Player Matchup

Jing Wei
Jing Wei
LiLxChIcKeN
Jing Wei
Level 68
God Stats
0W - 4L
1,500 SR
Queue Stats
160W - 181L
1,457 Elo+
Party 1
Janus
Janus
Locc2DaBRAINx303
Janus
Level 111
God Stats
12W - 18L
1,587 SR
Queue Stats
154W - 148L
1,491 Elo+
Party 1
Arachne
Arachne
NF_Loca__
Arachne
Level 90
God Stats
71W - 76L
1,557 SR
Queue Stats
231W - 244L
1,465 Elo+
Party 1
Pele
Pele
Sesefrx
Pele
Level 126
God Stats
3W - 6L
1,616 SR
Queue Stats
450W - 442L
1,477 Elo+
Party 1
Ares
Ares
gabriel-wayo
Ares
Level 51
God Stats
61W - 56L
1,573 SR
Queue Stats
579W - 605L
1,367 Elo+
Solo
Team Averages
Level 89
1,567 SR
1,451 Elo+

VS

Team Averages
Level 106
1,555 SR
1,469 Elo+
Thor
Thor
 
Thor
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BlackAce1313
Ymir
Level 39
God Stats
6W - 4L
1,711 SR
Queue Stats
61W - 67L
1,441 Elo+
Party 2
Aphrodite
Aphrodite
FaYa_KuSh-_-
Aphrodite
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
252W - 276L
1,455 Elo+
Solo
Anhur
Anhur
LB_DragonSBlade
Anhur
Level 54
God Stats
7W - 5L
1,554 SR
Queue Stats
68W - 71L
1,443 Elo+
Party 2
Surtr
Surtr
W3tnut999
Surtr
Level 131
God Stats
9W - 8L
1,508 SR
Queue Stats
309W - 273L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
LiLxChIcKeN
Jing Wei
9
0 / 2 / 0
4,740
474
3,697
5,254
1,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8
1 / 3 / 0
4,972
497
3,753
5,608
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Arachne
NF_Loca__
Arachne
9
1 / 3 / 1
5,111
511
1,964
6,551
1,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Pele
Sesefrx
Pele
9
0 / 5 / 2
5,096
510
3,581
9,317
2,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 1 / 0
5,018
502
2,553
8,205
5,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
5 / 1 / 2
6,350
635
3,402
6,988
1,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

10
0 / 0 / 3
5,703
570
2,793
6,391
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Aphrodite
FaYa_KuSh-_-
Aphrodite
12
2 / 0 / 2
6,914
691
3,525
4,784
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 2
5,398
540
2,909
4,372
1,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
W3tnut999
Surtr
12
6 / 1 / 1
7,017
702
7,531
7,727
3,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
2
Kills
14
14
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
1
2
6
W
0
0
3
1.5
W
Aphrodite
FaYa_KuSh-_-
Aphrodite
2
0
2
3
W
1
0
2
2
L
Jing Wei
LiLxChIcKeN
Jing Wei
0
2
0
0
L
1
3
0
0.33
L
Arachne
NF_Loca__
Arachne
1
3
1
0.5
L
Pele
Sesefrx
Pele
0
5
2
0.2
W
Surtr
W3tnut999
Surtr
6
1
1
6.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,548
Damage
20,160
34,935
Taken
30,262
12,691
Mitigated
12,543
9,471
Healing
16,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,402
926
0
4,148
6,988
1,996
172
785
6,203
0
38,246
W
2,793
258
0
2,076
6,391
4,025
84
1,040
5,351
17,995
0
W
Aphrodite
FaYa_KuSh-_-
Aphrodite
3,525
258
342
4,415
4,784
1,520
0
1,413
3,371
45,152
1,498
W
2,909
1,319
0
1,929
4,372
1,146
34
828
3,544
0
35,285
L
Jing Wei
LiLxChIcKeN
Jing Wei
3,697
2,507
0
1,496
5,254
1,443
0
1,039
4,215
0
26,365
L
3,753
504
0
899
5,608
1,443
0
682
4,790
26,493
1,230
L
Arachne
NF_Loca__
Arachne
1,964
1,364
131
1,865
6,551
1,956
0
1,647
4,752
0
24,025
L
Pele
Sesefrx
Pele
3,581
809
0
3,079
9,317
2,425
0
888
8,199
0
34,937
W
Surtr
W3tnut999
Surtr
7,531
2,305
0
3,166
7,727
3,856
248
2,148
5,579
1,051
43,341
L
2,553
51
0
2,001
8,205
5,424
0
2,689
5,516
19,954
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,937
Gold Earned
31,382
240
Minions Killed
351
0
Camps Cleared
0
985,872
Distance Traveled
1,002,841
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,350
635
66
7
0
220,573
0
W
Ymir
5,703
570
29
3
0
190,447
3
W
Aphrodite
6,914
691
104
10
0
196,863
4
W
Anhur
5,398
540
73
7
0
189,178
0
L
Jing Wei
4,740
474
47
5
0
176,984
0
L
Janus
4,972
497
54
5
0
189,345
3
L
Arachne
5,111
511
47
5
0
207,001
3
L
Pele
5,096
510
58
6
0
212,376
0
W
Surtr
7,017
702
79
8
0
205,780
1
L
Ares
5,018
502
34
3
0
200,166
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role