Player Matchup

Izanami
Izanami
Gold IV
Inkoks92
Izanami
Gold IV
Level 143
God Stats
15W - 12L
1,606 SR
Queue Stats
68W - 69L
1,415 MMR
Solo
Hercules
Hercules
Gold V
MrSovietPriest
Hercules
Gold V
Level 140
God Stats
1W - 3L
1,642 SR
Queue Stats
337W - 350L
1,373 MMR
Solo
Serqet
Serqet
Gold V
Plata_Avana
Serqet
Gold V
Level 87
God Stats
7W - 6L
1,668 SR
Queue Stats
268W - 295L
1,380 MMR
Solo
Kukulkan
Kukulkan
Gold IV
Xulapooo
Kukulkan
Gold IV
Level 126
God Stats
0W - 1L
1,531 SR
Queue Stats
45W - 40L
1,570 MMR
Party 3
Athena
Athena
Silver I
besertun_69
Athena
Silver I
Level 129
God Stats
6W - 8L
1,572 SR
Queue Stats
80W - 92L
1,138 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 125
1,604 SR
1,375 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,436 SR
1,379 MMR
Fafnir
Fafnir
Bronze III
Asatór
Fafnir
Bronze III
Level 57
God Stats
4W - 4L
1,558 SR
Queue Stats
4W - 6L
1,466 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
HerEdw
Sun Wukong
Silver II
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 67L
1,337 MMR
Party 1
Discordia
Discordia
Gold V
JoshuaAskew1
Discordia
Gold V
Level 151
God Stats
1W - 1L
1,489 SR
Queue Stats
115W - 120L
1,404 MMR
Solo
Lancelot
Lancelot
Silver II
R_slxDiego
Lancelot
Silver II
Level 102
God Stats
3W - 4L
1,332 SR
Queue Stats
58W - 62L
1,337 MMR
Party 1
Ullr
Ullr
Bronze III
storskurkN
Ullr
Bronze III
Level 32
God Stats
2W - 4L
1,300 SR
Queue Stats
3W - 5L
1,350 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Inkoks92
Izanami
6
0 / 2 / 0
3,553
592
3,878
3,127
720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hercules
4
0 / 3 / 0
2,890
482
955
3,898
1,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Serqet
6
2 / 2 / 0
3,614
602
1,246
5,363
1,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kukulkan
Xulapooo
Kukulkan
8
0 / 0 / 0
4,176
696
575
1,631
423
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Athena
6
0 / 0 / 2
3,713
619
1,721
3,923
2,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
BellonaCthulhuAo KuangKali

VS

Bans
BacchusMulanThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Asatór
Fafnir
5
0 / 1 / 2
3,565
594
1,545
3,642
2,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sun Wukong
HerEdw
Sun Wukong
8
4 / 0 / 0
4,832
805
3,852
3,412
1,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Discordia
JoshuaAskew1
Discordia
8
1 / 0 / 0
4,513
752
1,524
1,313
315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
R_slxDiego
Lancelot
5
0 / 0 / 1
3,366
561
1,163
3,553
1,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
2 / 1 / 0
3,526
588
2,628
3,584
944
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
10
2
Kills
7
7
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Asatór
Fafnir
0
1
2
1
W
Sun Wukong
HerEdw
Sun Wukong
4
0
0
4
L
Izanami
Inkoks92
Izanami
0
2
0
0
W
Discordia
JoshuaAskew1
Discordia
1
0
0
1
L
Hercules
0
3
0
0
L
Serqet
2
2
0
1
W
Lancelot
R_slxDiego
Lancelot
0
0
1
0.5
L
Kukulkan
Xulapooo
Kukulkan
0
0
0
0
L
Athena
0
0
2
1
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,375
Damage
10,712
17,942
Taken
15,504
6,365
Mitigated
6,429
6,561
Healing
5,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Asatór
Fafnir
1,545
646
63
2,048
3,642
2,686
0
875
2,626
4,543
0
W
Sun Wukong
HerEdw
Sun Wukong
3,852
1,094
0
1,247
3,412
1,283
0
0
3,238
0
27,518
L
Izanami
Inkoks92
Izanami
3,878
3,225
0
873
3,127
720
0
415
2,712
0
23,310
W
Discordia
JoshuaAskew1
Discordia
1,524
87
0
575
1,313
315
0
380
933
20,876
460
L
Hercules
955
366
0
1,165
3,898
1,549
0
0
3,898
0
5,214
L
Serqet
1,246
468
0
2,186
5,363
1,273
0
770
4,549
0
13,105
W
Lancelot
R_slxDiego
Lancelot
1,163
382
0
430
3,553
1,201
0
460
3,093
0
18,860
L
Kukulkan
Xulapooo
Kukulkan
575
99
0
798
1,631
423
0
564
919
27,453
0
L
Athena
1,721
498
0
1,539
3,923
2,400
0
1,051
2,828
8,542
0
W
2,628
1,038
0
1,066
3,584
944
0
581
2,899
0
16,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,946
Gold Earned
19,802
161
Minions Killed
176
0
Camps Cleared
0
565,358
Distance Traveled
633,918
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
3,565
594
9
2
0
129,411
0
W
Sun Wukong
4,832
805
44
7
0
113,838
0
L
Izanami
3,553
592
42
7
0
111,711
0
W
Discordia
4,513
752
56
9
0
126,615
0
L
Hercules
2,890
482
12
2
0
74,552
0
L
Serqet
3,614
602
29
5
0
131,042
0
W
Lancelot
3,366
561
34
6
0
151,447
0
L
Kukulkan
4,176
696
61
10
0
118,743
0
L
Athena
3,713
619
17
3
0
129,310
1
W
Ullr
3,526
588
33
6
0
112,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role