Player Matchup

Zeus
Zeus
Ashish47
Zeus
Level 198
God Stats
5W - 2L
1,660 SR
Queue Stats
159W - 140L
1,528 Elo+
Solo
Yemoja
Yemoja
Ginsuu
Yemoja
Level 52
God Stats
4W - 2L
1,613 SR
Queue Stats
138W - 121L
1,536 Elo+
Solo
Charybdis
Charybdis
hugosbrugby
Charybdis
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 107L
1,432 Elo+
Party 1
Fenrir
Fenrir
varocodema444
Fenrir
Level 56
God Stats
5W - 2L
1,595 SR
Queue Stats
58W - 56L
1,389 Elo+
Party 1
Sun Wukong
Sun Wukong
xTeyeee
Sun Wukong
Level 37
God Stats
4W - 7L
1,453 SR
Queue Stats
52W - 76L
1,427 Elo+
Party 1
Team Averages
Level 78
1,564 SR
1,463 Elo+

VS

Team Averages
Level 68
1,527 SR
1,471 Elo+
Gilgamesh
Gilgamesh
I_MAiTRE__DaYo_I
Gilgamesh
Level 66
God Stats
14W - 18L
1,471 SR
Queue Stats
157W - 143L
1,474 Elo+
Party 2
Apollo
Apollo
LeAphrodite
Apollo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,381 Elo+
Party 3
Atlas
Atlas
Pleiß
Atlas
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,501 Elo+
Solo
He Bo
He Bo
Skapree
He Bo
Level 85
God Stats
25W - 18L
1,667 SR
Queue Stats
203W - 170L
1,547 Elo+
Party 2
Vulcan
Vulcan
cheesymelt105
Vulcan
Level 46
God Stats
1W - 3L
1,499 SR
Queue Stats
47W - 60L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
2 / 0 / 3
6,653
605
4,957
4,579
1,270
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
Ginsuu
Yemoja
11
2 / 3 / 8
6,715
610
3,826
10,524
6,160
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
hugosbrugby
Charybdis
12
6 / 2 / 5
6,986
635
11,616
8,411
2,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 1 / 2
6,384
580
4,663
9,281
3,275
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
xTeyeee
Sun Wukong
13
4 / 0 / 2
8,152
741
8,003
8,691
3,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
10
0 / 3 / 0
5,400
491
3,519
11,349
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Apollo
9
2 / 8 / 2
5,317
483
3,702
10,295
2,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
Pleiß
Atlas
9
2 / 2 / 3
6,266
570
5,022
11,335
7,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

He Bo
Skapree
He Bo
11
2 / 1 / 1
5,873
534
6,478
7,154
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 3 / 0
5,525
502
3,578
5,604
1,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, transfer your stacks to the upgraded item. ICD 4s

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
6
6
Deaths
17
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
2
0
3
3.5
W
Yemoja
Ginsuu
Yemoja
2
3
8
2
L
Gilgamesh
0
3
0
0
L
Apollo
2
8
2
0.38
L
Atlas
Pleiß
Atlas
2
2
3
1.75
L
He Bo
Skapree
He Bo
2
1
1
2.5
L
0
3
0
0
W
Charybdis
hugosbrugby
Charybdis
6
2
5
4.25
W
3
1
2
4
W
Sun Wukong
xTeyeee
Sun Wukong
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,065
Damage
22,299
41,486
Taken
45,737
17,375
Mitigated
18,055
14,582
Healing
12,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
4,957
296
0
2,004
4,579
1,270
345
3,145
1,418
42,252
1,034
W
Yemoja
Ginsuu
Yemoja
3,826
1,064
1,753
2,272
10,524
6,160
400
3,687
6,816
21,576
0
L
Gilgamesh
3,519
1,132
0
2,688
11,349
4,549
0
0
11,349
0
27,988
L
Apollo
3,702
2,090
287
1,537
10,295
2,855
0
1,442
8,853
0
19,923
L
Atlas
Pleiß
Atlas
5,022
1,271
261
2,929
11,335
7,148
0
2,534
8,801
14,092
0
L
He Bo
Skapree
He Bo
6,478
114
0
4,019
7,154
1,826
0
1,067
6,087
50,290
1,299
L
3,578
145
0
455
5,604
1,677
0
3,596
2,008
36,730
0
W
Charybdis
hugosbrugby
Charybdis
11,616
6,298
0
3,498
8,411
2,770
3,310
3,827
4,568
0
55,718
W
4,663
1,164
0
2,340
9,281
3,275
582
3,081
6,157
0
38,468
W
Sun Wukong
xTeyeee
Sun Wukong
8,003
2,049
0
2,715
8,691
3,900
9
1,080
7,104
0
57,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,890
Gold Earned
28,381
366
Minions Killed
266
0
Camps Cleared
0
1,072,375
Distance Traveled
1,141,442
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,653
605
89
8
0
205,465
0
W
Yemoja
6,715
610
26
2
0
204,069
1
L
Gilgamesh
5,400
491
47
4
0
229,042
0
L
Apollo
5,317
483
28
3
0
208,158
0
L
Atlas
6,266
570
17
2
0
214,092
2
L
He Bo
5,873
534
102
9
0
263,125
0
L
Vulcan
5,525
502
72
7
0
227,025
0
W
Charybdis
6,986
635
84
8
0
192,211
2
W
Fenrir
6,384
580
59
5
0
247,692
0
W
Sun Wukong
8,152
741
108
10
0
222,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role