Player Matchup

Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ix Chel
Ix Chel
Gold IV
MayorMase
Ix Chel
Gold IV
Level 103
God Stats
3W - 4L
1,599 SR
Queue Stats
180W - 194L
1,359 MMR
Party 1
Ymir
Ymir
Silver II
yuripdias
Ymir
Silver II
Level 124
God Stats
47W - 51L
1,445 SR
Queue Stats
76W - 92L
934 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,515 SR
1,264 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 126
1,490 SR
1,130 MMR
Vulcan
Vulcan
Silver I
 
Vulcan
Silver I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Silver IV
Namikaze9911
Shiva
Silver IV
Level 89
God Stats
22W - 31L
1,418 SR
Queue Stats
35W - 49L
939 MMR
Solo
Cupid
Cupid
Silver III
W0Lf_C0La59
Cupid
Silver III
Level 164
God Stats
15W - 10L
1,553 SR
Queue Stats
117W - 164L
950 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
3 / 3 / 3
8,572
659
7,340
10,395
3,103
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
MayorMase
Ix Chel
14
2 / 3 / 4
8,881
683
11,362
10,160
2,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
13
2 / 5 / 4
8,404
646
5,741
14,575
12,443
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Bans
CthulhuNu WaSobekKuzenboAchilles

VS

Bans
Ne ZhaBacchusCharonAtlasAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
15
4 / 3 / 4
10,063
774
13,671
8,580
3,710
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
4 / 1 / 3
9,492
730
8,834
13,837
13,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

15
2 / 3 / 7
9,582
737
5,635
9,357
3,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
7
Kills
10
11
Deaths
7
11
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
3
3
3
1.5
W
Vulcan
 
Vulcan
4
3
4
2
L
Ix Chel
MayorMase
Ix Chel
2
3
4
1.33
W
4
1
3
5.5
W
2
3
7
1.83
L
Ymir
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,443
Damage
28,140
35,130
Taken
31,774
18,521
Mitigated
20,710
7,030
Healing
8,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
7,340
5,750
0
1,180
10,395
3,103
742
3,360
6,652
0
25,385
W
Vulcan
 
Vulcan
13,671
114
0
1,743
8,580
3,710
568
5,286
2,865
42,987
799
L
Ix Chel
MayorMase
Ix Chel
11,362
1,517
2,078
3,772
10,160
2,975
211
5,475
4,406
39,041
1,337
W
8,834
1,009
585
2,662
13,837
13,856
119
5,337
7,960
311
19,017
W
5,635
2,779
767
2,504
9,357
3,144
1,623
4,691
4,258
0
35,565
L
Ymir
5,741
424
0
0
14,575
12,443
0
4,946
9,169
19,713
296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,857
Gold Earned
29,137
129
Minions Killed
139
0
Camps Cleared
0
736,103
Distance Traveled
737,721
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
8,572
659
42
3
0
256,464
0
W
Vulcan
10,063
774
63
5
0
230,994
2
L
Ix Chel
8,881
683
55
4
0
264,224
0
W
Shiva
9,492
730
23
2
0
274,917
0
W
Cupid
9,582
737
53
4
0
231,810
0
L
Ymir
8,404
646
32
2
0
215,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role