Player Matchup

Odin
Odin
AufsM0wl
Odin
Level 61
God Stats
10W - 3L
1,500 SR
Queue Stats
98W - 91L
1,392 Elo+
Party 1
Janus
Janus
DeoIsTheGod
Janus
Level 65
God Stats
1W - 0L
1,712 SR
Queue Stats
20W - 21L
1,718 Elo+
Solo
Mulan
Mulan
OrucluAteist
Mulan
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 54L
1,354 Elo+
Solo
Serqet
Serqet
erlion
Serqet
Level 62
God Stats
4W - 4L
1,564 SR
Queue Stats
148W - 122L
1,471 Elo+
Solo
Zeus
Zeus
skraimax
Zeus
Level 65
God Stats
21W - 19L
1,317 SR
Queue Stats
109W - 98L
1,401 Elo+
Party 1
Team Averages
Level 62
1,519 SR
1,467 Elo+

VS

Team Averages
Level 47
1,487 SR
1,389 Elo+
Sobek
Sobek
Alexiccs
Sobek
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,492 Elo+
Party 2
Mercury
Mercury
EddyOoo
Mercury
Level 77
God Stats
3W - 2L
1,644 SR
Queue Stats
60W - 58L
1,421 Elo+
Solo
Nike
Nike
HETBOYANGEL
Nike
Level 44
God Stats
0W - 2L
1,109 SR
Queue Stats
3W - 9L
1,106 Elo+
Solo
Cernunnos
Cernunnos
bakapezdyuk
Cernunnos
Level 59
God Stats
4W - 2L
1,686 SR
Queue Stats
11W - 8L
1,515 Elo+
Party 2
Zhong Kui
Zhong Kui
reka_1017
Zhong Kui
Level 49
God Stats
4W - 8L
1,497 SR
Queue Stats
86W - 117L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
13
3 / 0 / 3
6,849
489
2,330
10,278
5,662
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
4 / 0 / 2
8,286
592
4,043
2,716
776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 2 / 0
8,605
615
7,679
10,886
7,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
erlion
Serqet
14
3 / 0 / 5
7,825
559
6,422
8,148
2,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zeus
13
2 / 1 / 4
7,237
517
11,168
4,386
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alexiccs
Sobek
10
1 / 3 / 0
6,139
439
2,998
11,889
9,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
EddyOoo
Mercury
12
1 / 3 / 0
6,651
475
1,505
8,823
3,035
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 0
6,923
495
5,000
11,154
10,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cernunnos
bakapezdyuk
Cernunnos
12
0 / 2 / 1
6,348
453
3,325
7,926
2,145
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
reka_1017
Zhong Kui
11
0 / 5 / 0
6,160
440
2,148
7,654
4,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
16
Kills
3
3
Deaths
16
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sobek
Alexiccs
Sobek
1
3
0
0.33
W
Odin
3
0
3
4.5
W
4
0
2
5
L
Mercury
EddyOoo
Mercury
1
3
0
0.33
L
1
3
0
0.33
W
4
2
0
2
L
Cernunnos
bakapezdyuk
Cernunnos
0
2
1
0.25
W
Serqet
erlion
Serqet
3
0
5
5.5
L
Zhong Kui
reka_1017
Zhong Kui
0
5
0
0
W
Zeus
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,642
Damage
14,976
36,414
Taken
47,446
18,135
Mitigated
29,004
10,874
Healing
8,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Alexiccs
Sobek
2,998
456
0
3,142
11,889
9,065
0
5,495
6,394
12,523
653
W
Odin
2,330
254
0
1,267
10,278
5,662
0
2,129
8,133
0
25,984
W
4,043
458
0
715
2,716
776
440
1,023
1,487
48,160
733
L
Mercury
EddyOoo
Mercury
1,505
273
0
625
8,823
3,035
0
752
7,840
0
46,867
L
5,000
803
0
1,027
11,154
10,116
0
641
9,849
70
41,870
W
7,679
1,347
0
3,432
10,886
7,279
0
70
10,170
1,768
48,223
L
Cernunnos
bakapezdyuk
Cernunnos
3,325
1,552
0
2,748
7,926
2,145
0
5,204
2,680
0
47,060
W
Serqet
erlion
Serqet
6,422
1,382
0
5,460
8,148
2,911
0
246
7,876
0
60,203
L
Zhong Kui
reka_1017
Zhong Kui
2,148
170
0
1,262
7,654
4,643
0
3,468
3,463
26,126
1,560
W
Zeus
11,168
2,314
0
0
4,386
1,507
157
1,166
3,192
56,497
1,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,802
Gold Earned
32,221
428
Minions Killed
345
0
Camps Cleared
0
1,441,663
Distance Traveled
1,351,234
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,139
439
17
1
0
291,224
0
W
Odin
6,849
489
29
2
0
285,041
0
W
Janus
8,286
592
104
7
0
268,968
4
L
Mercury
6,651
475
88
6
0
296,692
0
L
Nike
6,923
495
68
5
0
287,704
0
W
Mulan
8,605
615
98
7
0
271,619
2
L
Cernunnos
6,348
453
95
7
0
236,022
3
W
Serqet
7,825
559
96
7
0
358,562
0
L
Zhong Kui
6,160
440
77
6
0
239,592
0
W
Zeus
7,237
517
101
7
0
257,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role