Player Matchup

Ravana
Ravana
Silver II
AAGC
Ravana
Silver II
Level 177
God Stats
1W - 1L
1,787 SR
Queue Stats
7W - 10L
1,566 MMR
Solo
Rama
Rama
Gold III
AjaXx240
Rama
Gold III
Level 87
God Stats
15W - 14L
1,635 SR
Queue Stats
52W - 51L
1,606 MMR
Solo
Janus
Janus
Gold IV
SmokeyMcNuggett
Janus
Gold IV
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 15L
1,566 MMR
Solo
Ganesha
Ganesha
Silver I
SunsTirade
Ganesha
Silver I
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
129W - 125L
1,585 MMR
Solo
Ares
Ares
Gold II
logpla22
Ares
Gold II
Level 127
God Stats
3W - 4L
1,281 SR
Queue Stats
180W - 180L
1,586 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,541 SR
1,582 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 158
1,542 SR
1,582 MMR
Arachne
Arachne
Gold I
IsaacMLX
Arachne
Gold I
Level 158
God Stats
7W - 1L
1,731 SR
Queue Stats
180W - 178L
1,607 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Jayl
Cu Chulainn
Gold IV
Level 145
God Stats
1W - 0L
1,501 SR
Queue Stats
18W - 14L
1,563 MMR
Party 1
Artemis
Artemis
Gold I
LVDuffleBag
Artemis
Gold I
Level 146
God Stats
58W - 41L
1,673 SR
Queue Stats
144W - 126L
1,600 MMR
Solo
Yemoja
Yemoja
Gold IV
PlatanoZay
Yemoja
Gold IV
Level 147
God Stats
1W - 1L
1,240 SR
Queue Stats
17W - 13L
1,563 MMR
Party 1
Vulcan
Vulcan
Gold III
crazyloko
Vulcan
Gold III
Level 192
God Stats
8W - 8L
1,566 SR
Queue Stats
243W - 243L
1,575 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
AAGC
Ravana
13
2 / 2 / 1
7,857
561
9,406
8,972
8,008
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
12
0 / 5 / 1
6,942
496
2,843
9,198
2,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 1
6,060
433
2,973
5,804
1,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
SunsTirade
Ganesha
10
0 / 4 / 4
6,389
456
3,073
10,258
6,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ares
11
3 / 6 / 2
6,661
476
7,570
13,874
6,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Bans
ThanatosDanzaburouBellonaSusano

VS

Bans
BastetAthenaAchillesCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
IsaacMLX
Arachne
12
3 / 0 / 6
7,270
519
4,597
8,922
3,402
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Jayl
Cu Chulainn
14
2 / 2 / 3
9,016
644
8,242
15,755
8,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
LVDuffleBag
Artemis
16
5 / 1 / 3
9,351
668
8,670
5,941
1,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
PlatanoZay
Yemoja
12
3 / 0 / 8
8,016
573
5,056
8,442
5,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vulcan
crazyloko
Vulcan
14
5 / 3 / 3
8,492
607
8,104
7,661
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
18
18
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ravana
AAGC
Ravana
2
2
1
1.25
L
Rama
0
5
1
0.1
W
Arachne
IsaacMLX
Arachne
3
0
6
6
W
Cu Chulainn
Jayl
Cu Chulainn
2
2
3
1.75
W
Artemis
LVDuffleBag
Artemis
5
1
3
6.5
W
Yemoja
PlatanoZay
Yemoja
3
0
8
7
L
1
1
1
1.5
L
Ganesha
SunsTirade
Ganesha
0
4
4
0.5
W
Vulcan
crazyloko
Vulcan
5
3
3
2.17
L
Ares
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,865
Damage
34,669
48,106
Taken
46,721
24,860
Mitigated
21,740
11,001
Healing
16,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
AAGC
Ravana
9,406
3,105
0
3,335
8,972
8,008
0
790
8,182
0
59,186
L
Rama
2,843
2,446
0
2,287
9,198
2,082
0
910
8,288
0
48,822
W
Arachne
IsaacMLX
Arachne
4,597
3,012
0
3,097
8,922
3,402
0
3,184
5,618
0
52,963
W
Cu Chulainn
Jayl
Cu Chulainn
8,242
1,742
0
3,402
15,755
8,579
0
2,448
13,307
368
63,273
W
Artemis
LVDuffleBag
Artemis
8,670
3,472
0
3,104
5,941
1,981
2,205
563
5,378
0
80,738
W
Yemoja
PlatanoZay
Yemoja
5,056
1,663
3,357
3,001
8,442
5,047
13
3,776
4,568
18,857
1,378
L
2,973
438
0
1,002
5,804
1,384
0
2,307
3,497
23,825
0
L
Ganesha
SunsTirade
Ganesha
3,073
704
0
2,065
10,258
6,953
0
3,975
6,283
19,843
0
W
Vulcan
crazyloko
Vulcan
8,104
282
0
750
7,661
2,731
162
3,883
3,646
69,052
0
L
Ares
7,570
530
0
2,312
13,874
6,433
0
5,168
8,706
37,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,909
Gold Earned
42,145
329
Minions Killed
469
0
Camps Cleared
0
1,282,336
Distance Traveled
1,285,451
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
7,857
561
92
7
0
280,302
3
L
Rama
6,942
496
106
8
0
262,738
6
W
Arachne
7,270
519
89
6
0
267,093
0
W
Cu Chulainn
9,016
644
116
8
0
254,434
1
W
Artemis
9,351
668
125
9
0
251,599
1
W
Yemoja
8,016
573
27
2
0
240,881
0
L
Janus
6,060
433
66
5
0
193,184
1
L
Ganesha
6,389
456
7
1
0
275,606
8
W
Vulcan
8,492
607
112
8
0
271,444
1
L
Ares
6,661
476
58
4
0
270,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role