Player Matchup

Ne Zha
Ne Zha
Diamond V
CrewKM
Ne Zha
Diamond V
Level 146
God Stats
8W - 2L
1,896 SR
Queue Stats
318W - 256L
2,050 MMR
Party 1
Cthulhu
Cthulhu
Masters
HanPolo520
Cthulhu
Masters
Level 153
God Stats
130W - 87L
1,764 SR
Queue Stats
467W - 460L
1,996 MMR
Party 1
Ix Chel
Ix Chel
Masters
chrismolex
Ix Chel
Masters
Level 124
God Stats
41W - 35L
1,635 SR
Queue Stats
727W - 662L
2,391 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 141
1,765 SR
2,146 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 132
1,749 SR
1,781 MMR
Poseidon
Poseidon
Gold I
A Pow3r Ranger
Poseidon
Gold I
Level 155
God Stats
3W - 2L
1,701 SR
Queue Stats
88W - 88L
1,803 MMR
Solo
Ravana
Ravana
Platinum V
JUICE ALMIGHTY
Ravana
Platinum V
Level 158
God Stats
8W - 6L
1,500 SR
Queue Stats
78W - 82L
1,775 MMR
Solo
Chaac
Chaac
Gold III
Kehgs
Chaac
Gold III
Level 83
God Stats
5W - 1L
2,045 SR
Queue Stats
29W - 27L
1,765 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
CrewKM
Ne Zha
15
3 / 2 / 10
9,763
751
9,670
11,154
10,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cthulhu
HanPolo520
Cthulhu
14
5 / 1 / 8
9,790
753
12,535
13,329
14,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
chrismolex
Ix Chel
17
7 / 1 / 6
10,999
846
11,406
9,873
6,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
OdinAchillesVulcanKuzenboSobek

VS

Bans
ThothGebAgniBacchusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
12
1 / 6 / 1
8,164
628
8,106
8,560
2,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
1 / 5 / 2
8,507
654
6,425
13,796
7,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chaac
Kehgs
Chaac
15
2 / 4 / 0
9,188
707
7,378
14,693
10,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
15
Kills
4
4
Deaths
15
24
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Poseidon
1
6
1
0.25
W
Ne Zha
CrewKM
Ne Zha
3
2
10
4
W
Cthulhu
HanPolo520
Cthulhu
5
1
8
9
L
1
5
2
0.4
L
Chaac
Kehgs
Chaac
2
4
0
0.5
W
Ix Chel
chrismolex
Ix Chel
7
1
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,611
Damage
21,909
34,356
Taken
37,049
30,533
Mitigated
21,020
11,505
Healing
6,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
8,106
643
0
420
8,560
2,456
0
5,177
2,934
33,587
583
W
Ne Zha
CrewKM
Ne Zha
9,670
1,829
0
2,017
11,154
10,052
737
2,704
8,450
184
36,277
W
Cthulhu
HanPolo520
Cthulhu
12,535
467
695
1,734
13,329
14,057
491
3,754
9,558
23,443
1,267
L
6,425
1,856
0
3,520
13,796
7,824
0
7,748
5,398
0
21,299
L
Chaac
Kehgs
Chaac
7,378
431
0
2,778
14,693
10,740
0
8,699
5,428
40
35,510
W
Ix Chel
chrismolex
Ix Chel
11,406
1,908
2,002
5,057
9,873
6,424
1,331
1,698
8,175
53,312
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,552
Gold Earned
25,859
165
Minions Killed
143
0
Camps Cleared
0
762,108
Distance Traveled
688,521
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
8,164
628
59
5
0
204,669
2
W
Ne Zha
9,763
751
41
3
0
252,125
2
W
Cthulhu
9,790
753
26
2
0
257,950
1
L
Ravana
8,507
654
31
2
0
240,397
2
L
Chaac
9,188
707
53
4
0
243,455
0
W
Ix Chel
10,999
846
98
8
0
252,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role