Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Gold I
 
Sobek
Gold I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold IV
SmokeyMcNuggett
Medusa
Gold IV
Level 127
God Stats
3W - 1L
1,603 SR
Queue Stats
20W - 15L
1,520 MMR
Solo
Loki
Loki
Gold II
StepBroGojo
Loki
Gold II
Level 123
God Stats
7W - 3L
1,623 SR
Queue Stats
277W - 264L
1,483 MMR
Solo
Kukulkan
Kukulkan
Silver I
SunsTirade
Kukulkan
Silver I
Level 62
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 125L
1,539 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 126
1,545 SR
1,508 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,616 SR
1,530 MMR
Serqet
Serqet
Gold III
HoPe Killz
Serqet
Gold III
Level 156
God Stats
1W - 3L
1,829 SR
Queue Stats
370W - 382L
1,516 MMR
Solo
Ymir
Ymir
Gold III
frishsbigboy
Ymir
Gold III
Level 173
God Stats
0W - 2L
1,307 SR
Queue Stats
300W - 296L
1,533 MMR
Solo
Hachiman
Hachiman
Silver I
gutslashermax13
Hachiman
Silver I
Level 98
God Stats
3W - 5L
1,490 SR
Queue Stats
12W - 15L
1,534 MMR
Solo
Anubis
Anubis
Gold IV
sneakyboi
Anubis
Gold IV
Level 155
God Stats
16W - 8L
1,769 SR
Queue Stats
238W - 241L
1,537 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
xxCrzy_Ninjaxx
Kuzenbo
Bronze III
Level 49
God Stats
5W - 7L
1,686 SR
Queue Stats
17W - 27L
1,531 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 0 / 0
5,756
720
2,662
2,663
1,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
 
Sobek
8
1 / 0 / 6
5,211
651
2,322
6,709
3,679
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

10
5 / 0 / 1
5,818
727
5,170
3,363
1,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
2 / 1 / 4
4,943
618
3,086
5,090
1,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
SunsTirade
Kukulkan
10
3 / 0 / 1
5,607
701
2,542
2,833
736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusUllrCu Chulainn

VS

Bans
ArachnePoseidonThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
HoPe Killz
Serqet
8
0 / 3 / 1
4,159
520
2,096
6,521
2,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 3 / 1
3,841
480
1,468
5,220
2,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hachiman
8
1 / 2 / 0
4,324
541
4,617
3,571
892
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
sneakyboi
Anubis
8
0 / 3 / 1
4,602
575
2,451
3,357
1,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

7
0 / 1 / 0
3,940
493
549
5,281
2,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
12
Kills
1
1
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Sobek
 
Sobek
1
0
6
4
L
Serqet
HoPe Killz
Serqet
0
3
1
0.17
W
5
0
1
5.5
W
2
1
4
4
W
Kukulkan
SunsTirade
Kukulkan
3
0
1
3.5
L
0
3
1
0.17
L
Hachiman
1
2
0
0.5
L
Anubis
sneakyboi
Anubis
0
3
1
0.17
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,782
Damage
11,181
20,658
Taken
23,950
7,660
Mitigated
9,788
9,182
Healing
4,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,662
40
0
625
2,663
1,088
0
418
2,114
32,759
1,829
W
Sobek
 
Sobek
2,322
313
784
3,520
6,709
3,679
0
1,202
5,507
10,315
392
L
Serqet
HoPe Killz
Serqet
2,096
384
0
1,031
6,521
2,383
0
1,208
5,313
0
24,145
W
5,170
1,826
0
1,048
3,363
1,041
76
456
2,751
0
37,710
W
3,086
865
0
2,623
5,090
1,116
0
1,506
3,584
0
29,528
W
Kukulkan
SunsTirade
Kukulkan
2,542
460
0
582
2,833
736
0
755
1,922
38,815
282
L
1,468
542
0
988
5,220
2,205
0
1,025
4,195
3,902
0
L
Hachiman
4,617
2,979
0
1,258
3,571
892
0
487
3,084
0
25,532
L
Anubis
sneakyboi
Anubis
2,451
107
0
470
3,357
1,335
0
2,044
1,294
29,082
0
L
549
110
0
586
5,281
2,973
0
2,307
2,639
13,858
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,335
Gold Earned
20,866
291
Minions Killed
181
0
Camps Cleared
0
863,628
Distance Traveled
825,312
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,756
720
82
10
0
160,811
0
W
Sobek
5,211
651
11
1
0
167,524
3
L
Serqet
4,159
520
61
8
0
192,175
0
W
Medusa
5,818
727
78
10
0
178,081
1
W
Loki
4,943
618
53
7
0
189,478
0
W
Kukulkan
5,607
701
67
8
0
167,734
1
L
Ymir
3,841
480
3
0
0
131,383
2
L
Hachiman
4,324
541
39
5
0
174,963
0
L
Anubis
4,602
575
60
8
0
161,537
2
L
Kuzenbo
3,940
493
18
2
0
165,254
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role