santcards
Fenrir
4,511
1,100
0
2,268
11,034
4,543
0
1,165
9,640
0
37,256
W
Heimdallr
smallnuts68
Heimdallr
10,179
5,325
0
3,436
7,861
3,362
0
1,658
6,203
0
68,918
W
6,232
438
0
2,907
8,146
4,699
208
663
7,483
0
54,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,753
Gold Earned
32,304
386
Minions Killed
356
0
Camps Cleared
0
1,311,596
Distance Traveled
1,313,544
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,137
549
118
9
0
257,509
1
L
Artemis
5,639
434
34
3
0
282,058
0
W
Ix Chel
7,686
591
95
7
0
273,903
0
L
Amaterasu
8,141
626
112
9
0
258,225
0
W
Fenrir
6,816
524
18
1
0
268,897
0
L
Bacchus
5,652
435
21
2
0
270,838
5
W
Bastet
6,944
534
76
6
0
263,587
0
L
Fenrir
5,735
441
71
5
0
244,914
0
W
Heimdallr
8,598
661
109
8
0
223,739
0
W
Chaac
7,709
593
88
7
0
281,470
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role