Player Matchup

Thor
Thor
 
Thor
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Curbowls
King Arthur
Level 38
God Stats
4W - 12L
1,219 SR
Queue Stats
26W - 38L
1,416 Elo+
Solo
Nut
Nut
Dark Pixiex
Nut
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,081 Elo+
Solo
Vulcan
Vulcan
SlR TYR
Vulcan
Level 79
God Stats
5W - 7L
1,458 SR
Queue Stats
342W - 348L
1,379 Elo+
Solo
Ares
Ares
lukas_aksel
Ares
Level 83
God Stats
10W - 8L
1,498 SR
Queue Stats
461W - 508L
1,321 Elo+
Solo
Team Averages
Level 56
1,435 SR
1,339 Elo+

VS

Team Averages
Level 89
1,578 SR
1,437 Elo+
Thor
Thor
BabushkaKerik
Thor
Level 48
God Stats
16W - 12L
1,619 SR
Queue Stats
177W - 187L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
COLOMBO_253
Baron Samedi
Level 96
God Stats
19W - 21L
1,399 SR
Queue Stats
234W - 248L
1,448 Elo+
Solo
Surtr
Surtr
Nightmare ninjy
Surtr
Level 72
God Stats
2W - 0L
1,749 SR
Queue Stats
264W - 250L
1,401 Elo+
Solo
Nu Wa
Nu Wa
ShadeofGrim
Nu Wa
Level 146
God Stats
16W - 14L
1,618 SR
Queue Stats
108W - 104L
1,493 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
WildingCoder3
Ah Muzen Cab
Level 82
God Stats
7W - 7L
1,508 SR
Queue Stats
94W - 85L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
0 / 4 / 0
6,293
420
1,744
12,175
3,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

King Arthur
Curbowls
King Arthur
14
2 / 0 / 0
7,739
516
8,388
13,042
11,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 0
6,797
453
2,065
7,082
2,036
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
SlR TYR
Vulcan
14
0 / 2 / 0
7,914
528
7,173
8,992
3,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
0 / 2 / 2
6,632
442
3,566
13,509
9,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 3
9,022
601
5,800
10,918
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
COLOMBO_253
Baron Samedi
13
1 / 0 / 4
6,856
457
5,793
8,937
6,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 1
7,525
502
7,296
13,460
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

15
1 / 0 / 5
8,417
561
6,313
5,350
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
WildingCoder3
Ah Muzen Cab
14
5 / 0 / 0
8,105
540
9,941
6,805
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
10
10
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
4
0
0
W
3
1
3
4.5
W
Baron Samedi
COLOMBO_253
Baron Samedi
1
0
4
3
L
King Arthur
Curbowls
King Arthur
2
0
0
2
L
0
2
0
0
W
0
2
1
0.25
W
1
0
5
3.5
L
Vulcan
SlR TYR
Vulcan
0
2
0
0
W
Ah Muzen Cab
WildingCoder3
Ah Muzen Cab
5
0
0
5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,936
Damage
35,143
54,800
Taken
45,470
29,813
Mitigated
24,994
11,765
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,744
126
0
3,523
12,175
3,727
0
2,375
9,800
0
41,193
W
5,800
1,210
0
6,532
10,918
4,286
38
1,132
9,781
0
84,875
W
Baron Samedi
COLOMBO_253
Baron Samedi
5,793
753
203
3,158
8,937
6,369
0
3,896
4,888
30,200
1,074
L
King Arthur
Curbowls
King Arthur
8,388
956
0
1,500
13,042
11,547
186
1,003
11,126
75
55,902
L
2,065
910
0
1,295
7,082
2,036
809
1,931
5,151
0
32,215
W
7,296
2,163
0
3,161
13,460
10,657
0
75
13,385
848
42,706
W
6,313
1,274
0
1,693
5,350
1,342
238
3,262
1,876
69,737
2,070
L
Vulcan
SlR TYR
Vulcan
7,173
213
0
1,496
8,992
3,021
0
4,791
4,201
75,108
0
W
Ah Muzen Cab
WildingCoder3
Ah Muzen Cab
9,941
3,684
0
1,495
6,805
2,340
1,436
1,841
4,951
0
62,297
L
3,566
153
223
3,728
13,509
9,482
0
2,279
11,230
18,370
2,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,375
Gold Earned
39,925
394
Minions Killed
518
0
Camps Cleared
0
1,403,114
Distance Traveled
1,549,859
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,293
420
63
4
0
279,915
0
W
Thor
9,022
601
137
9
0
337,890
0
W
Baron Samedi
6,856
457
49
3
0
294,864
0
L
King Arthur
7,739
516
84
6
0
280,416
3
L
Nut
6,797
453
71
5
0
251,877
0
W
Surtr
7,525
502
90
6
0
305,705
0
W
Nu Wa
8,417
561
138
9
0
307,338
6
L
Vulcan
7,914
528
142
9
0
294,769
0
W
Ah Muzen Cab
8,105
540
104
7
0
304,062
2
L
Ares
6,632
442
34
2
0
296,137
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role