Player Matchup

Bastet
Bastet
 
Bastet
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DivineSlayer851
Jormungandr
Level 29
God Stats
3W - 3L
1,539 SR
Queue Stats
9W - 23L
1,363 Elo+
Party 2
Cerberus
Cerberus
K1ingJ
Cerberus
Level 139
God Stats
0W - 4L
1,497 SR
Queue Stats
115W - 125L
1,554 Elo+
Solo
Nu Wa
Nu Wa
MasterJ2687
Nu Wa
Level 127
God Stats
46W - 44L
1,493 SR
Queue Stats
102W - 121L
1,442 Elo+
Party 2
Neith
Neith
SPARTAN4439
Neith
Level 29
God Stats
4W - 11L
1,306 SR
Queue Stats
6W - 17L
1,256 Elo+
Party 2
Team Averages
Level 78
1,467 SR
1,423 Elo+

VS

Team Averages
Level 134
1,543 SR
1,522 Elo+
Charon
Charon
Keyadrel
Charon
Level 109
God Stats
6W - 3L
1,500 SR
Queue Stats
124W - 101L
1,567 Elo+
Solo
Janus
Janus
LenchoJR2
Janus
Level 155
God Stats
3W - 5L
1,355 SR
Queue Stats
320W - 317L
1,485 Elo+
Party 1
Fafnir
Fafnir
Yslwandel
Fafnir
Level 177
God Stats
15W - 10L
1,621 SR
Queue Stats
128W - 125L
1,518 Elo+
Solo
Pele
Pele
tDOVAKINGt
Pele
Level 124
God Stats
12W - 7L
1,661 SR
Queue Stats
205W - 200L
1,544 Elo+
Solo
Artemis
Artemis
xKing Pugx
Artemis
Level 105
God Stats
4W - 4L
1,576 SR
Queue Stats
258W - 259L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
0 / 6 / 1
6,612
472
5,895
15,379
4,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
DivineSlayer851
Jormungandr
13
0 / 0 / 0
7,402
529
6,807
8,058
5,611
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
K1ingJ
Cerberus
13
3 / 4 / 0
7,829
559
4,713
10,607
7,411
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

13
0 / 3 / 0
7,381
527
5,347
5,871
1,293
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 4 / 0
5,721
409
2,869
7,740
2,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Keyadrel
Charon
12
1 / 0 / 4
7,536
538
3,861
10,477
6,973
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
LenchoJR2
Janus
14
2 / 0 / 4
8,245
589
4,984
6,233
1,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
Yslwandel
Fafnir
14
3 / 3 / 2
8,208
586
7,846
9,230
6,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
8 / 0 / 2
8,634
617
8,148
9,677
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Artemis
xKing Pugx
Artemis
13
3 / 0 / 1
7,037
503
6,667
7,216
2,442
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
30
3
Kills
17
17
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
6
1
0.08
L
Jormungandr
DivineSlayer851
Jormungandr
0
0
0
0
L
Cerberus
K1ingJ
Cerberus
3
4
0
0.75
W
Charon
Keyadrel
Charon
1
0
4
3
W
Janus
LenchoJR2
Janus
2
0
4
4
L
0
3
0
0
L
0
4
0
0
W
Fafnir
Yslwandel
Fafnir
3
3
2
1.33
W
8
0
2
9
W
Artemis
xKing Pugx
Artemis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,631
Damage
31,506
47,655
Taken
42,833
20,858
Mitigated
20,334
13,138
Healing
20,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,895
2,092
0
6,074
15,379
4,105
0
3,426
11,873
0
51,294
L
Jormungandr
DivineSlayer851
Jormungandr
6,807
1,991
0
3,271
8,058
5,611
0
1,946
6,112
54,314
826
L
Cerberus
K1ingJ
Cerberus
4,713
483
0
1,946
10,607
7,411
0
5,648
4,959
41,313
1,479
W
Charon
Keyadrel
Charon
3,861
1,223
1,830
3,111
10,477
6,973
0
3,055
7,422
36,293
1,321
W
Janus
LenchoJR2
Janus
4,984
352
0
2,834
6,233
1,641
0
3,721
2,512
69,838
1,644
L
5,347
1,356
0
723
5,871
1,293
0
3,076
2,487
56,767
954
L
2,869
510
0
1,124
7,740
2,438
0
1,756
5,944
0
32,201
W
Fafnir
Yslwandel
Fafnir
7,846
1,763
0
3,478
9,230
6,369
0
3,700
4,972
44,228
1,228
W
8,148
1,940
0
6,319
9,677
2,909
0
1,782
7,835
0
70,311
W
Artemis
xKing Pugx
Artemis
6,667
3,668
0
3,115
7,216
2,442
0
3,659
3,557
0
45,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,945
Gold Earned
39,660
468
Minions Killed
485
0
Camps Cleared
0
1,367,348
Distance Traveled
1,406,534
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,612
472
89
6
0
303,224
3
L
Jormungandr
7,402
529
94
7
0
314,147
0
L
Cerberus
7,829
559
111
8
0
250,319
2
W
Charon
7,536
538
44
3
0
272,944
2
W
Janus
8,245
589
162
12
0
292,281
6
L
Nu Wa
7,381
527
125
9
0
233,224
0
L
Neith
5,721
409
49
4
0
266,434
4
W
Fafnir
8,208
586
79
6
0
239,459
0
W
Pele
8,634
617
113
8
0
346,459
0
W
Artemis
7,037
503
87
6
0
255,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role