Player Matchup

Chiron
Chiron
 
Chiron
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BackPackBoyz602
Janus
Level 92
God Stats
5W - 8L
1,527 SR
Queue Stats
50W - 61L
1,451 Elo+
Solo
Fenrir
Fenrir
Heloar610
Fenrir
Level 86
God Stats
7W - 8L
1,197 SR
Queue Stats
267W - 294L
1,544 Elo+
Solo
Yemoja
Yemoja
ScantYew9166888
Yemoja
Level 127
God Stats
10W - 12L
1,502 SR
Queue Stats
489W - 489L
1,496 Elo+
Solo
Odin
Odin
WutdymYOUpeople
Odin
Level 78
God Stats
1W - 2L
1,523 SR
Queue Stats
46W - 56L
1,428 Elo+
Solo
Team Averages
Level 117
1,450 SR
1,484 Elo+

VS

Team Averages
Level 60
1,569 SR
1,484 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Coytea
Chang'e
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,492 Elo+
Party 1
Bellona
Bellona
PRAYF0RHER
Bellona
Level 68
God Stats
2W - 5L
1,721 SR
Queue Stats
135W - 135L
1,422 Elo+
Solo
Ganesha
Ganesha
Silentn9ight
Ganesha
Level 51
God Stats
5W - 5L
1,706 SR
Queue Stats
71W - 68L
1,506 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
StonedMagus
Ah Muzen Cab
Level 58
God Stats
3W - 2L
1,419 SR
Queue Stats
159W - 165L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
2 / 1 / 1
7,164
478
6,541
7,801
2,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

14
1 / 1 / 1
7,466
498
7,816
6,252
1,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Heloar610
Fenrir
14
5 / 2 / 4
7,798
520
9,988
13,245
4,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
1 / 0 / 3
7,027
468
4,430
9,389
5,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

6
0 / 5 / 0
5,178
345
1,139
6,318
2,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
0 / 2 / 1
7,998
533
3,673
9,514
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
Coytea
Chang'e
15
5 / 2 / 1
9,370
625
7,866
11,240
3,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
PRAYF0RHER
Bellona
11
2 / 1 / 1
6,869
458
5,357
9,985
5,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ganesha
Silentn9ight
Ganesha
10
0 / 3 / 2
6,679
445
3,448
11,221
7,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Ah Muzen Cab
StonedMagus
Ah Muzen Cab
11
2 / 1 / 0
6,851
457
8,894
8,739
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
9
Kills
9
9
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
2
1
1
2.5
W
Heimdallr
 
Heimdallr
0
2
1
0.25
L
1
1
1
1.5
W
Chang'e
Coytea
Chang'e
5
2
1
2.75
L
Fenrir
Heloar610
Fenrir
5
2
4
3.5
W
Bellona
PRAYF0RHER
Bellona
2
1
1
2.5
L
1
0
3
2.5
W
Ganesha
Silentn9ight
Ganesha
0
3
2
0.33
W
Ah Muzen Cab
StonedMagus
Ah Muzen Cab
2
1
0
2
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,914
Damage
29,238
43,005
Taken
50,699
17,487
Mitigated
22,570
14,574
Healing
13,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
6,541
2,026
375
2,305
7,801
2,586
148
1,133
6,668
0
54,351
W
Heimdallr
 
Heimdallr
3,673
2,089
116
3,884
9,514
3,203
0
3,409
5,753
0
60,393
L
7,816
592
0
1,953
6,252
1,855
0
1,199
5,017
62,125
0
W
Chang'e
Coytea
Chang'e
7,866
640
40
4,494
11,240
3,438
1,932
1,038
10,120
65,174
0
L
Fenrir
Heloar610
Fenrir
9,988
3,240
0
5,030
13,245
4,830
0
3,256
9,989
0
47,628
W
Bellona
PRAYF0RHER
Bellona
5,357
1,930
0
2,141
9,985
5,591
0
2,575
7,288
0
45,275
L
4,430
387
1,821
2,890
9,389
5,981
0
1,465
7,906
23,976
0
W
Ganesha
Silentn9ight
Ganesha
3,448
169
0
2,135
11,221
7,643
0
2,729
8,376
20,429
0
W
Ah Muzen Cab
StonedMagus
Ah Muzen Cab
8,894
3,622
0
667
8,739
2,695
0
1,823
6,916
0
43,240
L
1,139
97
0
200
6,318
2,235
0
4,207
2,111
0
15,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,633
Gold Earned
37,767
383
Minions Killed
390
0
Camps Cleared
0
1,277,310
Distance Traveled
1,523,167
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
7,164
478
112
7
0
261,370
0
W
Heimdallr
7,998
533
110
7
0
265,009
0
L
Janus
7,466
498
111
7
0
291,024
0
W
Chang'e
9,370
625
118
8
0
291,494
0
L
Fenrir
7,798
520
74
5
0
312,614
0
W
Bellona
6,869
458
70
5
0
362,708
0
L
Yemoja
7,027
468
61
4
0
278,966
6
W
Ganesha
6,679
445
4
0
0
298,478
0
W
Ah Muzen Cab
6,851
457
88
6
0
305,478
1
L
Odin
5,178
345
25
2
0
133,336
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role