Player Matchup

Ymir
Ymir
Bronze I
 
Ymir
Bronze I
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold V
Alpha Monkey356
Chang'e
Gold V
Level 126
God Stats
1W - 3L
1,548 SR
Queue Stats
187W - 198L
1,343 MMR
Solo
Fenrir
Fenrir
Silver III
ElktecogeN4
Fenrir
Silver III
Level 159
God Stats
4W - 3L
1,609 SR
Queue Stats
44W - 43L
1,412 MMR
Solo
Skadi
Skadi
Gold III
GrimGrimaces
Skadi
Gold III
Level 139
God Stats
11W - 16L
1,535 SR
Queue Stats
313W - 321L
1,335 MMR
Solo
Raijin
Raijin
Silver I
sebinchoO_o2398
Raijin
Silver I
Level 156
God Stats
5W - 6L
1,625 SR
Queue Stats
458W - 476L
1,241 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,563 SR
1,366 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 141
1,487 SR
1,325 MMR
Amaterasu
Amaterasu
Gold III
 
Amaterasu
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze III
Badie_WiT-a_FATY
Serqet
Bronze III
Level 85
God Stats
1W - 4L
1,454 SR
Queue Stats
5W - 12L
1,375 MMR
Solo
Cernunnos
Cernunnos
Gold III
Cheessman
Cernunnos
Gold III
Level 108
God Stats
1W - 0L
1,670 SR
Queue Stats
167W - 176L
1,426 MMR
Solo
Khepri
Khepri
Silver II
PunThePenetrator
Khepri
Silver II
Level 192
God Stats
4W - 3L
1,527 SR
Queue Stats
387W - 414L
1,083 MMR
Solo
Merlin
Merlin
Silver I
pepsie
Merlin
Silver I
Level 191
God Stats
5W - 13L
1,286 SR
Queue Stats
339W - 342L
1,243 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
5
1 / 0 / 2
4,046
506
738
3,804
1,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 1 / 2
5,517
690
4,377
5,835
1,386
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Fenrir
10
5 / 0 / 2
5,553
694
5,180
5,715
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 2 / 3
5,003
625
3,047
4,552
1,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 0
4,577
572
860
2,470
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
AwilixAresIx ChelSusano

VS

Bans
AgniAthenaNu WaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
8
0 / 4 / 0
4,712
589
2,753
8,669
3,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

8
0 / 2 / 0
4,333
542
1,912
5,428
1,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Cheessman
Cernunnos
9
0 / 2 / 2
4,858
607
4,871
4,466
1,356
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 1 / 0
5,362
670
1,622
3,581
1,967
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
pepsie
Merlin
9
0 / 0 / 0
4,616
577
1,273
3,198
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
9
Kills
2
3
Deaths
9
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
1
0
2
2
W
Amaterasu
 
Amaterasu
0
4
0
0
L
2
1
2
3
W
0
2
0
0
W
Cernunnos
Cheessman
Cernunnos
0
2
2
0.5
L
Fenrir
5
0
2
6
L
1
2
3
1.25
W
2
1
0
2
W
Merlin
pepsie
Merlin
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,202
Damage
12,431
22,376
Taken
25,342
6,421
Mitigated
8,565
8,653
Healing
9,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
738
219
0
1,480
3,804
1,551
0
650
3,154
7,255
0
W
Amaterasu
 
Amaterasu
2,753
1,008
0
2,690
8,669
3,043
0
3,379
5,290
0
26,547
L
4,377
868
120
2,414
5,835
1,386
0
0
5,479
32,445
961
W
1,912
303
0
2,317
5,428
1,500
0
818
4,610
0
23,576
W
Cernunnos
Cheessman
Cernunnos
4,871
2,424
0
1,749
4,466
1,356
26
197
4,269
0
36,874
L
Fenrir
5,180
1,160
0
3,138
5,715
1,772
0
560
5,155
0
34,784
L
3,047
1,349
0
672
4,552
1,092
0
497
4,055
0
30,361
W
1,622
133
63
1,670
3,581
1,967
11
457
3,124
14,082
942
W
Merlin
pepsie
Merlin
1,273
51
0
754
3,198
699
0
688
2,338
28,985
1,724
L
860
0
0
829
2,470
620
0
814
1,656
20,670
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,696
Gold Earned
23,881
241
Minions Killed
228
0
Camps Cleared
0
770,706
Distance Traveled
832,858
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,046
506
15
2
0
96,036
0
W
Amaterasu
4,712
589
50
6
0
168,674
2
L
Chang'e
5,517
690
66
8
0
140,986
0
W
Serqet
4,333
542
43
5
0
193,034
0
W
Cernunnos
4,858
607
55
7
0
128,643
2
L
Fenrir
5,553
694
56
7
0
216,170
0
L
Skadi
5,003
625
57
7
0
169,716
0
W
Khepri
5,362
670
26
3
0
178,028
2
W
Merlin
4,616
577
54
7
0
164,479
0
L
Raijin
4,577
572
47
6
0
147,798
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role