Player Matchup

Thanatos
Thanatos
AllLuckNoSk1ll
Thanatos
Level 57
God Stats
13W - 8L
1,696 SR
Queue Stats
131W - 130L
1,456 Elo+
Party 3
Bacchus
Bacchus
SpartacusWright
Bacchus
Level 46
God Stats
5W - 3L
1,411 SR
Queue Stats
6W - 5L
1,235 Elo+
Party 3
Vulcan
Vulcan
Wastedoctor74
Vulcan
Level 56
God Stats
0W - 1L
1,529 SR
Queue Stats
43W - 34L
1,467 Elo+
Party 3
Ymir
Ymir
mauriciodonoso9
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,227 Elo+
Party 1
Mulan
Mulan
truckfire11
Mulan
Level 48
God Stats
18W - 15L
1,435 SR
Queue Stats
448W - 438L
1,338 Elo+
Party 1
Team Averages
Level 42
1,514 SR
1,345 Elo+

VS

Team Averages
Level 73
1,551 SR
1,449 Elo+
Janus
Janus
Hitman_K_
Janus
Level 43
God Stats
4W - 6L
1,640 SR
Queue Stats
249W - 247L
1,434 Elo+
Party 4
Mulan
Mulan
MRNUGGET27
Mulan
Level 85
God Stats
1W - 2L
1,684 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
NickyTheSteevs
Kuzenbo
Level 109
God Stats
1W - 1L
1,308 SR
Queue Stats
2W - 3L
1,425 Elo+
Party 2
Neith
Neith
shellroot
Neith
Level 41
God Stats
4W - 2L
1,613 SR
Queue Stats
201W - 180L
1,441 Elo+
Party 4
Thanatos
Thanatos
you drink taaka
Thanatos
Level 88
God Stats
24W - 23L
1,510 SR
Queue Stats
254W - 235L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
9
3 / 3 / 2
5,484
548
3,412
7,793
2,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 3 / 1
4,299
430
2,104
5,723
4,126
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 2 / 1
5,473
547
2,883
3,716
779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

4
0 / 7 / 0
3,873
387
437
7,272
2,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 8 / 0
4,621
462
3,864
10,084
4,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Hitman_K_
Janus
10
3 / 2 / 2
6,426
643
2,664
3,073
691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mulan
10
7 / 1 / 0
6,820
682
6,417
9,044
4,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
4 / 1 / 5
5,698
570
4,859
5,977
4,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
shellroot
Neith
10
4 / 1 / 4
6,061
606
4,587
5,351
1,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
13
4 / 1 / 5
6,680
668
3,134
6,698
2,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
22
23
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
3
2
1.33
W
Janus
Hitman_K_
Janus
3
2
2
2
W
Mulan
7
1
0
7
W
4
1
5
6.5
L
0
3
1
0.17
L
1
2
1
0.75
L
0
7
0
0
W
Neith
shellroot
Neith
4
1
4
6
L
1
8
0
0.13
W
Thanatos
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,700
Damage
21,661
34,588
Taken
30,143
14,804
Mitigated
13,140
7,655
Healing
12,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
3,412
604
0
4,552
7,793
2,578
0
1,589
6,008
0
35,136
W
Janus
Hitman_K_
Janus
2,664
202
0
800
3,073
691
0
978
2,095
30,871
1,504
W
Mulan
6,417
1,506
0
2,853
9,044
4,195
910
0
8,780
0
33,569
W
4,859
1,907
0
870
5,977
4,190
494
1,644
4,333
16,158
929
L
2,104
571
0
933
5,723
4,126
0
1,050
4,479
11,207
0
L
2,883
38
0
490
3,716
779
0
1,435
2,140
31,908
0
L
437
299
0
144
7,272
2,784
0
2,066
4,986
4,665
0
W
Neith
shellroot
Neith
4,587
2,210
0
2,089
5,351
1,493
0
2,154
3,197
0
34,260
L
3,864
1,121
0
1,536
10,084
4,537
0
549
9,493
0
18,584
W
Thanatos
3,134
577
0
6,165
6,698
2,571
0
648
6,012
0
51,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,750
Gold Earned
31,685
168
Minions Killed
295
0
Camps Cleared
0
888,434
Distance Traveled
961,413
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,484
548
56
6
0
221,605
0
W
Janus
6,426
643
72
7
0
179,168
3
W
Mulan
6,820
682
59
6
0
198,417
0
W
Kuzenbo
5,698
570
24
2
0
204,344
0
L
Bacchus
4,299
430
17
2
0
177,580
0
L
Vulcan
5,473
547
61
6
0
190,872
0
L
Ymir
3,873
387
7
1
0
136,859
0
W
Neith
6,061
606
50
5
0
154,470
0
L
Mulan
4,621
462
27
3
0
161,518
0
W
Thanatos
6,680
668
90
9
0
225,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role